a Henek-koda production: nicer game config screen, fixed scheme-weapon lock, added scheme editing to config page and some minor stuff
--- a/QTfrontend/CMakeLists.txt Sun Nov 21 18:12:20 2010 -0500
+++ b/QTfrontend/CMakeLists.txt Mon Nov 22 00:34:53 2010 +0100
@@ -150,7 +150,6 @@
set( hwfr_hdrs
binds.h
ui_hwform.h
- predefteams.h
KB.h
hwconsts.h
)
--- a/QTfrontend/ammoSchemeModel.h Sun Nov 21 18:12:20 2010 -0500
+++ b/QTfrontend/ammoSchemeModel.h Mon Nov 22 00:34:53 2010 +0100
@@ -42,6 +42,7 @@
int numberOfDefaultSchemes;
QStringList predefSchemesNames;
+ QStringList spNames;
public slots:
void Save();
@@ -54,8 +55,6 @@
private:
QSettings fileConfig;
-
- QStringList spNames;
};
class NetAmmoSchemeModel : public QAbstractTableModel
--- a/QTfrontend/gamecfgwidget.cpp Sun Nov 21 18:12:20 2010 -0500
+++ b/QTfrontend/gamecfgwidget.cpp Mon Nov 22 00:34:53 2010 +0100
@@ -47,7 +47,7 @@
QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions);
GameSchemes = new QComboBox(GBoxOptions);
- GBoxOptionsLayout->addWidget(GameSchemes, 0, 1);
+ GBoxOptionsLayout->addWidget(GameSchemes, 0, 2);
connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int)));
GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), GBoxOptions), 0, 0);
@@ -59,13 +59,13 @@
goToSchemePage->setIconSize(pmEdit.size());
goToSchemePage->setIcon(pmEdit);
goToSchemePage->setMaximumWidth(pmEdit.width() + 6);
- GBoxOptionsLayout->addWidget(goToSchemePage, 0, 2);
- connect(goToSchemePage, SIGNAL(clicked()), this, SIGNAL(goToSchemes()));
+ GBoxOptionsLayout->addWidget(goToSchemePage, 0, 3);
+ connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes()));
GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Weapons"), GBoxOptions), 1, 0);
WeaponsName = new QComboBox(GBoxOptions);
- GBoxOptionsLayout->addWidget(WeaponsName, 1, 1);
+ GBoxOptionsLayout->addWidget(WeaponsName, 1, 2);
connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int)));
@@ -74,16 +74,19 @@
goToWeaponPage->setIconSize(pmEdit.size());
goToWeaponPage->setIcon(pmEdit);
goToWeaponPage->setMaximumWidth(pmEdit.width() + 6);
- GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 2);
-
+ GBoxOptionsLayout->addWidget(goToWeaponPage, 1, 3);
connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons()));
- GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Bind schemes and weapons"), GBoxOptions), 2, 0);
+ //GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Bind schemes with weapons"), GBoxOptions), 2, 0);
bindEntries = new QCheckBox(GBoxOptions);
- bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon (and viceversa)"));
+ bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon"));
bindEntries->setChecked(true);
- GBoxOptionsLayout->addWidget(bindEntries, 2, 2);
+ bindEntries->setMaximumWidth(42);
+ bindEntries->setStyleSheet( "QCheckBox::indicator:checked { image: url(\":/res/lock.png\"); }"
+ "QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\"); }" );
+ GBoxOptionsLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter);
+ //GBoxOptionsLayout->addWidget(bindEntries, 2, 2);
connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &)));
connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));
@@ -93,6 +96,11 @@
connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int)));
}
+void GameCFGWidget::jumpToSchemes()
+{
+ emit goToSchemes(GameSchemes->currentIndex());
+}
+
void GameCFGWidget::jumpToWeapons()
{
emit goToWeapons(WeaponsName->currentText());
@@ -280,17 +288,6 @@
"AMMO",
QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
);
- if (bindEntries->isChecked() == true) {
- QString weapName = WeaponsName->itemText(index);
- for (int i = 0; i < GameSchemes->count(); i++) {
- QString schemeName = GameSchemes->itemText(i);
- int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
- if (0 == res) {
- GameSchemes->setCurrentIndex(i);
- break;
- }
- }
- }
}
}
@@ -345,6 +342,7 @@
int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
if (0 == res) {
WeaponsName->setCurrentIndex(i);
+ emit ammoChanged(i);
break;
}
}
--- a/QTfrontend/gamecfgwidget.h Sun Nov 21 18:12:20 2010 -0500
+++ b/QTfrontend/gamecfgwidget.h Mon Nov 22 00:34:53 2010 +0100
@@ -53,7 +53,7 @@
signals:
void paramChanged(const QString & param, const QStringList & value);
- void goToSchemes();
+ void goToSchemes(int);
void goToWeapons(const QString & name);
private slots:
@@ -63,6 +63,7 @@
void seedChanged(const QString &);
void themeChanged(const QString &);
void schemeChanged(int);
+ void jumpToSchemes();
void jumpToWeapons();
void mapgenChanged(MapGenerator m);
void maze_sizeChanged(int s);
--- a/QTfrontend/hedgewars.qrc Sun Nov 21 18:12:20 2010 -0500
+++ b/QTfrontend/hedgewars.qrc Mon Nov 22 00:34:53 2010 +0100
@@ -103,6 +103,8 @@
<file>res/follow.png</file>
<file>res/info.png</file>
<file>res/kick.png</file>
+ <file>res/lock.png</file>
+ <file>res/unlock.png</file>
<file>res/StatsMedal1.png</file>
<file>res/StatsMedal2.png</file>
<file>res/StatsMedal3.png</file>
--- a/QTfrontend/hwform.cpp Sun Nov 21 18:12:20 2010 -0500
+++ b/QTfrontend/hwform.cpp Mon Nov 22 00:34:53 2010 +0100
@@ -127,8 +127,8 @@
connect(ui.pageMultiplayer->BtnStartMPGame, SIGNAL(clicked()), this, SLOT(StartMPGame()));
connect(ui.pageMultiplayer->teamsSelect, SIGNAL(setEnabledGameStart(bool)),
ui.pageMultiplayer->BtnStartMPGame, SLOT(setEnabled(bool)));
- connect(ui.pageMultiplayer->teamsSelect, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
- connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
+ connect(ui.pageMultiplayer, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
+ connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToSchemes(int)), this, SLOT(GoToScheme(int)));
connect(ui.pageMultiplayer->gameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &)));
connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
@@ -146,7 +146,9 @@
#endif
connect(ui.pageOptions->WeaponEdit, SIGNAL(clicked()), this, SLOT(GoToSelectWeapon()));
- connect(ui.pageOptions->WeaponsButt, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon()));
+ connect(ui.pageOptions->WeaponNew, SIGNAL(clicked()), this, SLOT(GoToSelectNewWeapon()));
+ connect(ui.pageOptions->SchemeEdit, SIGNAL(clicked()), this, SLOT(GoToEditScheme()));
+ connect(ui.pageOptions->SchemeNew, SIGNAL(clicked()), this, SLOT(GoToNewScheme()));
connect(ui.pageSelectWeapon->pWeapons, SIGNAL(weaponsChanged()), this, SLOT(UpdateWeapons()));
connect(ui.pageNet->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
@@ -162,8 +164,8 @@
ui.pageNetGame->BtnGo, SLOT(setEnabled(bool)));
connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(setEnabledGameStart(bool)),
ui.pageNetGame->BtnStart, SLOT(setEnabled(bool)));
- connect(ui.pageNetGame->pNetTeamsWidget, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
- connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes()), this, SLOT(GoToSchemes()));
+ connect(ui.pageNetGame, SIGNAL(SetupClicked()), this, SLOT(IntermediateSetup()));
+ connect(ui.pageNetGame->pGameCFG, SIGNAL(goToSchemes(int)), this, SLOT(GoToScheme(int)));
connect(ui.pageNetGame->pGameCFG, SIGNAL(goToWeapons(const QString &)), this, SLOT(GoToSelectWeaponSet(const QString &)));
connect(ui.pageRoomsList->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack()));
@@ -209,6 +211,7 @@
ammoSchemeModel = new AmmoSchemeModel(this, cfgdir->absolutePath() + "/schemes.ini");
ui.pageScheme->setModel(ammoSchemeModel);
ui.pageMultiplayer->gameCFG->GameSchemes->setModel(ammoSchemeModel);
+ ui.pageOptions->SchemesName->setModel(ammoSchemeModel);
wBackground = NULL;
if (config->isFrontendEffects()) {
@@ -420,8 +423,21 @@
GoToPage(ID_PAGE_NETSERVER);
}
-void HWForm::GoToSchemes()
+void HWForm::GoToScheme(int index)
+{
+ ui.pageScheme->selectScheme->setCurrentIndex(index);
+ GoToPage(ID_PAGE_SCHEME);
+}
+
+void HWForm::GoToNewScheme()
{
+ ui.pageScheme->newRow();
+ GoToPage(ID_PAGE_SCHEME);
+}
+
+void HWForm::GoToEditScheme()
+{
+ ui.pageScheme->selectScheme->setCurrentIndex(ui.pageOptions->SchemesName->currentIndex());
GoToPage(ID_PAGE_SCHEME);
}
--- a/QTfrontend/hwform.h Sun Nov 21 18:12:20 2010 -0500
+++ b/QTfrontend/hwform.h Mon Nov 22 00:34:53 2010 +0100
@@ -74,7 +74,9 @@
void GoToSelectWeaponSet(const QString & name);
void GoToSelectNewWeapon();
void GoToNetServer();
- void GoToSchemes();
+ void GoToScheme(int index);
+ void GoToEditScheme();
+ void GoToNewScheme();
void GoToAdmin();
void GoToPage(quint8 id);
void GoBack();
--- a/QTfrontend/pages.cpp Sun Nov 21 18:12:20 2010 -0500
+++ b/QTfrontend/pages.cpp Mon Nov 22 00:34:53 2010 +0100
@@ -440,17 +440,22 @@
{
QGridLayout * pageLayout = new QGridLayout(this);
- BtnBack = addButton(":/res/Exit.png", pageLayout, 2, 0, true);
+ BtnBack = addButton(":/res/Exit.png", pageLayout, 3, 0, true);
gameCFG = new GameCFGWidget(this);
pageLayout->addWidget(gameCFG, 0, 0, 1, 2);
- pageLayout->setRowStretch(1, 1);
+ QPushButton * btnSetup = new QPushButton(this);
+ btnSetup->setText(QPushButton::tr("Setup"));
+ connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
+ pageLayout->addWidget(btnSetup, 1, 0, 1, 2);
+
+ pageLayout->setRowStretch(2, 1);
teamsSelect = new TeamSelWidget(this);
- pageLayout->addWidget(teamsSelect, 0, 2, 2, 2);
+ pageLayout->addWidget(teamsSelect, 0, 2, 3, 2);
- BtnStartMPGame = addButton(tr("Start"), pageLayout, 2, 3);
+ BtnStartMPGame = addButton(tr("Start"), pageLayout, 3, 3);
}
PageOptions::PageOptions(QWidget* parent) :
@@ -522,45 +527,78 @@
}
{
- // TODO: This box should contain controls for all schemes: game modes and weapons
-
IconedGroupBox* groupWeapons = new IconedGroupBox(this);
+
//groupWeapons->setContentTopPadding(0);
//groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
groupWeapons->setIcon(QIcon(":/res/weaponsicon.png"));
groupWeapons->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
- groupWeapons->setTitle(QGroupBox::tr("Weapons"));
+ groupWeapons->setTitle(QGroupBox::tr("Schemes and Weapons"));
QGridLayout * WeaponsLayout = new QGridLayout(groupWeapons);
+ QLabel* SchemeLabel = new QLabel(groupWeapons);
+ SchemeLabel->setText(QLabel::tr("Game scheme"));
+ WeaponsLayout->addWidget(SchemeLabel, 1, 0);
+
+ SchemesName = new QComboBox(groupWeapons);
+ WeaponsLayout->addWidget(SchemesName, 1, 1);
+
+ SchemeNew = new QPushButton(groupWeapons);
+ SchemeNew->setToolTip(tr("New scheme"));
+ SchemeNew->setIconSize(pmNew.size());
+ SchemeNew->setIcon(pmNew);
+ SchemeNew->setMaximumWidth(pmNew.width() + 6);
+ WeaponsLayout->addWidget(SchemeNew, 1, 2);
+
+ SchemeEdit = new QPushButton(groupWeapons);
+ SchemeEdit->setToolTip(tr("Edit scheme"));
+ SchemeEdit->setIconSize(pmEdit.size());
+ SchemeEdit->setIcon(pmEdit);
+ SchemeEdit->setMaximumWidth(pmEdit.width() + 6);
+ WeaponsLayout->addWidget(SchemeEdit, 1, 3);
+
+ SchemeDelete = new QPushButton(groupWeapons);
+ SchemeDelete->setToolTip(tr("Delete scheme"));
+ SchemeDelete->setIconSize(pmDelete.size());
+ SchemeDelete->setIcon(pmDelete);
+ SchemeDelete->setMaximumWidth(pmDelete.width() + 6);
+ SchemeDelete->setEnabled(false);
+ SchemeDelete->setVisible(false); // hide for now
+ WeaponsLayout->addWidget(SchemeDelete, 1, 4);
+
+ QLabel* WeaponLabel = new QLabel(groupWeapons);
+ WeaponLabel->setText(QLabel::tr("Weapons"));
+ WeaponsLayout->addWidget(WeaponLabel, 2, 0);
+
WeaponsName = new QComboBox(groupWeapons);
- WeaponsLayout->addWidget(WeaponsName, 0, 0);
+ WeaponsLayout->addWidget(WeaponsName, 2, 1);
- WeaponsButt = new QPushButton(groupWeapons);
- WeaponsButt->setToolTip(tr("New weapon scheme"));
- WeaponsButt->setIconSize(pmNew.size());
- WeaponsButt->setIcon(pmNew);
- WeaponsButt->setMaximumWidth(pmNew.width() + 6);
- WeaponsLayout->addWidget(WeaponsButt, 0, 1);
+ WeaponNew = new QPushButton(groupWeapons);
+ WeaponNew->setToolTip(tr("New weapon set"));
+ WeaponNew->setIconSize(pmNew.size());
+ WeaponNew->setIcon(pmNew);
+ WeaponNew->setMaximumWidth(pmNew.width() + 6);
+ WeaponsLayout->addWidget(WeaponNew, 2, 2);
WeaponEdit = new QPushButton(groupWeapons);
- WeaponEdit->setToolTip(tr("Edit weapon scheme"));
+ WeaponEdit->setToolTip(tr("Edit weapon set"));
WeaponEdit->setIconSize(pmEdit.size());
WeaponEdit->setIcon(pmEdit);
WeaponEdit->setMaximumWidth(pmEdit.width() + 6);
- WeaponsLayout->addWidget(WeaponEdit, 0, 2);
+ WeaponsLayout->addWidget(WeaponEdit, 2, 3);
WeaponDelete = new QPushButton(groupWeapons);
- WeaponDelete->setToolTip(tr("Delete weapon scheme"));
+ WeaponDelete->setToolTip(tr("Delete weapon set"));
WeaponDelete->setIconSize(pmDelete.size());
WeaponDelete->setIcon(pmDelete);
WeaponDelete->setMaximumWidth(pmDelete.width() + 6);
WeaponDelete->setEnabled(false);
WeaponDelete->setVisible(false); // hide for now
- WeaponsLayout->addWidget(WeaponDelete, 0, 3);
+ WeaponsLayout->addWidget(WeaponDelete, 2, 4);
WeaponTooltip = new QCheckBox(this);
WeaponTooltip->setText(QCheckBox::tr("Show ammo menu tooltips"));
- WeaponsLayout->addWidget(WeaponTooltip, 1, 0, 1, 3);
+ WeaponsLayout->addWidget(WeaponTooltip, 3, 0, 1, 4);
gbTBLayout->addWidget(groupWeapons, 1, 0);
}
@@ -730,7 +768,7 @@
hr->setFixedHeight(10);
GBAlayout->addWidget(hr);
- QLabel *restartNote = new QLabel(this);
+ QLabel *restartNote = new QLabel(this);
restartNote->setText(QString("* ") + QLabel::tr("Restart game to apply"));
restartNote->setSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed);
GBAlayout->addWidget(restartNote);
@@ -895,19 +933,24 @@
// chatwidget
pChatWidget = new HWChatWidget(this, gameSettings, sdli, true);
pChatWidget->setShowReady(true); // show status bulbs by default
- pageLayout->addWidget(pChatWidget, 1, 0, 1, 2);
+ pageLayout->addWidget(pChatWidget, 2, 0, 1, 2);
pageLayout->setRowStretch(1, 100);
pGameCFG = new GameCFGWidget(this);
pageLayout->addWidget(pGameCFG, 0, 0);
+ QPushButton * btnSetup = new QPushButton(this);
+ btnSetup->setText(QPushButton::tr("Setup"));
+ connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
+ pageLayout->addWidget(btnSetup, 1, 0);
+
pNetTeamsWidget = new TeamSelWidget(this);
pNetTeamsWidget->setAcceptOuter(true);
- pageLayout->addWidget(pNetTeamsWidget, 0, 1);
+ pageLayout->addWidget(pNetTeamsWidget, 0, 1, 2, 1);
QHBoxLayout * bottomLayout = new QHBoxLayout;
- pageLayout->addLayout(bottomLayout, 3, 0, 1, 2);
+ pageLayout->addLayout(bottomLayout, 4, 0, 1, 2);
BtnBack = addButton(":/res/Exit.png", bottomLayout, 0, true);
@@ -1658,31 +1701,31 @@
glBSLayout->addWidget(SB_HealthDecrease,5,2,1,1);
l = new QLabel(gbBasicSettings);
- l->setText(QLabel::tr("Crate Drops"));
+ l->setText(QLabel::tr("% Rope Length"));
l->setWordWrap(true);
glBSLayout->addWidget(l,6,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
- l->setPixmap(QPixmap(":/res/iconBox.png"));
+ l->setPixmap(QPixmap(":/res/iconRope.png"));
glBSLayout->addWidget(l,6,1,1,1);
- SB_CaseProb = new FreqSpinBox(gbBasicSettings);
- SB_CaseProb->setRange(0, 9);
- SB_CaseProb->setValue(5);
- glBSLayout->addWidget(SB_CaseProb,6,2,1,1);
+ SB_RopeModifier = new QSpinBox(gbBasicSettings);
+ SB_RopeModifier->setRange(25, 999);
+ SB_RopeModifier->setValue(100);
+ SB_RopeModifier->setSingleStep(25);
+ glBSLayout->addWidget(SB_RopeModifier,6,2,1,1);
l = new QLabel(gbBasicSettings);
- l->setText(QLabel::tr("% Rope Length"));
+ l->setText(QLabel::tr("Crate Drops"));
l->setWordWrap(true);
glBSLayout->addWidget(l,7,0,1,1);
l = new QLabel(gbBasicSettings);
l->setFixedSize(32,32);
- l->setPixmap(QPixmap(":/res/iconRope.png"));
+ l->setPixmap(QPixmap(":/res/iconBox.png"));
glBSLayout->addWidget(l,7,1,1,1);
- SB_RopeModifier = new QSpinBox(gbBasicSettings);
- SB_RopeModifier->setRange(25, 999);
- SB_RopeModifier->setValue(100);
- SB_RopeModifier->setSingleStep(25);
- glBSLayout->addWidget(SB_RopeModifier,7,2,1,1);
+ SB_CaseProb = new FreqSpinBox(gbBasicSettings);
+ SB_CaseProb->setRange(0, 9);
+ SB_CaseProb->setValue(5);
+ glBSLayout->addWidget(SB_CaseProb,7,2,1,1);
l = new QLabel(gbBasicSettings);
l->setText(QLabel::tr("% Health Crates"));
--- a/QTfrontend/pages.h Sun Nov 21 18:12:20 2010 -0500
+++ b/QTfrontend/pages.h Mon Nov 22 00:34:53 2010 +0100
@@ -196,6 +196,9 @@
GameCFGWidget *gameCFG;
TeamSelWidget *teamsSelect;
QPushButton *BtnStartMPGame;
+
+signals:
+ void SetupClicked();
};
class PageOptions : public AbstractPage
@@ -205,11 +208,16 @@
public:
PageOptions(QWidget* parent = 0);
- QPushButton *WeaponsButt;
+ QCheckBox *WeaponTooltip;
+ QPushButton *WeaponNew;
QPushButton *WeaponEdit;
QPushButton *WeaponDelete;
QComboBox *WeaponsName;
- QCheckBox *WeaponTooltip;
+ QPushButton *SchemeNew;
+ QPushButton *SchemeEdit;
+ QPushButton *SchemeDelete;
+ QComboBox *SchemesName;
+
QComboBox *CBLanguage;
QPushButton *BtnBack;
@@ -314,6 +322,9 @@
public slots:
void setReadyStatus(bool isReady);
void setMasterMode(bool isMaster);
+
+signals:
+ void SetupClicked();
};
class PageInfo : public AbstractPage
@@ -455,9 +466,14 @@
QPushButton * BtnNew;
QPushButton * BtnDelete;
QPushButton * BtnSave;
+ QComboBox * selectScheme;
void setModel(QAbstractItemModel * model);
+public slots:
+ void newRow();
+ void deleteRow();
+
private:
QDataWidgetMapper * mapper;
ToggleButtonWidget * TBW_mode_Forts;
@@ -499,15 +515,13 @@
QSpinBox * SB_Explosives;
QSpinBox * SB_RopeModifier;
QLineEdit * LE_name;
- QComboBox * selectScheme;
QGroupBox * gbGameModes;
QGroupBox * gbBasicSettings;
private slots:
- void newRow();
- void deleteRow();
void schemeSelected(int);
+
};
class PageAdmin : public AbstractPage
--- a/QTfrontend/predefteams.h Sun Nov 21 18:12:20 2010 -0500
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,114 +0,0 @@
-/*
- * Hedgewars, a free turn based strategy game
- * Copyright (c) 2006-2010 Andrey Korotaev <unC0Rr@gmail.com>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; version 2 of the License
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
- */
-
-#ifndef PREDEFTEAMS_H
-#define PREDEFTEAMS_H
-
-#include <QtGlobal>
-
-#define PREDEFTEAMS_COUNT 3
-/*
-struct PredefinedTeam
-{
- const char * TeamName;
- const char * hh0name;
- const char * hh1name;
- const char * hh2name;
- const char * hh3name;
- const char * hh4name;
- const char * hh5name;
- const char * hh6name;
- const char * hh7name;
- const char * hh0hat;
- const char * hh1hat;
- const char * hh2hat;
- const char * hh3hat;
- const char * hh4hat;
- const char * hh5hat;
- const char * hh6hat;
- const char * hh7hat;
- QString Grave;
- QString Fort;
-};
-
-
-const PredefinedTeam pteams[PREDEFTEAMS_COUNT] =
-{
- {
- QT_TRANSLATE_NOOP("teams", "Hedgehogs"),
- QT_TRANSLATE_NOOP("teams", "hedgehog 1"),
- QT_TRANSLATE_NOOP("teams", "hedgehog 2"),
- QT_TRANSLATE_NOOP("teams", "hedgehog 3"),
- QT_TRANSLATE_NOOP("teams", "hedgehog 4"),
- QT_TRANSLATE_NOOP("teams", "hedgehog 5"),
- QT_TRANSLATE_NOOP("teams", "hedgehog 6"),
- QT_TRANSLATE_NOOP("teams", "hedgehog 7"),
- QT_TRANSLATE_NOOP("teams", "hedgehog 8"),
- "NoHat",
- "NoHat",
- "NoHat",
- "NoHat",
- "NoHat",
- "NoHat",
- "NoHat",
- "NoHat",
- "Simple", "Island"
- },
- {
- QT_TRANSLATE_NOOP("teams", "Goddess"),
- QT_TRANSLATE_NOOP("teams", "Isis"),
- QT_TRANSLATE_NOOP("teams", "Astarte"),
- QT_TRANSLATE_NOOP("teams", "Diana"),
- QT_TRANSLATE_NOOP("teams", "Aphrodite"),
- QT_TRANSLATE_NOOP("teams", "Hecate"),
- QT_TRANSLATE_NOOP("teams", "Demeter"),
- QT_TRANSLATE_NOOP("teams", "Kali"),
- QT_TRANSLATE_NOOP("teams", "Inanna"),
- "NoHat",
- "NoHat",
- "NoHat",
- "NoHat",
- "NoHat",
- "NoHat",
- "NoHat",
- "NoHat",
- "Bone", "Island"
- },
- {
- QT_TRANSLATE_NOOP("teams", "Fruits"),
- QT_TRANSLATE_NOOP("teams", "Banana"),
- QT_TRANSLATE_NOOP("teams", "Apple"),
- QT_TRANSLATE_NOOP("teams", "Orange"),
- QT_TRANSLATE_NOOP("teams", "Lemon"),
- QT_TRANSLATE_NOOP("teams", "Pineapple"),
- QT_TRANSLATE_NOOP("teams", "Mango"),
- QT_TRANSLATE_NOOP("teams", "Peach"),
- QT_TRANSLATE_NOOP("teams", "Plum"),
- "banana",
- "apple",
- "orange",
- "lemon",
- "NoHat",
- "NoHat",
- "NoHat",
- "NoHat",
- "coffin", "Barrelhouse"
- }
-};
-*/
-#endif // PREDEFTEAMS_H
Binary file QTfrontend/res/lock.png has changed
Binary file QTfrontend/res/unlock.png has changed
--- a/QTfrontend/teamselect.cpp Sun Nov 21 18:12:20 2010 -0500
+++ b/QTfrontend/teamselect.cpp Mon Nov 22 00:34:53 2010 +0100
@@ -233,10 +233,6 @@
p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
addScrArea(framePlaying, p.color(QPalette::Window).light(105), 250);
addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 0);
- QPushButton * btnSetup = new QPushButton(this);
- btnSetup->setText(QPushButton::tr("Setup"));
- connect(btnSetup, SIGNAL(clicked()), this, SIGNAL(SetupClicked()));
- mainLayout.addWidget(btnSetup);
}
void TeamSelWidget::setAcceptOuter(bool acceptOuter)
--- a/QTfrontend/teamselect.h Sun Nov 21 18:12:20 2010 -0500
+++ b/QTfrontend/teamselect.h Mon Nov 22 00:34:53 2010 +0100
@@ -56,7 +56,6 @@
signals:
void setEnabledGameStart(bool);
- void SetupClicked();
void teamWillPlay(HWTeam team);
void teamNotPlaying(const HWTeam& team);
void hhogsNumChanged(const HWTeam&);