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1505 Use to tell the player what he/she is supposed to do. If you use this function, a mission panel is shown for the amount of time specified in `time` (in milliseconds). If `time` is set to 0, it will be displayed for a default amount of time. |
1505 Use to tell the player what he/she is supposed to do. If you use this function, a mission panel is shown for the amount of time specified in `time` (in milliseconds). If `time` is set to 0, it will be displayed for a default amount of time. |
1506 This function replaces the *entire* text of the mission panel. Compare this to the global `Goals` variable, which *adds* to the default text without replacing it. |
1506 This function replaces the *entire* text of the mission panel. Compare this to the global `Goals` variable, which *adds* to the default text without replacing it. |
1507 |
1507 |
1508 `caption` is the text displayed in the first line, `subcaption` is displayed in the second line and `text` is the text displayed in the third and following lines. |
1508 `caption` is the text displayed in the first line, `subcaption` is displayed in the second line and `text` is the text displayed in the third and following lines. |
1509 |
1509 |
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1510 By convention, `caption` should *normally* contain the name of the game style or mission and `subcaption` should *normally* contain the type of game style or mission, or a witty tagline. But this is only a loose convention which you don't have to follow all the time. |
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1511 |
1510 `text` uses some special characters for formatting: |
1512 `text` uses some special characters for formatting: |
1511 |
1513 |
1512 || *Special character* || *Meaning* || |
1514 || *Special character* || *Meaning* || |
1513 || `|` || Line break || |
1515 || `|` || Line break || |
1514 || `:` || Highlight itself and all text before that character in this line. The colon itself will be written. || |
1516 || `:` || Highlight itself and all text before that character in this line. The colon itself will be written. || |