2013-03-09 koda sigh
2013-03-08 koda have fpc work in the right directory instead of passing the full path of the main module (avoids having full paths in debug build backtraces for the first module only)
2013-03-08 koda stripping
2013-03-08 koda adjust casing
2013-03-08 koda readd revision info to the cpack generated package
2013-03-08 koda move cpack stuff in its own cmake file
2013-03-08 koda fix linking on osx
2013-03-12 unc0rr Merge
2013-03-08 nemo typo
2013-03-08 Marco Bresciani A bit more of Italian translation... in progress. :)
2013-03-08 nemo *sigh* hopefully there aren't any more of these. add missing tr() to button text
2013-03-08 nemo lock weapons since script doesn't support custom sets anyway (yet). Use bor on flags to allow other game flags.
2013-03-08 nemo *sigh* sorry. I miss the old, don't-push-if-unsynced-remote-w/o-force. Keep forgetting to pull.
2013-03-07 unc0rr Unbreak build without stl compatibility
2013-03-07 koda merge
2013-03-07 koda even more wrapping with find_package_or_disable_msg
2013-03-07 koda update option list
2013-03-07 koda introduce find_package_or_fail/disable to group together similar cmake code
2013-03-07 koda link png library in code on osx
2013-03-07 Urbertar Fix frozen hog rendering
2013-03-07 unc0rr Fix check for flag
2013-03-08 mikade hopefully closes issues 541, 312 and 503
2013-03-07 nemo yeah. this was a bad idea. the minor difference in thaw speed vs last hog of team never unthawing.
2013-03-06 nemo prevent an old abuse of parachute to land safely
2013-03-06 nemo fix fade to black in training
2013-03-06 unc0rr PhysFS-aware check for directory existence. Should fix issue 511.
2013-03-06 nemo skip frozen hogs in switch
2013-03-06 nemo Add missing feedback button translation
2013-03-06 nemo This has bothered me for the longest time. Move texture so it doesn't overlap. I'd initially had a test for isPaused, but jumping texture bothered me.
2013-03-06 koda our cmake modules have become good enough, prefer them over system ones
2013-03-06 koda Backed out changeset 4cccc0520988
2013-03-06 koda our cmake modules have become good enough, prefer them over system ones
2013-03-06 koda write FindGHC.cmake for haskell stuff
2013-03-06 nemo *sigh* I always forget to pull when AFK for a while. btw. why are we still keeping binaries in here? ☹
2013-03-06 koda user correct variable and slimmer test, version typos, .dll.a updated
2013-03-06 nemo extend time a bit. move to defrosting on team's turn. fairer than using round order I think.
2013-03-06 koda comas and capitals
2013-03-06 koda rework ffmpeg/libav/videorec linking and their cmake discovery
2013-03-06 koda rewritten findfreepascal, moved checkstack code elsewhere
2013-03-06 koda support old cmake style variables
2013-03-06 koda merge
2013-03-06 koda rewritten findffmpeg.cmake
2013-03-06 koda replace sdl mixer/image version checking with something more robust
2013-03-06 koda rewritten FindOggVorbis.cmake
2013-03-06 koda fail if sparkle not found consciously
2013-03-06 nemo oups
2013-03-06 koda rework FindSparkle.cmake
2013-03-06 nemo use opacity to indicate thawing. not totally happy w/ effect, but argument was made to indicate some progress towards thaw. drop "exit" since it really wasn't helpful, and not rendering tags, was more annoying than fun.
2013-03-05 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
2013-03-05 koda escape return and be more friendly with translations
2013-03-04 koda add link to GPLv2 notice in about page
2013-03-04 koda uniform revision info in about page
2013-03-04 koda add version info to frontend output too
2013-03-04 koda version variables confom to naming convention
2013-03-04 koda oooooops forgot SHAREPATH is still used somewhere
2013-03-04 nemo lupdate-qt4/lrelease-qt4
2013-03-04 nemo apply variable change here as well
2013-03-04 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
2013-03-04 unc0rr Oops, forgot this check (fixes crash)
2013-03-04 koda typo and doc
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