--- a/LuaAPI.wiki Tue Dec 04 00:24:34 2018 +0000
+++ b/LuaAPI.wiki Tue Dec 04 00:25:56 2018 +0000
@@ -90,7 +90,7 @@
|| `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. To set this value, use `SetTurnTimeLeft` ||
|| `ReadyTimeLeft` || Remaining ready time in millseconds, 0 if turn in progress. To set this value, use `SetReadyTimeLeft` ||
|| `GameTime` || Number of total game ticks ||
-|| `TotalRounds` || Number of rounds that have passed. Equals `-1` if game has not started yet or hogs are still being placed. This variable is buggy in 0.9.23 and earlier! ||
+|| `TotalRounds` || Number of rounds that have passed. Equals `-1` if game has not started yet or hogs are still being placed. ||
|| `CurrentHedgehog` || The hedgehog gear that is currently in play ||
|| `AmmoTypeMax` || Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) ||
|| `MAX_HOG_HEALTH` || Maximum possible hedgehog health ||