--- a/QTfrontend/ammoSchemeModel.cpp Sat May 23 17:04:06 2009 +0000
+++ b/QTfrontend/ammoSchemeModel.cpp Sat May 23 18:26:16 2009 +0000
@@ -162,7 +162,7 @@
<< QVariant(false) // vampiric 9
<< QVariant(false) // karma 10
<< QVariant(false) // artillery 11
- << QVariant(200) // damage modfier 12
+ << QVariant(150) // damage modfier 12
<< QVariant(30) // turn time 13
<< QVariant(50) // init health 14
<< QVariant(15) // sudden death 15
--- a/hedgewars/uLand.pas Sat May 23 17:04:06 2009 +0000
+++ b/hedgewars/uLand.pas Sat May 23 18:26:16 2009 +0000
@@ -609,7 +609,7 @@
begin
// For now, defining a fort's playable area as 3072x1200 - there are no tall forts. The extra height is to avoid triggering border with current code, also if user turns on a border, it'll give a bit more maneuvering room.
playHeight:= 1200;
-playWidth:= 3072;
+playWidth:= 2560;
leftX:= (LAND_WIDTH - playWidth) div 2;
rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1);
topY:= LAND_HEIGHT - playHeight;