2012-02-07 nemo Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
2012-02-07 nemo Fix slider positions
2012-02-07 koda merge
2012-02-06 Xeli add the button images to the android assets
2012-02-06 Xeli wops, must use tabs not spaces..
2012-02-06 Xeli the buttons actually work now!
2012-02-06 Xeli fix compiler error for non android build
2012-02-06 Xeli wops, too much copy pasting
2012-02-06 Xeli show buttons on the screen, similar to the iOS overlay
2012-02-07 koda ios game configuration page rotation gliches fix
2012-02-06 unc0rr Some progress, still can't find the source of bad behavior
2012-02-06 koda ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
2012-02-06 nemo Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
2012-02-06 nemo unbreak tardis
2012-02-06 nemo unbreak ammo menu
2012-02-05 nemo Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
2012-02-05 nemo ok. really fix by toggling back to ready. At least, I think this should do it...
2012-02-05 nemo attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
2012-02-05 nemo add individual hog healths to team health bar
2012-02-05 unc0rr Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
2012-02-05 Xeli some refactoring + you can now tap on the ammo menu to select a weapon
2012-02-05 koda BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
2012-02-04 Xeli check if the latest assets have been moved to the sdcard (compare with versionCode)
2012-02-04 Xeli Rewrote the Ammomenu:
2012-02-04 Xeli Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
2012-02-04 Xeli Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
2012-01-29 Xeli disable using files from the assets dir, and use fopen()
2012-02-03 unc0rr Propagate types on identifiers
2012-02-01 cherrotluo chinese update
2012-01-30 nemo astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
2012-01-30 koda more ios pages supporting rotaiton
2012-01-30 koda ahem, fix build
2012-01-29 koda disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
2012-01-29 koda starting to convert the ipad interface to support all ortientations...
2012-01-29 koda rotation ftw!!! (engine part)
2012-01-28 Xeli koda/ammomenu on desktop fix!
2012-01-28 koda minor cleanup, gather AMSlotSize in uConsts
2012-01-28 Xeli added the background for the weaponnames in MOBILE
2012-01-28 Xeli fixed the weapon name position
2012-01-28 Xeli changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
2012-01-28 nemo bump to 0.9.18-dev - not sure how this was missed before
2012-01-27 koda this should lower compatibility with qt4.5 again, but i have no way to test it
2012-01-26 koda ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
2012-01-26 Xeli background now properly resizes on tablets
2012-01-26 Xeli fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
2012-01-26 unc0rr Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
2012-01-26 Xeli enable pause/resume on the java side
2012-01-26 Xeli added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
2012-01-24 Xeli added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
2012-01-24 nemo Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
2012-01-24 Xeli add the android support package for Fragments and the like
2012-01-24 Xeli not needed when using the updated android ndk.. -_-
2012-01-24 Xeli revert Android.mk back after copying SDL_mixer and SDL_ttf
2012-01-24 Xeli update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
2012-01-24 Xeli these are needed for ndk-build or it won't know what api to build it for
2012-01-24 Xeli Added a script to simplify building the android port
2012-01-22 Xeli some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
2012-01-22 Xeli remove the incorrect text that people need to download before playing
2012-01-16 Xeli Android: quick fix from a bug report from the market in the download manager
2012-01-18 koda merge
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