author | Wuzzy |
Wed, 04 Apr 2018 12:44:01 +0100 | |
changeset 1281 | 9b9e721189b8 |
parent 1268 | 4eeac350c9e1 |
child 1584 | 4229316a34ac |
permissions | -rw-r--r-- |
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
1 |
#summary File structure of themes |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
2 |
= File structure of themes = |
460 | 3 |
== Introduction == |
809 | 4 |
This page explains the meaning of the several files which are used by themes. Please note that not all files are neccessary to create a theme, many files have default fallback versions with identical names in `Data/Graphics` or `Data/Graphics/SuddenDeath` of your Hedgewars installation. |
455 | 5 |
|
1011
399ca0374984
Rename Theme page to ThemeCfg to avoid confusion
Wuzzy <almikes@aol.com>
parents:
1008
diff
changeset
|
6 |
To create a theme, you need a bunch of graphics and a `theme.cfg` (explained under [ThemeCfg]). All graphics mentioned here have to in the PNG format. |
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
7 |
|
1014 | 8 |
Please note that this is not a tutorial, it is a reference page designed to look up how to do stuff. Start at [Themes]. |
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
9 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
10 |
Careful! All file names are case-sensitive on case-sensitive platforms! Please ensure you used the correct casing if you want to share your theme online. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
11 |
|
1008 | 12 |
<wiki:toc max_depth="3" /> |
13 |
||
809 | 14 |
== Mandatory files == |
15 |
Only a very few files are mandatory, almost everything has a default image. Of course, using defaults only does not make a good theme, so you should add enough images for your theme until you got a decent theme. |
|
16 |
||
17 |
All themes need at least `theme.cfg`. |
|
18 |
||
19 |
`icon.png` or `icon@2x.png` are required for the theme to show up in the list of selectable themes in Hedgewars. |
|
20 |
||
811 | 21 |
Full themes, that is, themes which can be used on random maps or hand-drawn maps, also require `LandTex.png` and `Border.png`. |
809 | 22 |
|
811 | 23 |
But those files are not required if you only want to use a theme in combination with an [PresetMaps image map] or in fort mode, but not for random maps or hand-drawn maps. |
809 | 24 |
|
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
25 |
== Basic files == |
458
cd792ad85f3c
Rename header “Icon” to “`icon.png` and `icon@2x.png`”
almikes@aol.com
parents:
457
diff
changeset
|
26 |
=== `icon.png` and `icon@2x.png` === |
1268 | 27 |
A preview icon for the theme. It is used in the frontend. This is not mandatory for the theme to work. But if the icon is missing, the theme will be automatically hidden from the theme selection dialog. The icon comes in two sizes. |
452 | 28 |
|
29 |
==== `icon.png` ==== |
|
30 |
Small version of the icon. It must be of size 33×32 pixels. |
|
31 |
||
32 |
==== `icon@2x.png` ==== |
|
470 | 33 |
Large version of the icon. It must be of size 65×64 pixels. |
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
34 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
35 |
=== `theme.cfg` === |
1011
399ca0374984
Rename Theme page to ThemeCfg to avoid confusion
Wuzzy <almikes@aol.com>
parents:
1008
diff
changeset
|
36 |
A text file which configures various aspects of the theme. The structure of this file is explained in [ThemeCfg]. |
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
37 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
38 |
== Terrain == |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
39 |
=== `LandTex.png` === |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
40 |
This is the basic land texture for the main terrain. It is an image tile which will be simple repeated horizontally and vertically all over the landscape. Theoretically, there are no size constraints. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
41 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
42 |
Ideally, you would want to make sure this texture tiles well and is seamless in both axes. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
43 |
|
809 | 44 |
This file is mandatory for full themes but not for themes only to be used as background for maps. |
45 |
||
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
46 |
=== `LandBackTex.png` === |
809 | 47 |
This is similar to `LandTex.png`, but this image is for the terrain background. This texture becomes visible when a piece of landscape has been destroyed. By default, no terrain background is used. |
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
48 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
49 |
=== `Border.png` === |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
50 |
Border of the landscape. 128×32 pixels in size. This is used to “paint over” the borders of the landscape. This image consists of two parts: the upper half is used for the floor, the lower half for the ceiling. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
51 |
|
809 | 52 |
This file is mandatory for full themes but not for themes only to be used as background for maps. |
53 |
||
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
54 |
=== `Girder.png` === |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
55 |
An optional image for the landscape girders, large horizontal constructions which are added to the landscape when it is enabled in the game scheme. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
56 |
This image will be repeated horizontally, so for a better theme quality, make sure this image has no seams horizontally. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
57 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
58 |
If unspecified, `Data/Graphics/Girder.png` is used. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
59 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
60 |
=== `Chunk.png` === |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
61 |
A sprite sheet of 4 images for “chunks”. These images appear and “fall off” when some piece of landscape has been blown away. The image has a size of 64×64 and the images are in a raster of 2×2 images. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
62 |
|
802 | 63 |
This image is optional. If missing, no chunks are used. |
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
64 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
65 |
=== `Dust.png` === |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
66 |
A dust particle animation which appear when something hits the ground hard. This is a sprite sheet with a size of 22×176 pixels, each image has a size of 22×22 pixels. The topmost image shows the start of the animation, the lowest image the end of the animation. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
67 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
68 |
By default this is `Data/Graphics/Dust.png`. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
69 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
70 |
=== Objects === |
453 | 71 |
Objects are single images of any size, they will be “attached” to the landscape and so become part of the landscape themselves. The name has to follow the following rules: |
72 |
* It must have the suffix “`.png`” |
|
73 |
* It must not end with “`_mask.png`” |
|
74 |
* It must not be equal with any other file name mentioned on this page |
|
75 |
||
76 |
Objects have to be configured in `theme.cfg`. |
|
77 |
||
78 |
=== Object masks === |
|
79 |
Object masks are images which are applied to objects. They determine the terrain type of the pixels of an object. The image has to be of the same dimensions of the object in question. The masks work like `mask.png` of image maps, see [PresetMaps#mask.png]. |
|
80 |
||
81 |
The name of an object mask file has to follow the pattern “`<object name>_mask.png`”, where “`<object name>`” is the file name of the object the mask is applied to, minus the suffix. For example, the mask of `cheese.png` would be `cheese_mask.png`. (See the Cheese theme in `Data/Themes/Cheese` in the Hedgewars installation directory for an example.) |
|
82 |
||
83 |
If an object mask is not provided, the object in question can be destroyed but will, unlike the main terrain, not leave the terrain background texture behind. |
|
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
84 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
85 |
=== Sprays === |
454 | 86 |
Sprays are single images of any size, they will be drawn onto the land texture (by `LandTex.png`). You can choose the file name by yourselves, but it must follow the following rules: |
87 |
||
88 |
* It must have the suffix “`.png`” |
|
89 |
* It must not be equal with any other file name mentioned on this page |
|
90 |
||
91 |
Sprays have to be configured in `theme.cfg`. |
|
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
92 |
|
456
1c362eb39bdd
Add Snowball.png and amSnowball.png. Move amGirder.png into new section.
almikes@aol.com
parents:
455
diff
changeset
|
93 |
== Weapons and utilities == |
1c362eb39bdd
Add Snowball.png and amSnowball.png. Move amGirder.png into new section.
almikes@aol.com
parents:
455
diff
changeset
|
94 |
You can replace certain images of weapons and utilities. All these images are optional and have default images. The default images often serve as a good template to create your own graphics. |
1c362eb39bdd
Add Snowball.png and amSnowball.png. Move amGirder.png into new section.
almikes@aol.com
parents:
455
diff
changeset
|
95 |
|
1c362eb39bdd
Add Snowball.png and amSnowball.png. Move amGirder.png into new section.
almikes@aol.com
parents:
455
diff
changeset
|
96 |
=== `amGirder.png` === |
1c362eb39bdd
Add Snowball.png and amSnowball.png. Move amGirder.png into new section.
almikes@aol.com
parents:
455
diff
changeset
|
97 |
You can create a custom image for manually built girders (from the “Construction” utility) by adding this file to your theme. Don’t confuse this with `Girder.png`! If unspecified, `Data/Graphics/amGirder.png` is used. |
1c362eb39bdd
Add Snowball.png and amSnowball.png. Move amGirder.png into new section.
almikes@aol.com
parents:
455
diff
changeset
|
98 |
|
457
5df5b8a103af
Update text for amGirder.png, it should be clearer now. There is also a neat table for the sub-images now.
almikes@aol.com
parents:
456
diff
changeset
|
99 |
The image is of size 480×480 pixels and consists of 9 sub-images of size 160×160 each in a 3×3 grid, but only 8 sub-images are used. This table shows the starting and ending coordinates of the squares which make the sub-images: |
5df5b8a103af
Update text for amGirder.png, it should be clearer now. There is also a neat table for the sub-images now.
almikes@aol.com
parents:
456
diff
changeset
|
100 |
|
5df5b8a103af
Update text for amGirder.png, it should be clearer now. There is also a neat table for the sub-images now.
almikes@aol.com
parents:
456
diff
changeset
|
101 |
|| *x minimum* || *y minimum* || *x maximum* || *y maximum* || *Orientation* || *Length* || |
5df5b8a103af
Update text for amGirder.png, it should be clearer now. There is also a neat table for the sub-images now.
almikes@aol.com
parents:
456
diff
changeset
|
102 |
|| 0 || 0 || 160 || 160 || Horizontal || Short || |
5df5b8a103af
Update text for amGirder.png, it should be clearer now. There is also a neat table for the sub-images now.
almikes@aol.com
parents:
456
diff
changeset
|
103 |
|| 0 || 160 || 160 || 320 || Falling right || Short || |
5df5b8a103af
Update text for amGirder.png, it should be clearer now. There is also a neat table for the sub-images now.
almikes@aol.com
parents:
456
diff
changeset
|
104 |
|| 0 || 320 || 160 || 480 || Vertical || Short || |
5df5b8a103af
Update text for amGirder.png, it should be clearer now. There is also a neat table for the sub-images now.
almikes@aol.com
parents:
456
diff
changeset
|
105 |
|| 160 || 0 || 320 || 160 || Rising right || Short || |
5df5b8a103af
Update text for amGirder.png, it should be clearer now. There is also a neat table for the sub-images now.
almikes@aol.com
parents:
456
diff
changeset
|
106 |
|| 160 || 160 || 320 || 320 || Horizontal || Long || |
5df5b8a103af
Update text for amGirder.png, it should be clearer now. There is also a neat table for the sub-images now.
almikes@aol.com
parents:
456
diff
changeset
|
107 |
|| 160 || 320 || 320 || 480 || Falling right || Long || |
5df5b8a103af
Update text for amGirder.png, it should be clearer now. There is also a neat table for the sub-images now.
almikes@aol.com
parents:
456
diff
changeset
|
108 |
|| 320 || 0 || 480 || 160 || Vertical || Long || |
5df5b8a103af
Update text for amGirder.png, it should be clearer now. There is also a neat table for the sub-images now.
almikes@aol.com
parents:
456
diff
changeset
|
109 |
|| 320 || 160 || 480 || 320 || Rising right || Long || |
5df5b8a103af
Update text for amGirder.png, it should be clearer now. There is also a neat table for the sub-images now.
almikes@aol.com
parents:
456
diff
changeset
|
110 |
|
779 | 111 |
*Important*: Please make sure to test your custom girder image in-game with all orientations to make sure it works correctly. |
112 |
||
456
1c362eb39bdd
Add Snowball.png and amSnowball.png. Move amGirder.png into new section.
almikes@aol.com
parents:
455
diff
changeset
|
113 |
=== `Snowball.png` === |
459
58113a41283f
Recommendations regarding Snowball.png and amSnowball.png
almikes@aol.com
parents:
458
diff
changeset
|
114 |
This is the image of the mudball when thrown. It has a size of 16×16 pixels. If you specifiy this image in your theme, you should specify `amSnowball.png` as well. |
58113a41283f
Recommendations regarding Snowball.png and amSnowball.png
almikes@aol.com
parents:
458
diff
changeset
|
115 |
|
58113a41283f
Recommendations regarding Snowball.png and amSnowball.png
almikes@aol.com
parents:
458
diff
changeset
|
116 |
By default, `Data/Graphics/Snowball.png` is used. |
456
1c362eb39bdd
Add Snowball.png and amSnowball.png. Move amGirder.png into new section.
almikes@aol.com
parents:
455
diff
changeset
|
117 |
|
1c362eb39bdd
Add Snowball.png and amSnowball.png. Move amGirder.png into new section.
almikes@aol.com
parents:
455
diff
changeset
|
118 |
=== `amSnowball.png` === |
459
58113a41283f
Recommendations regarding Snowball.png and amSnowball.png
almikes@aol.com
parents:
458
diff
changeset
|
119 |
This is the image of the mudball with the hand of a hedgehog. It has a size of 128×128 pixels. If you specifiy this image in your theme, you should specify `Snowball.png` as well. |
456
1c362eb39bdd
Add Snowball.png and amSnowball.png. Move amGirder.png into new section.
almikes@aol.com
parents:
455
diff
changeset
|
120 |
|
1c362eb39bdd
Add Snowball.png and amSnowball.png. Move amGirder.png into new section.
almikes@aol.com
parents:
455
diff
changeset
|
121 |
By default, `Data/Graphics/amSnowball.png` is used. |
1c362eb39bdd
Add Snowball.png and amSnowball.png. Move amGirder.png into new section.
almikes@aol.com
parents:
455
diff
changeset
|
122 |
|
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
123 |
== Background == |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
124 |
=== `Sky.png` === |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
125 |
This image will be drawn far in the background behind the water, the horizont images and the landscape. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
126 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
127 |
It is repeated horizontally, unless you use `SkyL.png` and/or `SkyR.png`, then it is just the center image. It is recommended that you make sure that this images blends well with the sky color as specified in the `sky` variable in `theme.cfg. You also would want to make sure this image has no horizontal seams. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
128 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
129 |
If not present, there will be no sky. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
130 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
131 |
=== `SkyL.png` and `SkyR.png` === |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
132 |
If both are present, `Sky.png` will only be drawn once in the center, `SkyL.png` will be drawn left of `Sky.png` and will be repeated into the left direction. `SkyR.png` will be drawn right of `Sky.png` and is repeated to the right direction. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
133 |
If only `SkyL.png` is present, this image will be drawn and repeated both left and right of `Sky.png`. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
134 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
135 |
=== `horizont.png` === |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
136 |
This image is drawn behind the water and the landscape, but in front of the “sky” images. There is also a slight parrallax scrolling effect, this means, if the player moves the view to the left, the horizont will appear to move faster than the sky. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
137 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
138 |
It is repeated horizontally, unless you use `horizontL.png` and/or `horizontR.png`, then it is just the center image. You also would want to make sure this image has no horizontal seams. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
139 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
140 |
If not present, there will be no horizont. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
141 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
142 |
=== `horizontL.png` and `horizontR.png` === |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
143 |
These images are completely analogous to `SkyL.png` and `SkyR.png`. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
144 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
145 |
=== `Clouds.png` === |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
146 |
A sprite sheet of one or more cloud images for the clouds before Sudden Death. Each in size of 256×128. The cloud images have to be stacked vertically, so if you have 5 clouds, you have to use an image of size 256×640. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
147 |
|
802 | 148 |
If missing, `Data/Graphics/Clouds.png` is used. |
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
149 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
150 |
=== `SDClouds.png` === |
447 | 151 |
Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used. |
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
152 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
153 |
=== `Flake.png` === |
450 | 154 |
Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”). |
155 |
The game will cycle through each frame in order (for each individual flake). |
|
156 |
As alternative to having one kind of animated flake, you can use frames to have static, but visually different kinds of flakes |
|
157 |
Flakes can be configured in `theme.cfg`. |
|
802 | 158 |
If this file is missing, no flakes are shown before Sudden Death. |
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
159 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
160 |
=== `SDFlake.png` === |
447 | 161 |
Sudden Death version of `Flake.png`. If missing, `Data/Graphics/SuddenDeath/SDFlake.png` is used. This image contains skulls and bones. |
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
162 |
|
1137 | 163 |
=== `CloudsL.png`, `SDCloudsL.png`, `FlakeL.png`, `SDFlakeL.png` === |
950 | 164 |
Optional horizonally mirrored version of `Clouds.png`, `SDClouds.png`, `Flake.png` and `SDFlakeL.png`, respectively. If present, these images instead of the unmirrored ones are used when the wind blows the flakes or clouds to the left. |
949 | 165 |
|
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
166 |
== Water == |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
167 |
All water images are optional and all have defaults (in `Data/Graphics`). Water images come in 2 groups of 3 images each, for the time before Sudden Death and for Sudden Death. It is recommended that you edit all images in a group at once, so the colors match neatly. You probably don’t want to have blue water driplets if you have made the water blood-red. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
168 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
169 |
=== `BlueWater.png` === |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
170 |
This will be drawn on the top of the water, before Sudden Death. The size is 128×48 pixels. It does not have to be blue, despite the name. This image will be repeated horizontally. It is recommended to edit `water-top` and `water-bottom` in `theme.cfg` as well if you use a custom image, so the colors match nicely. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
171 |
|
802 | 172 |
By default, this image is a single blue wave found in `Data/Graphics/BlueWater.png`. |
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
173 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
174 |
=== `Splash.png` === |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
175 |
The water splash animation before Sudden Death. It is shown when something large falls into the water. A sprite sheet containing a splash animation of 20 frames. The image has a total size of 160×500 pixels and the sprites are arranged in a grid 2×10 images. The single images have a size of 80×50 pixels each. The animation starts with the leftmost image and continues downwards, after the 10th image, it continues with the top right image and continues downwards again. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
176 |
|
802 | 177 |
If missing, `Data/Graphics/Splash.png` is used. |
178 |
||
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
179 |
=== `Droplet.png` === |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
180 |
This images contains a few droplets (before Sudden Death) which will be drawn when something walls into the water. A sprite sheet of 4 images of size 16×16 sprites each, total size 16×64 pixels. |
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
181 |
|
802 | 182 |
If missing, `Data/Graphics/Droplet.png` is used. |
183 |
||
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
184 |
=== `SDWater.png` === |
447 | 185 |
Sudden Death version of `BlueWater.png`. By default, this is a single purple wave. If missing, `Data/Graphics/SuddenDeath/SDWater.png` is used. |
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
186 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
187 |
=== `SDSplash.png` === |
447 | 188 |
Sudden Death version of `Splash.png`. If missing, `Data/Graphics/SuddenDeath/SDSplash.png` is used. |
437
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
189 |
|
a4b6372904c7
Added a fresh new reference page for the several files used by themes.
almikes@aol.com
parents:
diff
changeset
|
190 |
=== `SDDroplet.png` === |
1011
399ca0374984
Rename Theme page to ThemeCfg to avoid confusion
Wuzzy <almikes@aol.com>
parents:
1008
diff
changeset
|
191 |
Sudden Death version of `Droplet.png`. If missing, `Data/Graphics/SuddenDeath/SDDroplet.png` is used. |
1136 | 192 |
|
193 |
== Sounds == |
|
194 |
A few custom water-related sounds can be added, they will override the default ones. The following files can be added (see [Sounds] to learn what they mean): |
|
195 |
||
196 |
* `splash.ogg` |
|
197 |
* `Droplet1.ogg` |
|
198 |
* `Droplet2.ogg` |
|
199 |
* `Droplet3.ogg` |
|
200 |
* `skip.ogg` |