88 || `ClansCount` || Number of clans, including defeated ones (a clan is a group of teams with same color) || |
88 || `ClansCount` || Number of clans, including defeated ones (a clan is a group of teams with same color) || |
89 || `TeamsCount` || Number of teams, including defeated ones || |
89 || `TeamsCount` || Number of teams, including defeated ones || |
90 || `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. To set this value, use `SetTurnTimeLeft` || |
90 || `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. To set this value, use `SetTurnTimeLeft` || |
91 || `ReadyTimeLeft` || Remaining ready time in millseconds, 0 if turn in progress. To set this value, use `SetReadyTimeLeft` || |
91 || `ReadyTimeLeft` || Remaining ready time in millseconds, 0 if turn in progress. To set this value, use `SetReadyTimeLeft` || |
92 || `GameTime` || Number of total game ticks || |
92 || `GameTime` || Number of total game ticks || |
93 || `TotalRounds` || Number of rounds that have passed. Equals `-1` if game has not started yet or hogs are still being placed. This variable is buggy in 0.9.23 and earlier! || |
93 || `TotalRounds` || Number of rounds that have passed. Equals `-1` if game has not started yet or hogs are still being placed. || |
94 || `CurrentHedgehog` || The hedgehog gear that is currently in play || |
94 || `CurrentHedgehog` || The hedgehog gear that is currently in play || |
95 || `AmmoTypeMax` || Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) || |
95 || `AmmoTypeMax` || Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) || |
96 || `MAX_HOG_HEALTH` || Maximum possible hedgehog health || |
96 || `MAX_HOG_HEALTH` || Maximum possible hedgehog health || |
97 || `MAX_TURN_TIME` || Maximum possible turn time in milliseconds || |
97 || `MAX_TURN_TIME` || Maximum possible turn time in milliseconds || |
98 || `INTERFACE` || Type of the game interface: "desktop" for desktop, "touch" for touchscreen || |
98 || `INTERFACE` || Type of the game interface: "desktop" for desktop, "touch" for touchscreen || |