Wed, 24 Oct 2012 00:35:27 +0400 unc0rr Get rid of C-style operators
Tue, 23 Oct 2012 12:09:15 -0400 nemo better?
Tue, 23 Oct 2012 11:14:08 -0400 nemo Ok. Seems to me if you disconnect on any page, you should go to the main net page, since presumably you were in some part of net play. I think this should avoid ending up in a "lobby" after disconnecting
Tue, 23 Oct 2012 15:52:06 +0100 koda lupdate -no-obsolete project_files/hedgewars.pro
Tue, 23 Oct 2012 07:34:33 -0400 nemo tweak tab styling
Tue, 23 Oct 2012 12:12:28 +0100 koda tweaks to win build script, hedgewars.pro now supports win32 target
Tue, 23 Oct 2012 04:06:12 -0400 nemo tweak tab appearance to try to appease koda
Tue, 23 Oct 2012 07:14:28 +0200 koda forgot modality for this widget
Tue, 23 Oct 2012 07:05:24 +0200 koda disable feedback button for now
Tue, 23 Oct 2012 07:03:07 +0200 koda set window modality also for custom dialogs, small text changes
Tue, 23 Oct 2012 06:50:19 +0200 koda QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
Tue, 23 Oct 2012 05:21:44 +0200 koda add standard copyright header
Tue, 23 Oct 2012 04:40:13 +0200 koda don't try to delete a default scheme
Mon, 22 Oct 2012 22:30:03 -0400 nemo Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
Mon, 22 Oct 2012 23:35:12 +0400 unc0rr - Fix desyncs triggered by AI
Mon, 22 Oct 2012 21:24:38 +0400 unc0rr Check cake and air attack again if walked far from initial position (not tested)
Mon, 22 Oct 2012 14:39:49 +0400 unc0rr Track targets better in multiattack mode
Mon, 22 Oct 2012 14:16:10 +0400 unc0rr Mark places where tried to jump, avoid too much of thinking
Sun, 21 Oct 2012 22:42:50 -0400 nemo *sigh* revert the multishoot thingy. worked fine in my tests w/ smine and cleaver, screwed up deagle. need to find out why, but sleepy. for later
Sun, 21 Oct 2012 22:34:20 -0400 nemo Someone should look this over to make sure it should stay in
Sun, 21 Oct 2012 21:15:10 -0400 nemo Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier.
Sun, 21 Oct 2012 21:14:33 -0400 nemo Turn off freezing in multishoot, unless unc0rr can come up w/ a good reason why this was here :)
Mon, 22 Oct 2012 00:44:52 +0400 unc0rr 0.9.17 -> 0.9.18 changelog
Sun, 21 Oct 2012 13:19:16 -0400 nemo crude workaround for problem inu reported with sound button
Sun, 21 Oct 2012 12:28:05 -0400 nemo ok. for some reason, this now works without problems. weird. (reenable smine/cleaver alt)
Sun, 21 Oct 2012 19:17:00 +0400 unc0rr Fix include
Sun, 21 Oct 2012 01:28:33 +0400 unc0rr Fix build physfslayer
Sun, 21 Oct 2012 10:20:48 -0400 nemo Fix knockball
Sun, 21 Oct 2012 00:34:14 +0400 unc0rr Workaround over QIcon failing to load from physfs physfslayer
Sun, 21 Oct 2012 17:00:35 +0400 unc0rr Keep room admin ready status always set
Sun, 21 Oct 2012 00:33:38 +0400 unc0rr Simplify DataManager as physfs partially implements its functions physfslayer
Sun, 21 Oct 2012 16:38:54 +0400 unc0rr Remove deprecated signals
Sun, 21 Oct 2012 00:32:32 +0400 unc0rr Oops, forgot this physfslayer
Sat, 20 Oct 2012 22:43:25 -0400 nemo fix trophyrace. also tweak it a little
Sun, 21 Oct 2012 00:31:48 +0400 unc0rr Many bugfixes and features to FileEngine physfslayer
Sat, 20 Oct 2012 18:54:03 +0400 unc0rr Don't need this button anymore
Sat, 20 Oct 2012 00:20:39 +0400 unc0rr Try using PhysicsFS. physfslayer
Thu, 18 Oct 2012 14:04:24 -0400 nemo damn nots
Wed, 17 Oct 2012 23:50:28 +0400 unc0rr Fix most of server warnings
Wed, 17 Oct 2012 23:33:33 +0400 unc0rr 'In game' client flag, both server and frontend support
Wed, 17 Oct 2012 23:09:16 +0400 unc0rr - Show unready status in icon
Tue, 16 Oct 2012 22:57:48 -0400 nemo I like this condition for home run better
Tue, 16 Oct 2012 22:35:01 +0400 unc0rr Better error handling
Tue, 16 Oct 2012 13:41:23 -0400 nemo skip all dx/dy mod if Power is 0
Tue, 16 Oct 2012 17:16:08 +0400 unc0rr Tweak TestDesertEagle. Bots should prefer direct shots to shots through land now, but I didn't test that yet.
Mon, 15 Oct 2012 22:30:20 -0400 nemo cut down on excessive checkins in some situations
Mon, 15 Oct 2012 22:07:37 -0400 nemo Remove slot overcrowding, disable angle detection which isn't doing what I want.
Tue, 16 Oct 2012 00:05:58 +0400 unc0rr Don't accept ROUNDFINISHED message twice. Fixes game hangs when half of teams quit game.
Mon, 15 Oct 2012 10:10:54 -0400 nemo Try to prevent a situation where hogs embedded in other hogs/barrels/cleavers get stuck, by checking for gears overlapping on Y
Sun, 14 Oct 2012 20:24:08 -0400 nemo Also shove using shotgun, switch off hat when not active hog
Sun, 14 Oct 2012 13:35:15 -0400 nemo First pass at cleaver.
Sun, 14 Oct 2012 00:22:33 +0400 unc0rr Two cavern templates which aren't horribly long to generate, produce pretty varying maps, and allow 48 hedgehogs gameplay
Sat, 13 Oct 2012 23:36:04 +0400 unc0rr Fix crasher in TestCake
Sat, 13 Oct 2012 15:45:14 +0400 unc0rr Switch to vector library for arrays
Sat, 13 Oct 2012 13:13:15 +0200 sheepluva small tweak. (reverse mouse wheel directions for color change)
Sat, 13 Oct 2012 00:35:20 +0400 unc0rr Convert ColorWidget from QWidget to QFrame and make use of The Box Model(tm) in stylesheet
Sat, 13 Oct 2012 00:07:46 +0400 unc0rr UNBAN implementation
Fri, 12 Oct 2012 11:02:43 +0200 sheepluva add Randy to extended credits
Thu, 11 Oct 2012 17:21:52 -0400 sphrix french translation. primarily of the campaign.
Fri, 12 Oct 2012 00:10:28 +0400 unc0rr Better use random number here
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