1351 |
1351 |
1352 === `DumpPoint(x, y)` (0.9.23) === |
1352 === `DumpPoint(x, y)` (0.9.23) === |
1353 Converts the whole numbers `x` and `y` to strings and writes them to `Logs/game0.log`, one line each. |
1353 Converts the whole numbers `x` and `y` to strings and writes them to `Logs/game0.log`, one line each. |
1354 |
1354 |
1355 === <tt>!ParseCommand(string)</tt> === |
1355 === <tt>!ParseCommand(string)</tt> === |
1356 Makes the game client parse the specified internal game engine command. |
1356 Makes the game client parse and execute the specified internal game engine command. |
1357 |
1357 |
1358 The available commands depend on the engine protocol. *Note*: Please be aware that the *engine protocol can (and will) change* between releases. It is not recommended to use this function in custom scripts. |
1358 The available commands depend on the current engine protocol version. The *engine protocol can (and will) change* between releases. |
1359 |
1359 |
1360 There are many available commands, but only a few of them are useful for scripting. This is a list of useful commands in version 0.9.22: |
1360 **Important**: If you use `ParseCommand` to overcome a shortcoming in our Lua API (e.g. a missing function), please make sure to [https://issues.hedgewars.org/enter_bug.cgi report the issue]. |
|
1361 |
|
1362 With your report we can fix the shortcoming in future releases. We will try to remove the reliance on `ParseCommand` as good as possible. This will allow scripts to use the previously missing feature in a way that won’t break! |
|
1363 |
|
1364 There are many available commands, but only a few of them are useful for scripting. These are commands used in official scripts in 0.9.22: |
1361 |
1365 |
1362 * `"skip"`: Current hedgehog skips its turn |
1366 * `"skip"`: Current hedgehog skips its turn |
1363 * `"draw <map>"`: Draws a hand-drawn map. `MapGen` must be `mgDrawn` for this to work. `<map>` is a string which must follow the format specified in [DrawnMapFormat] |
1367 * `"draw <map>"`: Draws a hand-drawn map. `MapGen` must be `mgDrawn` for this to work. `<map>` is a string which must follow the format specified in [DrawnMapFormat] |
1364 |
1368 |
1365 If you use `ParseCommand` to overcome a shortcoming in our Lua API (e.g. a missing function), please make sure to [https://issues.hedgewars.org/enter_bug.cgi report the issue]. We will try to remove the reliance on `ParseCommand` as good as possible. |
1369 Moreover, the control action names as listed [ConfigurationFiles#[Binds] here] can be used. Note we will eventually try to remove all `ParseCommand`s in the official scripts. |
1366 |
|
1367 With your report we can fix the shortcoming in future releases. |
|
1368 This will allow scripts to use the previously missing feature in a way that won’t break! |
|
1369 |
|
1370 |
|