30 -- may change this in the future to have switches |
30 -- may change this in the future to have switches |
31 -- but for now people are used to it without, so~ |
31 -- but for now people are used to it without, so~ |
32 |
32 |
33 -- mudball is now counted as a utility |
33 -- mudball is now counted as a utility |
34 |
34 |
35 ---------------- |
35 ----------- |
36 -- other ideas |
36 --0.3b |
37 ---------------- |
37 ----------- |
38 |
38 |
39 -- circles to mark hogs with more than 4 weapons |
39 -- cleaned up code and got rid of unneccessary vars |
40 -- health crate and switch drops |
40 -- mudball is a weapon again |
41 -- hogs start with 1 weap and 1 utility each (some are rarer than others?) |
41 -- landgun is now a utility |
42 -- could always create a "donor card" mini circle instead of automatic disposal |
42 -- extra time, vampirism utility removed |
43 |
43 -- hammer wep removed |
|
44 -- all hogs have kamikaze |
44 |
45 |
45 loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
46 loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
46 loadfile(GetDataPath() .. "Scripts/Tracker.lua")() |
47 loadfile(GetDataPath() .. "Scripts/Tracker.lua")() |
47 |
48 |
48 local wepArray = {} |
49 local wepArray = {} |
49 local wepArrayCount = 0 |
|
50 |
|
51 local atkArray = {} |
50 local atkArray = {} |
52 local atkCount = 0 |
|
53 |
|
54 local utilArray = {} |
51 local utilArray = {} |
55 local utilArrayCount = 0 |
|
56 |
52 |
57 local currName |
53 local currName |
58 local lastName |
54 local lastName |
59 local started = false |
55 local started = false |
60 local switchStage = 0 |
56 local switchStage = 0 |
61 |
57 |
62 function StartingSetUp(gear) |
58 function StartingSetUp(gear) |
63 |
59 |
64 for i = 0, (wepArrayCount-1) do |
60 for i = 1, #wepArray do |
65 setGearValue(gear,wepArray[i],0) |
61 setGearValue(gear,wepArray[i],0) |
66 end |
62 end |
67 |
63 |
68 i = GetRandom(atkArrayCount) |
64 setGearValue(gear,amKamikaze,1) |
|
65 |
|
66 i = 1 + GetRandom(#atkArray) |
69 setGearValue(gear,atkArray[i],1) |
67 setGearValue(gear,atkArray[i],1) |
70 |
68 |
71 i = GetRandom(utilArrayCount) |
69 i = 1 + GetRandom(#utilArray) |
72 setGearValue(gear,utilArray[i],1) |
70 setGearValue(gear,utilArray[i],1) |
73 |
71 |
74 SetHealth(gear, 100) |
72 SetHealth(gear, 100) |
75 |
73 |
76 end |
74 end |
77 |
75 |
78 --[[function SaveWeapons(gear) |
76 --[[function SaveWeapons(gear) |
79 |
77 |
80 - |
78 - |
81 for i = 0, (wepArrayCount-1) do |
79 for i = 1, (#wepArray) do |
82 setGearValue(gear, wepArray[i], GetAmmoCount(gear, wepArray[i]) ) |
80 setGearValue(gear, wepArray[i], GetAmmoCount(gear, wepArray[i]) ) |
83 --AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) ) |
81 --AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) ) |
84 end |
82 end |
85 |
83 |
86 end]] |
84 end]] |
87 |
85 |
88 function ConvertValues(gear) |
86 function ConvertValues(gear) |
89 |
87 |
90 for i = 0, (wepArrayCount-1) do |
88 for i = 1, #wepArray do |
91 AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) ) |
89 AddAmmo(gear, wepArray[i], getGearValue(gear,wepArray[i]) ) |
92 end |
90 end |
93 |
91 |
94 |
92 |
95 end |
93 end |
130 "- " .. loc("Weapons reset.") .. "|" .. |
128 "- " .. loc("Weapons reset.") .. "|" .. |
131 "- " .. loc("Unlimited Attacks") .. "|" .. |
129 "- " .. loc("Unlimited Attacks") .. "|" .. |
132 "", 4, 4000 |
130 "", 4, 4000 |
133 ) |
131 ) |
134 |
132 |
135 atkArray[0] = amBazooka |
133 atkArray = {amBazooka, amBee, amMortar, amDrill, --[[amSnowball,]] |
136 atkArray[1] = amBee |
134 amGrenade, amClusterBomb, amMolotov, amWatermelon, amHellishBomb, amGasBomb, |
137 atkArray[2] = amMortar |
135 amShotgun, amDEagle, amFlamethrower, amSniperRifle, amSineGun, |
138 atkArray[3] = amDrill |
136 amFirePunch, amWhip, amBaseballBat, --[[amKamikaze,]] amSeduction, --[[amHammer,]] |
139 --atkArray[4] = amSnowball |
137 amMine, amDynamite, amCake, amBallgun, amRCPlane, amSMine, |
140 |
138 amAirAttack, amMineStrike, amDrillStrike, --[[amPiano,]] amRCPlane, amSMine, |
141 atkArray[4] = amGrenade |
139 amBirdy |
142 atkArray[5] = amClusterBomb |
140 |
143 atkArray[6] = amMolotov |
141 } |
144 atkArray[7] = amWatermelon |
142 |
145 atkArray[8] = amHellishBomb |
143 utilArray = {amBlowTorch, amPickHammer, amGirder, amPortalGun, |
146 atkArray[9] = amGasBomb |
144 amRope, amParachute, amTeleport, amJetpack, |
147 |
145 amInvulnerable, amLaserSight, --[[amVampiric,]] |
148 atkArray[10] = amShotgun |
146 amLowGravity, amExtraDamage, --[[amExtraTime,]] |
149 atkArray[11] = amDEagle |
147 amLandGun |
150 atkArray[12] = amFlamethrower |
148 } |
151 atkArray[13] = amSniperRifle |
149 |
152 atkArray[14] = amSineGun |
150 wepArray = {amBazooka, amBee, amMortar, amDrill, --[[amSnowball,]] |
153 |
151 amGrenade, amClusterBomb, amMolotov, amWatermelon, amHellishBomb, amGasBomb, |
154 atkArray[15] = amFirePunch |
152 amShotgun, amDEagle, amFlamethrower, amSniperRifle, amSineGun, |
155 atkArray[16] = amWhip |
153 amFirePunch, amWhip, amBaseballBat, --[[amKamikaze,]] amSeduction, --[[amHammer,]] |
156 atkArray[17] = amBaseballBat |
154 amMine, amDynamite, amCake, amBallgun, amRCPlane, amSMine, |
157 --atkArray[19] = amKamikaze |
155 amAirAttack, amMineStrike, amDrillStrike, --[[amPiano,]] amRCPlane, amSMine, |
158 atkArray[18] = amBirdy |
156 amBirdy, |
159 atkArray[19] = amSeduction |
157 |
160 atkArray[20] = amHammer |
158 amBlowTorch, amPickHammer, amGirder, amPortalGun, |
161 |
159 amRope, amParachute, amTeleport, amJetpack, |
162 atkArray[21] = amMine |
160 amInvulnerable, amLaserSight, --[[amVampiric,]] |
163 atkArray[22] = amDynamite |
161 amLowGravity, amExtraDamage, --[[amExtraTime,]] |
164 atkArray[23] = amCake |
162 amLandGun |
165 atkArray[24] = amBallgun |
163 |
166 atkArray[25] = amRCPlane |
164 } |
167 atkArray[26] = amSMine |
165 |
168 |
166 -- REMOVED |
169 atkArray[27] = amAirAttack |
167 -- amTardis, amResurrector, amSwitch |
170 atkArray[28] = amMineStrike |
|
171 atkArray[29] = amDrillStrike |
|
172 atkArray[30] = amNapalm |
|
173 --atkArray[32] = amPiano |
|
174 atkArray[31] = amLandGun |
|
175 |
|
176 --atkArray[33] = amBirdy |
|
177 --atkArray[34] = amLandGun |
|
178 |
|
179 atkArrayCount = 32 |
|
180 |
|
181 ------------------------------- |
|
182 |
|
183 |
|
184 wepArray[0] = amBazooka |
|
185 wepArray[1] = amBee |
|
186 wepArray[2] = amMortar |
|
187 wepArray[3] = amDrill |
|
188 wepArray[4] = amSnowball |
|
189 |
|
190 wepArray[5] = amGrenade |
|
191 wepArray[6] = amClusterBomb |
|
192 wepArray[7] = amMolotov |
|
193 wepArray[8] = amWatermelon |
|
194 wepArray[9] = amHellishBomb |
|
195 wepArray[10] = amGasBomb |
|
196 |
|
197 wepArray[11] = amShotgun |
|
198 wepArray[12] = amDEagle |
|
199 wepArray[13] = amFlamethrower |
|
200 wepArray[14] = amSniperRifle |
|
201 wepArray[15] = amSineGun |
|
202 |
|
203 wepArray[16] = amFirePunch |
|
204 wepArray[17] = amWhip |
|
205 wepArray[18] = amBaseballBat |
|
206 --wepArray[19] = amKamikaze |
|
207 wepArray[19] = amExtraTime |
|
208 wepArray[20] = amSeduction |
|
209 wepArray[21] = amHammer |
|
210 |
|
211 wepArray[22] = amMine |
|
212 wepArray[23] = amDynamite |
|
213 wepArray[24] = amCake |
|
214 wepArray[25] = amBallgun |
|
215 wepArray[26] = amRCPlane |
|
216 wepArray[27] = amSMine |
|
217 |
|
218 wepArray[28] = amAirAttack |
|
219 wepArray[29] = amMineStrike |
|
220 wepArray[30] = amDrillStrike |
|
221 wepArray[31] = amNapalm |
|
222 --wepArray[32] = amPiano |
|
223 wepArray[32] = amExtraDamage |
|
224 |
|
225 wepArray[33] = amBirdy |
|
226 wepArray[34] = amLandGun |
|
227 |
|
228 wepArray[35] = amBlowTorch |
|
229 wepArray[36] = amPickHammer |
|
230 wepArray[37] = amGirder |
|
231 wepArray[38] = amPortalGun |
|
232 |
|
233 wepArray[39] = amRope |
|
234 wepArray[40] = amParachute |
|
235 wepArray[41] = amTeleport |
|
236 wepArray[42] = amJetpack |
|
237 |
|
238 wepArray[43] = amInvulnerable |
|
239 wepArray[44] = amLaserSight |
|
240 wepArray[45] = amVampiric |
|
241 ----resurrector used to be here |
|
242 |
|
243 wepArray[46] = amLowGravity |
|
244 |
|
245 --wepArray[47] = amExtraDamage -- see 19 |
|
246 --wepArray[48] = amExtraTime -- see 32 |
|
247 |
|
248 --wepArray[49] = amResurrector |
|
249 --wepArray[50] = amTardis |
|
250 |
|
251 wepArrayCount = 47 |
|
252 |
|
253 ---------------------------- |
|
254 |
|
255 utilArray[0] = amBlowTorch |
|
256 utilArray[1] = amPickHammer |
|
257 utilArray[2] = amGirder |
|
258 utilArray[3] = amPortalGun |
|
259 |
|
260 utilArray[4] = amRope |
|
261 utilArray[5] = amParachute |
|
262 utilArray[6] = amTeleport |
|
263 utilArray[7] = amJetpack |
|
264 |
|
265 utilArray[8] = amInvulnerable |
|
266 utilArray[9] = amLaserSight |
|
267 utilArray[10] = amVampiric |
|
268 |
|
269 utilArray[11] = amLowGravity |
|
270 utilArray[12] = amExtraDamage |
|
271 utilArray[13] = amExtraTime |
|
272 |
|
273 utilArray[14] = amSnowball |
|
274 |
|
275 --utilArray[14] = amResurrector |
|
276 --utilArray[15] = amTardis |
|
277 |
|
278 utilArrayCount = 15 |
|
279 |
168 |
280 runOnGears(StartingSetUp) |
169 runOnGears(StartingSetUp) |
281 runOnGears(ConvertValues) |
170 runOnGears(ConvertValues) |
282 |
171 |
283 |
172 |