equal
deleted
inserted
replaced
1365 |
1365 |
1366 * `"skip"`: Current hedgehog skips its turn |
1366 * `"skip"`: Current hedgehog skips its turn |
1367 * `"draw <map>"`: Draws a hand-drawn map. `MapGen` must be `mgDrawn` for this to work. `<map>` is a string which must follow the format specified in [DrawnMapFormat] |
1367 * `"draw <map>"`: Draws a hand-drawn map. `MapGen` must be `mgDrawn` for this to work. `<map>` is a string which must follow the format specified in [DrawnMapFormat] |
1368 |
1368 |
1369 Moreover, the control action names as listed [ConfigurationFiles#[Binds] here] can be used. Note we will eventually try to remove all `ParseCommand`s in the official scripts. |
1369 Moreover, the control action names as listed [ConfigurationFiles#[Binds] here] can be used. Note we will eventually try to remove all `ParseCommand`s in the official scripts. |
|
1370 |
|
1371 === <tt>!EndLuaTest(success)</tt> === |
|
1372 This function is used by the Hedgewars developers in testing scripts in order to test the game engine. The testing scripts can be found in the Hedgewars source code under `tests/lua`. This function is useless for anything else. |
|
1373 |
|
1374 Calling this function ends an engine test and reports a test result. |
|
1375 |
|
1376 `success` is either one of `TEST_SUCCESSFUL` to report a successful test or `TEST_FAILED` for a failed test. |