updated flakes
authorsheepyluva@gmail.com
Fri, 05 Dec 2014 14:20:18 +0000
changeset 450 2dce97d0a8fd
parent 449 c623c252922d
child 451 4e3ad1dc80af
updated flakes
ThemeFiles.wiki
--- a/ThemeFiles.wiki	Thu Dec 04 17:40:43 2014 +0000
+++ b/ThemeFiles.wiki	Fri Dec 05 14:20:18 2014 +0000
@@ -84,9 +84,10 @@
 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used.
 
 === `Flake.png` ===
-Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”) and the animation will cycle through each frame in order. Flakes can be configured in `theme.cfg`.
-
-*Tip*: If you want to have multiple flakes but not really an animation, you can set the animation lenght in `theme.cfg` to a unrealisticly high value. Sometimes, a flake will still change its change, but it will rarely happen.
+Contains a sprite sheet of 64×64 images. A flake is a background image which rotates and falls from the cloud line, flows with the wind and it can optionally be animated. This file is only for the flakes before Sudden Death. Each image in `Flake.png` is also called a “frame” (as in “animation frame”).
+The game will cycle through each frame in order (for each individual flake).
+As alternative to having one kind of animated flake, you can use frames to have static, but visually different kinds of flakes
+Flakes can be configured in `theme.cfg`.
 
 === `SDFlake.png` ===
 Sudden Death version of `Flake.png`. If missing, `Data/Graphics/SuddenDeath/SDFlake.png` is used. This image contains skulls and bones.