ASA, final mission: Redraw map and mask to make borders more distingushable
authorWuzzy <Wuzzy2@mail.ru>
Mon, 30 Jul 2018 19:23:28 +0200
changeset 13574 9c83afd65e8c
parent 13573 e896ff1b1d96
child 13575 213f2bef8a24
ASA, final mission: Redraw map and mask to make borders more distingushable Also fix floating green dashes after blowing up things
ChangeLog.txt
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/final.hwp
share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/final.lua
--- a/ChangeLog.txt	Mon Jul 30 16:30:03 2018 +0200
+++ b/ChangeLog.txt	Mon Jul 30 19:23:28 2018 +0200
@@ -58,6 +58,7 @@
  * Mission 5: Tribe was not in same clan as Natives, screwing up stats a bit
 
 A Space Adventure:
+ + Final mission: Terrain types are easier to distinguish
  * Fix clan membership of PAotH in main Death Planet mission
 
 Content:
Binary file share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/final.hwp has changed
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/final.lua	Mon Jul 30 16:30:03 2018 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/final.lua	Mon Jul 30 19:23:28 2018 +0200
@@ -13,8 +13,8 @@
 -- globals
 local missionName = loc("The big bang")
 local challengeObjectives = loc("Find a way to detonate all the explosives and stay alive!").."|"..
-							loc("Red areas are indestructible.").."|"..
-							loc("Green areas are portal-proof.").."|"..
+							loc("Areas with a security outline are indestructible.").."|"..
+							loc("Areas with a green dashed outline are portal-proof.").."|"..
 							loc("Mines time: 0 seconds")
 
 local dialog01 = {}
@@ -63,7 +63,7 @@
 function onGameStart()
 	AnimWait(hero.gear, 3000)
 	FollowGear(hero.gear)
-	ShowMission(missionName, loc("Challenge objectives"), challengeObjectives, -amSkip, 0)
+	ShowMission(missionName, loc("Challenge objectives"), challengeObjectives, -amSkip, 7500)
 
 	-- explosives
 	x = 400
@@ -153,8 +153,8 @@
 function heroDeath(gear)
 	SendStat(siGameResult, loc("Hog Solo lost, try again!"))
 	SendStat(siCustomAchievement, loc("You have to destroy all the explosives without dying!"))
-	SendStat(siCustomAchievement, loc("Red areas are indestructible."))
-	SendStat(siCustomAchievement, loc("Green areas are portal-proof and repel portals."))
+	SendStat(siCustomAchievement, loc("Areas surrounded by a security border are indestructible."))
+	SendStat(siCustomAchievement, loc("Areas surrounded by a green dashed outline are portal-proof and repel portals."))
 	sendSimpleTeamRankings({teamA.name})
 	EndGame()
 end