Mon, 06 Jul 2009 11:37:03 +0000 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
Mon, 06 Jul 2009 11:33:42 +0000 nemo apply dx too (from smaxx)
Mon, 06 Jul 2009 00:39:32 +0000 koda -fix teleport sound when moving to wrong positions
Sun, 05 Jul 2009 16:37:05 +0000 nemo Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
Sun, 05 Jul 2009 13:44:11 +0000 nemo Fewer bubbles for non-breathing gears
Sun, 05 Jul 2009 13:39:05 +0000 nemo Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
Sun, 05 Jul 2009 13:25:02 +0000 nemo allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
Fri, 03 Jul 2009 23:45:07 +0000 koda reworked progress structure
Fri, 03 Jul 2009 22:02:13 +0000 koda typos
Fri, 03 Jul 2009 22:00:32 +0000 koda -new openal api for setting sound position
Thu, 02 Jul 2009 14:59:27 +0000 koda additional variable (BUNDLE) to make a standalone Mac application
Thu, 02 Jul 2009 00:58:46 +0000 koda -Smaxx' solution for compiling frontend with static libs in windows
Wed, 01 Jul 2009 22:50:27 +0000 koda sounds for teleport and beginning of sudden death
Tue, 30 Jun 2009 17:02:41 +0000 koda -Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
Tue, 30 Jun 2009 15:59:02 +0000 koda regression of previous commit, stdint.h in use
Tue, 30 Jun 2009 14:59:25 +0000 koda -new FindOggVorbis, should work everywhere now
Tue, 30 Jun 2009 12:31:32 +0000 koda -Smaxx's porting of the library to MSVC compilers
Mon, 29 Jun 2009 23:03:25 +0000 koda -openalbridge headers cleaned
Mon, 29 Jun 2009 20:01:05 +0000 koda - fade in/out functions merged, but kept binary compatibility
Mon, 29 Jun 2009 03:47:39 +0000 koda initial bugfix for volume setup
Mon, 29 Jun 2009 00:58:32 +0000 koda - bugfix for segfault on fades
Sun, 28 Jun 2009 23:36:41 +0000 nemo disable timers on a few silly items, trying out a timer on cake
Sun, 28 Jun 2009 21:43:46 +0000 unc0rr Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
Sun, 28 Jun 2009 18:59:26 +0000 nemo text tweaks
Sun, 28 Jun 2009 18:51:54 +0000 unc0rr Fix for mouse targeting... not tested
Sun, 28 Jun 2009 18:47:55 +0000 nemo Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
Sun, 28 Jun 2009 16:54:51 +0000 koda -Added support for Release and Debug for CMAKE_BUILD_TYPE
Sun, 28 Jun 2009 16:44:04 +0000 nemo Move count notification to all multishoot
Sun, 28 Jun 2009 14:39:18 +0000 nemo some win32 dll export thingy.
Sun, 28 Jun 2009 14:37:26 +0000 nemo koda/Smaxx changes to openal for crossplatform building
Sat, 27 Jun 2009 09:51:15 +0000 unc0rr Update Italian translation
Fri, 26 Jun 2009 19:52:42 +0000 unc0rr Bring back smoothness for camera movement
Fri, 26 Jun 2009 19:40:10 +0000 unc0rr Some work on camera
Thu, 25 Jun 2009 10:50:44 +0000 nemo small jetpack tweak
Thu, 25 Jun 2009 10:49:40 +0000 nemo Oops. Sorry about that. Restore correct extdbinterface.hs
Thu, 25 Jun 2009 10:49:05 +0000 nemo koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
Wed, 24 Jun 2009 23:53:02 +0000 nemo rename jetpack to flying saucer
Wed, 24 Jun 2009 19:47:32 +0000 unc0rr - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
Wed, 24 Jun 2009 15:59:32 +0000 unc0rr koda's OpenAL conversion:
Mon, 22 Jun 2009 13:49:16 +0000 nemo extra check suggested by unc0rr
Mon, 22 Jun 2009 00:27:55 +0000 nemo allow brief ground touches
Mon, 22 Jun 2009 00:22:42 +0000 nemo Kill saucer if it touches the ground, Tiy's new graphic
Mon, 22 Jun 2009 00:17:09 +0000 nemo set vector to negative *after* applying upward vector
Mon, 22 Jun 2009 00:14:24 +0000 nemo disable selection sprite, nudge ship into the air on launch
Sun, 21 Jun 2009 22:43:38 +0000 nemo Localise words "Fuel" and "Remaining" - add shot counter to deagle.
Sun, 21 Jun 2009 18:00:43 +0000 unc0rr Oops, fix database process interaction
Sun, 21 Jun 2009 17:48:05 +0000 nemo Oops. Forgot the ugly graphic
Sun, 21 Jun 2009 17:47:57 +0000 nemo Ugly graphic for jetpack - jetpack should be essentially functional.
Sun, 21 Jun 2009 15:46:48 +0000 nemo thanks unc0rr (corrected flag - also check on turn time)
Sun, 21 Jun 2009 15:41:07 +0000 nemo Use different group to not erase messages, restore gear deletion on hog damage.
Sun, 21 Jun 2009 15:36:50 +0000 nemo Duplicate Parachute more closely :D
Sun, 21 Jun 2009 15:36:13 +0000 unc0rr Some fixes on camera broken by zoom code (ammo menu should work now)
Sun, 21 Jun 2009 15:31:09 +0000 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
Sat, 20 Jun 2009 07:50:03 +0000 unc0rr Don't show enemy's number of ammo
Sat, 20 Jun 2009 07:45:05 +0000 unc0rr Update Italian translation
Fri, 19 Jun 2009 18:01:48 +0000 unc0rr Oops
Fri, 19 Jun 2009 17:56:52 +0000 unc0rr Send stats every minute
Fri, 19 Jun 2009 17:55:42 +0000 unc0rr Implement sending gameserver stats to webserver
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Thu, 18 Jun 2009 17:35:34 +0000 nemo Updated french translation thanks to kaze (Fabien)
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