2011-12-31 koda update ios project file with new uGears* files; flags for one text file
2011-12-30 unc0rr Fix build
2011-12-30 unc0rr Oops
2011-12-29 unc0rr Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
2011-12-29 jerryma1121 GCI task: one bug (issue 167)
2011-12-29 kragniz GCI task: idea
2011-12-29 koda testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
2011-12-28 unc0rr Take koda's notice into account, also update list of source files
2011-12-28 unc0rr add -O2
2011-12-28 unc0rr It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
2011-12-27 nemo Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
2011-12-20 ChipHome Italian update
2011-12-17 nemo Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
2011-12-15 nemo Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
2011-12-15 nemo Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
2011-12-12 Henek added SetAmmoStore to lua for convinience
2011-12-11 koda added 'loaded locale' message, other minor things
2011-12-11 koda finally hook the engine localization on ios
2011-12-11 Resoow GCI task: iOS _languages_ 2 (Bulgarian)
2011-12-11 m4tx [GCI] backz task: unify the back button functionality, avoid using the save button
2011-12-11 koda make sure to stop music before freeing it
2011-12-11 Henek enable lua to also set rope length percent
2011-12-10 sheepluva removing my reserved hat.
2011-12-09 nemo missing nil
2011-12-08 unc0rr Some more work on scopes
2011-12-08 nemo oops. this is more efficient anyway.
2011-12-07 koda ios italian translation
2011-12-07 unc0rr Format code a bit
2011-12-07 unc0rr Further progress on dealing with namespaces
2011-12-07 nemo Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
2011-12-07 unc0rr - Fix type2C id2C call
2011-12-07 blackmetalowiec Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
2011-12-07 unc0rr "System" unit to help converter
2011-12-06 unc0rr Ok, State monad instead
2011-12-06 Terrington_Snyde nicer graphic
2011-12-06 unc0rr Convert into Reader monad
2011-12-06 nemo Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
2011-12-06 nemo with statement considered harmful
2011-12-06 mikade Don't forget about Rope Training.
2011-12-06 mikade oops
2011-12-06 mikade merge
2011-12-05 nemo ...
2011-12-05 nemo ...
2011-12-05 mikade Add some (slightly modified) GCI missions.
2011-12-05 unc0rr Let .hs be native eol format too
2011-12-05 unc0rr Start converting into monadic code using Reader monad (will be used to store information about namespace)
2011-12-02 unc0rr Some tiny optimizations
2011-12-04 nemo Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
2011-12-04 koda update the ios data script for the new audio mono location
2011-12-04 koda audio mono is back
2011-12-04 koda ios port working again, mono audio is missing
2011-12-04 Kimsey0 GCI task: iOS Danish
2011-12-03 unc0rr No more nested functions in code
2011-12-03 unc0rr Some cleanup here and there
2011-12-03 unc0rr - Give uLand more modularity
2011-12-03 unc0rr Add base type tags to identifiers
2011-12-03 Xeli android: moved the different objects representing the different game parameters to a different package
2011-12-03 Xeli android: rename TouchInterface package to UserInput
2011-12-03 Xeli android: startgamemenu now has some default values, plus the themes are ordered alphabetically
2011-12-03 Xeli android: hopefully prevents a FC, I can't reproduce it though..
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