Theme.wiki
changeset 465 34f6d23514d2
parent 464 9a18697ec4ad
child 466 1de3af95cd51
equal deleted inserted replaced
464:9a18697ec4ad 465:34f6d23514d2
   119 There may be several spray keys in the file, each one representing one spray object.
   119 There may be several spray keys in the file, each one representing one spray object.
   120 The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the number of instances of this spray that may be added.
   120 The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the number of instances of this spray that may be added.
   121 
   121 
   122 <code>Values: name, number</code>
   122 <code>Values: name, number</code>
   123 
   123 
       
   124 === `ice` ===
       
   125 If this key is present (any value), the entire terrain becomes slippery like ice. This also applies to placed girders. This significantly changes the gameplay of your theme, so use wisely.
   124 
   126 
   125 If this key is present with any value, all c
   127 If this key is not present, the terrain is not slippery.
       
   128 
       
   129 === `snow` ===
       
   130 If this key is present (any value), the flakes which are normally purely decorational now behave like snowflakes. When they collide with terrain, they become a part of the landscape. This significantly changes the gameplay of your theme, so use wisely.
       
   131 
       
   132 If this key is not present, the flakes are purely decorational.