Wed, 02 Sep 2015 16:58:31 +0200 |
sheepluva |
fix internal function name
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Wed, 02 Sep 2015 05:59:21 +0200 |
wuzzy |
make tunnels script use MapFeatureSize
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Wed, 02 Sep 2015 05:52:02 +0200 |
sheepluva |
some more tweaks
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Wed, 02 Sep 2015 04:59:17 +0200 |
sheepluva |
make diagonal maze use map feature size
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Wed, 02 Sep 2015 04:49:11 +0200 |
sheepluva |
also expose MapFeatureSize in onPreviewInit
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Wed, 02 Sep 2015 04:25:24 +0200 |
sheepluva |
Lua API: expose MapFeatureSize during init
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Wed, 02 Sep 2015 04:03:24 +0200 |
sheepluva |
fix on-code documentation of EraseSprite
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Wed, 02 Sep 2015 01:25:29 +0200 |
sheepluva |
display circle for custom build dist values, display nothing if no limit. map borders are not taken into account at this point
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Wed, 02 Sep 2015 00:39:35 +0200 |
sheepluva |
Lua API: SetMaxBuildDistance([ distInPx ]) -- set to 0 for no limit; call with no param to reset to default
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Tue, 01 Sep 2015 23:54:13 +0200 |
sheepluva |
global variable for defining construction distance limit. value smaller 1 means no limit (wip)
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Sun, 30 Aug 2015 18:03:44 +0300 |
unc0rr |
Restore player clan on rejoin (issue 934, not tested)
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Sun, 30 Aug 2015 17:12:12 +0300 |
unc0rr |
Fix inverse paused state for spectators joining paused game (not tested)
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Thu, 27 Aug 2015 22:03:57 +0300 |
unc0rr |
Check for CMD message a bit further down the control flow
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Thu, 27 Aug 2015 14:47:38 +0300 |
unC0Rr |
Don't accept any password from players banned on the website
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Mon, 17 Aug 2015 14:14:58 -0400 |
nemo |
add missing state binds in lua
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Mon, 17 Aug 2015 10:56:24 -0400 |
nemo |
just some indentation tweaks to help me read this while looking for possible causes of the iOS crasher
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Sat, 15 Aug 2015 16:23:00 +0300 |
unc0rr |
Some fixes
qmlfrontend
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Sun, 09 Aug 2015 07:20:18 +0200 |
Wuzzy |
Update English weapon descriptions
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Fri, 14 Aug 2015 17:07:36 +0300 |
unC0Rr |
Break it even more during refactoring
qmlfrontend
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Wed, 12 Aug 2015 17:30:14 +0300 |
unC0Rr |
Generate parameters structures
qmlfrontend
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Mon, 10 Aug 2015 02:39:34 +0200 |
sheepluva |
update copyright year in manpage
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Sun, 09 Aug 2015 05:19:56 +0200 |
sheepluva |
this should prevent hogs from hovering in air after using hammer
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Sun, 09 Aug 2015 04:30:41 +0200 |
sheepluva |
Hammer had been accessing dangling pointers under particular circumstances (e.g. when hitting a mine/barrel right when it exploded)
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Sun, 09 Aug 2015 04:02:23 +0200 |
sheepluva |
fix the fix
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Sun, 09 Aug 2015 00:49:49 +0200 |
sheepluva |
comment tweaks
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Sun, 09 Aug 2015 00:25:35 +0200 |
sheepluva |
tweak prev commit
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Sun, 09 Aug 2015 00:19:33 +0200 |
sheepluva |
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
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Fri, 07 Aug 2015 07:30:14 -0400 |
nemo |
Fix weapon name - bug #967
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Thu, 06 Aug 2015 12:12:42 +0900 |
mikade |
HedgeEditor (bring on the bug reports, wahey!)
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