--- a/ChangeLog.txt Thu Mar 22 18:40:21 2018 +0100
+++ b/ChangeLog.txt Thu Mar 22 19:25:38 2018 +0100
@@ -114,6 +114,7 @@
+ New call: SetTeamLabel(teamname[, label]): Set an arbitrary label for a team, will be displayed next to the team bar
+ New call: SetSoundMask(soundId, isMasked): Allows to disable playing a sound effect from engine
+ New call: SkipTurn(): Force current hedgehog to skip turn
+ + New call: Explode(x, y, radius[, options]): Cause an explosion
+ New param: PlaySound accepts 3rd parameter for voices: instaVoice: If true, sound plays instantly instead of being queued
+ New callback: onEndTurn(): Called at the end of a turn (when gears have settled)
+ New callback: onSkipTurn(): Called when a hog skips turn
--- a/hedgewars/uScript.pas Thu Mar 22 18:40:21 2018 +0100
+++ b/hedgewars/uScript.pas Thu Mar 22 19:25:38 2018 +0100
@@ -2953,6 +2953,26 @@
lc_setlasersight:= 0;
end;
+function lc_explode(L : Plua_state) : LongInt; Cdecl;
+var mask: LongWord;
+ n: LongInt;
+begin
+ if CheckAndFetchParamCount(L, 3, 4, 'Explode', 'x, y, radius[, options]', n) then
+ if CurrentHedgehog <> nil then
+ begin
+ mask:= EXPLAutoSound;
+ if (n = 4) then
+ mask:= Trunc(lua_tonumber(L, 4));
+ doMakeExplosion(Trunc(lua_tonumber(L, 1)), Trunc(lua_tonumber(L, 2)), Trunc(lua_tonumber(L, 3)), CurrentHedgehog, mask);
+ lua_pushboolean(L, true);
+ end
+ else
+ lua_pushboolean(L, false)
+ else
+ lua_pushboolean(L, false);
+ lc_explode:= 1;
+end;
+
function lc_startghostpoints(L : Plua_State) : LongInt; Cdecl;
begin
if CheckLuaParamCount(L, 1, 'StartGhostPoints', 'count') then
@@ -3764,6 +3784,15 @@
ScriptSetInteger('lfNotHHObjMask' , lfNotHHObjMask);
ScriptSetInteger('lfAllObjMask' , lfAllObjMask);
+// explosion constants
+ScriptSetInteger('EXPLAutoSound' , EXPLAutoSound);
+ScriptSetInteger('EXPLNoDamage' , EXPLNoDamage);
+ScriptSetInteger('EXPLDoNotTouchHH' , EXPLDoNotTouchHH);
+ScriptSetInteger('EXPLDontDraw' , EXPLDontDraw);
+ScriptSetInteger('EXPLNoGfx' , EXPLNoGfx);
+ScriptSetInteger('EXPLPoisoned' , EXPLPoisoned);
+ScriptSetInteger('EXPLDoNotTouchAny', EXPLDoNotTouchAny);
+
// register functions
lua_register(luaState, _P'HideHog', @lc_hidehog);
lua_register(luaState, _P'RestoreHog', @lc_restorehog);
@@ -3903,6 +3932,7 @@
lua_register(luaState, _P'GetAmmoName', @lc_getammoname);
lua_register(luaState, _P'SetVampiric', @lc_setvampiric);
lua_register(luaState, _P'SetLaserSight', @lc_setlasersight);
+lua_register(luaState, _P'Explode', @lc_explode);
// drawn map functions
lua_register(luaState, _P'AddPoint', @lc_addPoint);
lua_register(luaState, _P'FlushPoints', @lc_flushPoints);