2012-02-07 |
nemo |
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
|
changeset |
files
|
2012-02-07 |
nemo |
Fix slider positions
|
changeset |
files
|
2012-02-07 |
koda |
merge
|
changeset |
files
|
2012-02-06 |
Xeli |
add the button images to the android assets
|
changeset |
files
|
2012-02-06 |
Xeli |
wops, must use tabs not spaces..
|
changeset |
files
|
2012-02-06 |
Xeli |
the buttons actually work now!
|
changeset |
files
|
2012-02-06 |
Xeli |
fix compiler error for non android build
|
changeset |
files
|
2012-02-06 |
Xeli |
wops, too much copy pasting
|
changeset |
files
|
2012-02-06 |
Xeli |
show buttons on the screen, similar to the iOS overlay
|
changeset |
files
|
2012-02-07 |
koda |
ios game configuration page rotation gliches fix
|
changeset |
files
|
2012-02-06 |
unc0rr |
Some progress, still can't find the source of bad behavior
|
changeset |
files
|
2012-02-06 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
|
changeset |
files
|
2012-02-06 |
nemo |
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
|
changeset |
files
|
2012-02-06 |
nemo |
unbreak tardis
|
changeset |
files
|
2012-02-06 |
nemo |
unbreak ammo menu
|
changeset |
files
|
2012-02-05 |
nemo |
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
|
changeset |
files
|
2012-02-05 |
nemo |
ok. really fix by toggling back to ready. At least, I think this should do it...
|
changeset |
files
|
2012-02-05 |
nemo |
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
|
changeset |
files
|
2012-02-05 |
nemo |
add individual hog healths to team health bar
|
changeset |
files
|
2012-02-05 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
|
changeset |
files
|
2012-02-05 |
Xeli |
some refactoring + you can now tap on the ammo menu to select a weapon
|
changeset |
files
|
2012-02-05 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
|
changeset |
files
|
2012-02-04 |
Xeli |
check if the latest assets have been moved to the sdcard (compare with versionCode)
|
changeset |
files
|
2012-02-04 |
Xeli |
Rewrote the Ammomenu:
|
changeset |
files
|
2012-02-04 |
Xeli |
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
|
changeset |
files
|
2012-02-04 |
Xeli |
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
|
changeset |
files
|
2012-01-29 |
Xeli |
disable using files from the assets dir, and use fopen()
|
changeset |
files
|
2012-02-03 |
unc0rr |
Propagate types on identifiers
|
changeset |
files
|
2012-02-01 |
cherrotluo |
chinese update
|
changeset |
files
|
2012-01-30 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
|
changeset |
files
|
2012-01-30 |
koda |
more ios pages supporting rotaiton
|
changeset |
files
|
2012-01-30 |
koda |
ahem, fix build
|
changeset |
files
|
2012-01-29 |
koda |
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
|
changeset |
files
|
2012-01-29 |
koda |
starting to convert the ipad interface to support all ortientations...
|
changeset |
files
|
2012-01-29 |
koda |
rotation ftw!!! (engine part)
|
changeset |
files
|
2012-01-28 |
Xeli |
koda/ammomenu on desktop fix!
|
changeset |
files
|
2012-01-28 |
koda |
minor cleanup, gather AMSlotSize in uConsts
|
changeset |
files
|
2012-01-28 |
Xeli |
added the background for the weaponnames in MOBILE
|
changeset |
files
|
2012-01-28 |
Xeli |
fixed the weapon name position
|
changeset |
files
|
2012-01-28 |
Xeli |
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
|
changeset |
files
|
2012-01-28 |
nemo |
bump to 0.9.18-dev - not sure how this was missed before
|
changeset |
files
|
2012-01-27 |
koda |
this should lower compatibility with qt4.5 again, but i have no way to test it
|
changeset |
files
|
2012-01-26 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
|
changeset |
files
|
2012-01-26 |
Xeli |
background now properly resizes on tablets
|
changeset |
files
|
2012-01-26 |
Xeli |
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
|
changeset |
files
|
2012-01-26 |
unc0rr |
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
|
changeset |
files
|
2012-01-26 |
Xeli |
enable pause/resume on the java side
|
changeset |
files
|
2012-01-26 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
|
changeset |
files
|
2012-01-24 |
Xeli |
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
|
changeset |
files
|
2012-01-24 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
|
changeset |
files
|
2012-01-24 |
Xeli |
add the android support package for Fragments and the like
|
changeset |
files
|
2012-01-24 |
Xeli |
not needed when using the updated android ndk.. -_-
|
changeset |
files
|
2012-01-24 |
Xeli |
revert Android.mk back after copying SDL_mixer and SDL_ttf
|
changeset |
files
|
2012-01-24 |
Xeli |
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
|
changeset |
files
|
2012-01-24 |
Xeli |
these are needed for ndk-build or it won't know what api to build it for
|
changeset |
files
|
2012-01-24 |
Xeli |
Added a script to simplify building the android port
|
changeset |
files
|
2012-01-22 |
Xeli |
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
|
changeset |
files
|
2012-01-22 |
Xeli |
remove the incorrect text that people need to download before playing
|
changeset |
files
|
2012-01-16 |
Xeli |
Android: quick fix from a bug report from the market in the download manager
|
changeset |
files
|
2012-01-18 |
koda |
merge
|
changeset |
files
|