ThemeCfg.wiki
changeset 1877 0f4635ed8797
parent 1876 329784030e91
child 1878 e19e8b5cbf5a
equal deleted inserted replaced
1876:329784030e91 1877:0f4635ed8797
    35 If this key is present (any value), girders become slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the terrain is not slippery.
    35 If this key is present (any value), girders become slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the terrain is not slippery.
    36 
    36 
    37 === `snow` ===
    37 === `snow` ===
    38 If this key is present (any value), the flakes which are normally purely decorational now behave like snowflakes. When they collide with terrain, they become a part of the landscape. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the flakes are purely decorational.
    38 If this key is present (any value), the flakes which are normally purely decorational now behave like snowflakes. When they collide with terrain, they become a part of the landscape. This significantly changes the gameplay of your theme, so use wisely. If this key is not present, the flakes are purely decorational.
    39 
    39 
    40 == Land keys ==
    40 == Land object keys ==
    41 === `border` ===
    41 Land objects are images that are placed randomly on the map. Objects become part of the terrain.
    42 The colour of the outline of explosions.
       
    43 
       
    44 <code>Values: red, green, blue</code>
       
    45 
       
    46 <code>Default: $50, $50, $50</code>
       
    47 
    42 
    48 === `object` ===
    43 === `object` ===
    49 There may be multiple object keys in the file, each one representing one land object.
    44 There may be multiple object keys in the file, each one representing one land object.
    50 
    45 
    51  * `filename`: The object’s filename (without the “.png”). Case-sensitive.
    46  * `filename`: The object’s filename (without the “.png”). Case-sensitive.
    81  * `x_offset_1`: X position offset of the overlay image relative to the object. Note: The top left corner acts as the image origin
    76  * `x_offset_1`: X position offset of the overlay image relative to the object. Note: The top left corner acts as the image origin
    82  * `y_offset_1`: Y position offset of the overlay
    77  * `y_offset_1`: Y position offset of the overlay
    83  * `overlay_filename_1`: File name of the overlay image to use
    78  * `overlay_filename_1`: File name of the overlay image to use
    84  * You must repeat the last 3 arguments if `overlay_count` is greater than 1; each overlay needs its own offset and file name.
    79  * You must repeat the last 3 arguments if `overlay_count` is greater than 1; each overlay needs its own offset and file name.
    85 
    80 
       
    81 === Land decoration keys ===
       
    82 Land decorations alter the appearance of the main terrain without altering the terrain shape. They are purely decorational.
       
    83 
       
    84 === `border` ===
       
    85 The colour of the outline of explosions.
       
    86 
       
    87 <code>Values: red, green, blue</code>
       
    88 
       
    89 <code>Default: $50, $50, $50</code>
       
    90 
    86 === `spray` ===
    91 === `spray` ===
       
    92 A spray is an image that is simply drawn on top of the land.
       
    93 
    87 There may be several spray keys in the file, each one representing one spray object.
    94 There may be several spray keys in the file, each one representing one spray object.
    88 The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the rough number of instances of this spray that may be added to the map. The number is the average number of sprays that are normally placed on a random medium-sized island. For larger and smaller landscapes, this number will be automatically scaled up or down. Please note that this number only specifies a rough goal, the actual number of created sprays may vary and you may have to play a bit with this number in order to find a good value.
    95 The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the rough number of instances of this spray that may be added to the map. The number is the average number of sprays that are normally placed on a random medium-sized island. For larger and smaller landscapes, this number will be automatically scaled up or down. Please note that this number only specifies a rough goal, the actual number of created sprays may vary and you may have to play a bit with this number in order to find a good value.
    89 
    96 
    90 <code>Values: name, number</code>
    97 <code>Values: name, number</code>
    91 
    98