59 || [GearTypes#gtHammer `gtHammer`] || Gear dealing hammer damage || |
59 || [GearTypes#gtHammer `gtHammer`] || Gear dealing hammer damage || |
60 || [GearTypes#gtHellishBomb `gtHellishBomb`] || Hellish hand-grenade || |
60 || [GearTypes#gtHellishBomb `gtHellishBomb`] || Hellish hand-grenade || |
61 || [GearTypes#gtIceGun `gtIceGun`] || Freezer || |
61 || [GearTypes#gtIceGun `gtIceGun`] || Freezer || |
62 || [GearTypes#gtKamikaze `gtKamikaze`] || Hegehog going kamikaze || |
62 || [GearTypes#gtKamikaze `gtKamikaze`] || Hegehog going kamikaze || |
63 || [GearTypes#gtKnife `gtKnife`] || Cleaver || |
63 || [GearTypes#gtKnife `gtKnife`] || Cleaver || |
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64 || [GearTypes#gtMinigun `gtMinigun`] || Minigun || |
64 || [GearTypes#gtMinigunBullet `gtMinigunBullet`] || Minigun bullet || |
65 || [GearTypes#gtMinigunBullet `gtMinigunBullet`] || Minigun bullet || |
65 || [GearTypes#gtPiano `gtPiano`] || Piano from piano strike || |
66 || [GearTypes#gtPiano `gtPiano`] || Piano from piano strike || |
66 || [GearTypes#gtPickHammer `gtPickHammer`] || Pickhammer || |
67 || [GearTypes#gtPickHammer `gtPickHammer`] || Pickhammer || |
67 || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane || |
68 || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane || |
68 || [GearTypes#gtMinigun `gtMinigun`] || Minigun (TODO) || |
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69 || [GearTypes#gtMolotov `gtMolotov`] || Molotov cocktail || |
69 || [GearTypes#gtMolotov `gtMolotov`] || Molotov cocktail || |
70 || [GearTypes#gtMortar `gtMortar`] || Mortar || |
70 || [GearTypes#gtMortar `gtMortar`] || Mortar || |
71 || [GearTypes#gtMine `gtMine`] || Mine || |
71 || [GearTypes#gtMine `gtMine`] || Mine || |
72 || [GearTypes#gtSeduction `gtSeduction`] || Seduction || |
72 || [GearTypes#gtSeduction `gtSeduction`] || Seduction || |
73 || [GearTypes#gtShell `gtShell`] || Bazooka shell (projectile) || |
73 || [GearTypes#gtShell `gtShell`] || Bazooka shell (projectile) || |
418 A cleaver. If the cleaver takes a lot of damage, it might fall down into the water (without colliding with the land) eventually. |
418 A cleaver. If the cleaver takes a lot of damage, it might fall down into the water (without colliding with the land) eventually. |
419 |
419 |
420 * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000 |
420 * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000 |
421 * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure. |
421 * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure. |
422 |
422 |
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423 ==== `gtMinigun` (0.9.24) ==== |
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424 A minigun. This gear is added for the full duration of a minigun shooting. Its job is to spawn `gtMinigunBullet`s until it runs out of time. |
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425 |
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426 Before it starts shooting, there is a short delay for the “spin-up”. Then the timer is set to `Karma` and the minigun starts shooting until the timer reaches 0 again. Then the gear is destroyed. |
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427 |
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428 The minigun is entirely timer-based (see `Karma`). |
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429 |
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430 * `Timer`: Used for two things: 1) Spin-up delay. If this timer reaches 0, minigun starts shooting and timer is set to `Karma`. 2) It shoots bullets until `Timer` is 0 again, after which it is destroyed. Timer starts at 601 by default. |
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431 * `Karma`: The time of the minigun actually shooting. This is in direct relation to the number of bullets fired. One bullet is fired every 50 milliseconds. Default: 3451 (is equivalent to 70 bullets) |
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432 * `Tag`: Current frame of minigun image, used for rotation animation and dispensing shells. Value is 0-1. |
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433 * `WDTimer`: Number of bullets fired |
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434 |
423 ==== `gtMinigunBullet` (0.9.24) ==== |
435 ==== `gtMinigunBullet` (0.9.24) ==== |
424 A minigun bullet. |
436 A minigun bullet. |
425 |
437 |
426 * `Boom`: Damage. Default: 2 |
438 * `Boom`: Damage. Default: 2 |
427 * `Radius`: Collision detection radius. Default: 1 |
439 * `Radius`: Collision detection radius. Default: 1 |
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440 * `WDTimer`: Bullet number of minigun, set by `gtMinigun`. This is the (`WDTimer`+1)th bullet. E.g. if `WDTimer` is `0`, this means its the first bullet from a minigun. |
428 |
441 |
429 ==== `gtPiano` ==== |
442 ==== `gtPiano` ==== |
430 A piano from piano strike. By default, a piano bounces up to 5 times on the terrain, causing 3 big explosions (80 damage each) per impact. |
443 A piano from piano strike. By default, a piano bounces up to 5 times on the terrain, causing 3 big explosions (80 damage each) per impact. |
431 |
444 |
432 * `Tag`: Number of remaining terrain bounces. If this number reaches 0, the piano will not collide anymore and directly fall into the water. Default: 5 |
445 * `Tag`: Number of remaining terrain bounces. If this number reaches 0, the piano will not collide anymore and directly fall into the water. Default: 5 |