LuaAPI.wiki
changeset 1647 4185517621d5
parent 1645 35f6bcebe525
child 1648 77f8cfe4ee8d
equal deleted inserted replaced
1646:5255f589c12b 1647:4185517621d5
   161 || `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) ||
   161 || `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) ||
   162 || `Delay` || `100` || Delay between each turn in milliseconds ||
   162 || `Delay` || `100` || Delay between each turn in milliseconds ||
   163 || `TurnTime` || `45000` || Turn time in milliseconds ||
   163 || `TurnTime` || `45000` || Turn time in milliseconds ||
   164 || `GetAwayTime` || `100` || Retreat time in percent ||
   164 || `GetAwayTime` || `100` || Retreat time in percent ||
   165 || `CaseFreq` || `5` || Probability that a crate drops in a turn. 0: never, >0: probability = `1/CaseFreq` ||
   165 || `CaseFreq` || `5` || Probability that a crate drops in a turn. 0: never, >0: probability = `1/CaseFreq` ||
       
   166 || `MaxCaseDrops` || `5` || Maximum number of crates that can be in the game before the random crate drops stop ||
   166 || `HealthCaseProb` || `35` || Chance that a crate drop is a health crate, in percent (other crates are ammo or utility crates) ||
   167 || `HealthCaseProb` || `35` || Chance that a crate drop is a health crate, in percent (other crates are ammo or utility crates) ||
   167 || `HealthCaseAmount` || `25` || Amount of health in a health crate ||
   168 || `HealthCaseAmount` || `25` || Amount of health in a health crate ||
   168 || `DamagePercent` || `100` || Global damage in percent, affects damage and knockback ||
   169 || `DamagePercent` || `100` || Global damage in percent, affects damage and knockback ||
   169 || `RopePercent` || `100` || Rope length in percent ||
   170 || `RopePercent` || `100` || Rope length in percent ||
   170 || `MinesNum` || `4` || Number of mines being placed on a medium-sized map ||
   171 || `MinesNum` || `4` || Number of mines being placed on a medium-sized map ||