Make Highlander moar awesome.
authormikade
Mon, 14 Nov 2011 23:46:23 +0200
changeset 6378 b812bfcfeb49
parent 6377 3ce19204b14b
child 6379 ef4288298e57
Make Highlander moar awesome.
share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua
--- a/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua	Mon Nov 14 16:17:58 2011 -0500
+++ b/share/hedgewars/Data/Scripts/Multiplayer/Highlander.lua	Mon Nov 14 23:46:23 2011 +0200
@@ -1,6 +1,6 @@
 --------------------------------
 -- HIGHLANDER / HOGS OF WAR
--- version 0.3
+-- version 0.3b
 -- by mikade
 --------------------------------
 
@@ -32,27 +32,23 @@
 
 -- mudball is now counted as a utility
 
-----------------
--- other ideas
-----------------
+-----------
+--0.3b
+-----------
 
--- circles to mark hogs with more than 4 weapons
--- health crate and switch drops
--- hogs start with 1 weap and 1 utility each (some are rarer than others?)
--- could always create a "donor card" mini circle instead of automatic disposal
-
+-- cleaned up code and got rid of unneccessary vars
+-- mudball is a weapon again
+-- landgun is now a utility
+-- extra time, vampirism utility removed
+-- hammer wep removed
+-- all hogs have kamikaze
 
 loadfile(GetDataPath() .. "Scripts/Locale.lua")()
 loadfile(GetDataPath() .. "Scripts/Tracker.lua")()
 
 local wepArray = {}
-local wepArrayCount = 0
-
 local atkArray = {}
-local atkCount = 0
-
 local utilArray = {}
-local utilArrayCount = 0
 
 local currName
 local lastName
@@ -61,14 +57,16 @@
 
 function StartingSetUp(gear)
 
-	for i = 0, (wepArrayCount-1) do
+	for i = 1, #wepArray do	
 		setGearValue(gear,wepArray[i],0)
 	end
 
-	i = GetRandom(atkArrayCount)
+	setGearValue(gear,amKamikaze,1)
+
+	i = 1 + GetRandom(#atkArray)
 	setGearValue(gear,atkArray[i],1)
 
-	i = GetRandom(utilArrayCount)
+	i = 1 + GetRandom(#utilArray)
 	setGearValue(gear,utilArray[i],1)
 
 	SetHealth(gear, 100)
@@ -78,7 +76,7 @@
 --[[function SaveWeapons(gear)
 
 	-
-	for i = 0, (wepArrayCount-1) do
+	for i = 1, (#wepArray) do
 		setGearValue(gear, wepArray[i], GetAmmoCount(gear, wepArray[i]) )
 		 --AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) )
 	end
@@ -87,7 +85,7 @@
 
 function ConvertValues(gear)
 
-	for i = 0, (wepArrayCount-1) do
+	for i = 1, #wepArray do	
 		AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) )
 	end
 
@@ -99,7 +97,7 @@
 
 	if CurrentHedgehog ~= nil then
 
-		for i = 0, (wepArrayCount-1) do
+		for i = 1, #wepArray do		
 			val = getGearValue(gear,wepArray[i])
 			if val ~= 0 then
 				setGearValue(CurrentHedgehog, wepArray[i], val)
@@ -132,150 +130,41 @@
 				"", 4, 4000
 				)
 
-	atkArray[0] = amBazooka
-	atkArray[1] = amBee
-	atkArray[2] = amMortar
-	atkArray[3] = amDrill
-	--atkArray[4] = amSnowball
-
-	atkArray[4] = amGrenade
-	atkArray[5] = amClusterBomb
-	atkArray[6] = amMolotov
-	atkArray[7] = amWatermelon
-	atkArray[8] = amHellishBomb
-	atkArray[9] = amGasBomb
-
-	atkArray[10] = amShotgun
-	atkArray[11] = amDEagle
-	atkArray[12] = amFlamethrower
-	atkArray[13] = amSniperRifle
-	atkArray[14] = amSineGun
-
-	atkArray[15] = amFirePunch
-	atkArray[16] = amWhip
-	atkArray[17] = amBaseballBat
-	--atkArray[19] = amKamikaze
-	atkArray[18] = amBirdy
-	atkArray[19] = amSeduction
-	atkArray[20] = amHammer
-
-	atkArray[21] = amMine
-	atkArray[22] = amDynamite
-	atkArray[23] = amCake
-	atkArray[24] = amBallgun
-	atkArray[25] = amRCPlane
-	atkArray[26] = amSMine
+	atkArray = 	{amBazooka, amBee, amMortar, amDrill, --[[amSnowball,]]
+			amGrenade, amClusterBomb, amMolotov, amWatermelon, amHellishBomb, amGasBomb,
+			amShotgun, amDEagle, amFlamethrower, amSniperRifle, amSineGun,
+			amFirePunch, amWhip, amBaseballBat, --[[amKamikaze,]] amSeduction, --[[amHammer,]]
+			amMine, amDynamite, amCake, amBallgun, amRCPlane, amSMine,
+			amAirAttack, amMineStrike, amDrillStrike, --[[amPiano,]] amRCPlane, amSMine,
+			amBirdy
 
-	atkArray[27] = amAirAttack
-	atkArray[28] = amMineStrike
-	atkArray[29] = amDrillStrike
-	atkArray[30] = amNapalm
-	--atkArray[32] = amPiano
-	atkArray[31] = amLandGun
-
-	--atkArray[33] = amBirdy
-	--atkArray[34] = amLandGun
-
-	atkArrayCount = 32
-
-	-------------------------------
-
+			} 
 
-	wepArray[0] = amBazooka
-	wepArray[1] = amBee
-	wepArray[2] = amMortar
-	wepArray[3] = amDrill
-	wepArray[4] = amSnowball
-
-	wepArray[5] = amGrenade
-	wepArray[6] = amClusterBomb
-	wepArray[7] = amMolotov
-	wepArray[8] = amWatermelon
-	wepArray[9] = amHellishBomb
-	wepArray[10] = amGasBomb
-
-	wepArray[11] = amShotgun
-	wepArray[12] = amDEagle
-	wepArray[13] = amFlamethrower
-	wepArray[14] = amSniperRifle
-	wepArray[15] = amSineGun
+	utilArray = 	{amBlowTorch, amPickHammer, amGirder, amPortalGun,
+			amRope, amParachute, amTeleport, amJetpack,
+			amInvulnerable, amLaserSight, --[[amVampiric,]]
+			amLowGravity, amExtraDamage, --[[amExtraTime,]]
+			amLandGun
+			}
 
-	wepArray[16] = amFirePunch
-	wepArray[17] = amWhip
-	wepArray[18] = amBaseballBat
-	--wepArray[19] = amKamikaze
-	wepArray[19] = amExtraTime
-	wepArray[20] = amSeduction
-	wepArray[21] = amHammer
-
-	wepArray[22] = amMine
-	wepArray[23] = amDynamite
-	wepArray[24] = amCake
-	wepArray[25] = amBallgun
-	wepArray[26] = amRCPlane
-	wepArray[27] = amSMine
-
-	wepArray[28] = amAirAttack
-	wepArray[29] = amMineStrike
-	wepArray[30] = amDrillStrike
-	wepArray[31] = amNapalm
-	--wepArray[32] = amPiano
-	wepArray[32] = amExtraDamage
-
-	wepArray[33] = amBirdy
-	wepArray[34] = amLandGun
-
-	wepArray[35] = amBlowTorch
-	wepArray[36] = amPickHammer
-	wepArray[37] = amGirder
-	wepArray[38] = amPortalGun
-
-	wepArray[39] = amRope
-	wepArray[40] = amParachute
-	wepArray[41] = amTeleport
-	wepArray[42] = amJetpack
+	wepArray = 	{amBazooka, amBee, amMortar, amDrill, --[[amSnowball,]]
+			amGrenade, amClusterBomb, amMolotov, amWatermelon, amHellishBomb, amGasBomb,
+			amShotgun, amDEagle, amFlamethrower, amSniperRifle, amSineGun,
+			amFirePunch, amWhip, amBaseballBat, --[[amKamikaze,]] amSeduction, --[[amHammer,]]
+			amMine, amDynamite, amCake, amBallgun, amRCPlane, amSMine,
+			amAirAttack, amMineStrike, amDrillStrike, --[[amPiano,]] amRCPlane, amSMine,
+			amBirdy,
+			
+			amBlowTorch, amPickHammer, amGirder, amPortalGun,
+			amRope, amParachute, amTeleport, amJetpack,
+			amInvulnerable, amLaserSight, --[[amVampiric,]]
+			amLowGravity, amExtraDamage, --[[amExtraTime,]]
+			amLandGun
 
-	wepArray[43] = amInvulnerable
-	wepArray[44] = amLaserSight
-	wepArray[45] = amVampiric
-	----resurrector used to be here
-
-	wepArray[46] = amLowGravity
-
-	--wepArray[47] = amExtraDamage -- see 19
-	--wepArray[48] = amExtraTime	-- see 32
-
-	--wepArray[49] = amResurrector
-	--wepArray[50] = amTardis
-
-	wepArrayCount = 47
-
-	----------------------------
+			}
 
-	utilArray[0] = amBlowTorch
-	utilArray[1] = amPickHammer
-	utilArray[2] = amGirder
-	utilArray[3] = amPortalGun
-
-	utilArray[4] = amRope
-	utilArray[5] = amParachute
-	utilArray[6] = amTeleport
-	utilArray[7] = amJetpack
-
-	utilArray[8] = amInvulnerable
-	utilArray[9] = amLaserSight
-	utilArray[10] = amVampiric
-
-	utilArray[11] = amLowGravity
-	utilArray[12] = amExtraDamage
-	utilArray[13] = amExtraTime
-
-	utilArray[14] = amSnowball
-
-	--utilArray[14] = amResurrector
-	--utilArray[15] = amTardis
-
-	utilArrayCount = 15
+	-- REMOVED
+	-- amTardis, amResurrector, amSwitch 
 
 	runOnGears(StartingSetUp)
 	runOnGears(ConvertValues)
@@ -335,6 +224,7 @@
 
 function onAmmoStoreInit()
 	SetAmmo(amSkip, 9, 0, 0, 0)
+	SetAmmo(amKamikaze, 9, 0, 0, 0)
 	--SetAmmo(amSwitch, 9, 0, 0, 0) -------1
 end