GearTypes.wiki
changeset 1263 96a1f208b28e
parent 1262 50795ad481b2
child 1273 199ac349aefc
equal deleted inserted replaced
1262:50795ad481b2 1263:96a1f208b28e
    48 || [GearTypes#gtBlowTorch `gtBlowTorch`] || Blowtorch ||
    48 || [GearTypes#gtBlowTorch `gtBlowTorch`] || Blowtorch ||
    49 || [GearTypes#gtClusterBomb `gtClusterBomb`] || Cluster bomb ||
    49 || [GearTypes#gtClusterBomb `gtClusterBomb`] || Cluster bomb ||
    50 || [GearTypes#gtCake `gtCake`] || Cake ||
    50 || [GearTypes#gtCake `gtCake`] || Cake ||
    51 || [GearTypes#gtDEagleShot `gtDEagleShot`] || Shot from a Desert Eagle ||
    51 || [GearTypes#gtDEagleShot `gtDEagleShot`] || Shot from a Desert Eagle ||
    52 || [GearTypes#gtDrill `gtDrill`] || Drill rocket ||
    52 || [GearTypes#gtDrill `gtDrill`] || Drill rocket ||
    53 || [GearTypes#gtDuck `gtDuck`] || Rubber duck (0.9.23) ||
    53 || [GearTypes#gtDuck `gtDuck`] || Rubber duck ||
    54 || [GearTypes#gtDynamite `gtDynamite`] || Dynamite ||
    54 || [GearTypes#gtDynamite `gtDynamite`] || Dynamite ||
    55 || [GearTypes#gtFirePunch `gtFirePunch`] || Shoryuken ||
    55 || [GearTypes#gtFirePunch `gtFirePunch`] || Shoryuken ||
    56 || [GearTypes#gtFlamethrower `gtFlamethrower`] || Flamethrower ||
    56 || [GearTypes#gtFlamethrower `gtFlamethrower`] || Flamethrower ||
    57 || [GearTypes#gtGasBomb `gtGasBomb`] || Old limburger ||
    57 || [GearTypes#gtGasBomb `gtGasBomb`] || Old limburger ||
    58 || [GearTypes#gtGrenade `gtGrenade`] || Grenade ||
    58 || [GearTypes#gtGrenade `gtGrenade`] || Grenade ||
    59 || [GearTypes#gtHammer `gtHammer`] || Gear dealing hammer damage ||
    59 || [GearTypes#gtHammer `gtHammer`] || Gear dealing hammer damage ||
    60 || [GearTypes#gtHellishBomb `gtHellishBomb`] || Hellish hand-grenade ||
    60 || [GearTypes#gtHellishBomb `gtHellishBomb`] || Hellish hand-grenade ||
    61 || [GearTypes#gtIceGun `gtIceGun`] || Freezer ||
    61 || [GearTypes#gtIceGun `gtIceGun`] || Freezer ||
    62 || [GearTypes#gtKamikaze `gtKamikaze`] || Hegehog going kamikaze ||
    62 || [GearTypes#gtKamikaze `gtKamikaze`] || Hegehog going kamikaze ||
    63 || [GearTypes#gtKnife `gtKnife`] || Cleaver ||
    63 || [GearTypes#gtKnife `gtKnife`] || Cleaver ||
    64 || [GearTypes#gtMinigun `gtMinigun`] || Minigun ||
    64 || [GearTypes#gtMinigun `gtMinigun`] || Minigun (0.9.24) ||
    65 || [GearTypes#gtMinigunBullet `gtMinigunBullet`] || Minigun bullet ||
    65 || [GearTypes#gtMinigunBullet `gtMinigunBullet`] || Minigun bullet (0.9.24) ||
    66 || [GearTypes#gtPiano `gtPiano`] || Piano from piano strike ||
    66 || [GearTypes#gtPiano `gtPiano`] || Piano from piano strike ||
    67 || [GearTypes#gtPickHammer `gtPickHammer`] || Pickhammer ||
    67 || [GearTypes#gtPickHammer `gtPickHammer`] || Pickhammer ||
    68 || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane ||
    68 || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane ||
    69 || [GearTypes#gtMolotov `gtMolotov`] || Molotov cocktail ||
    69 || [GearTypes#gtMolotov `gtMolotov`] || Molotov cocktail ||
    70 || [GearTypes#gtMortar `gtMortar`] || Mortar ||
    70 || [GearTypes#gtMortar `gtMortar`] || Mortar ||
   418 A cleaver. If the cleaver takes a lot of damage, it might fall down into the water (without colliding with the land) eventually.
   418 A cleaver. If the cleaver takes a lot of damage, it might fall down into the water (without colliding with the land) eventually.
   419 
   419 
   420  * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000
   420  * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000
   421  * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure.
   421  * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure.
   422 
   422 
   423 ==== `gtMinigun` (0.9.24) ====
   423 ==== `gtMinigun` ====
   424 A minigun. This gear is added for the full duration of a minigun shooting. Its job is to spawn `gtMinigunBullet`s until it runs out of time.
   424 A minigun. This gear is added for the full duration of a minigun shooting. Its job is to spawn `gtMinigunBullet`s until it runs out of time.
   425 
   425 
   426 Before it starts shooting, there is a short delay for the “spin-up”. Then the timer is set to `Karma` and the minigun starts shooting until the timer reaches 0 again. Then the gear is destroyed.
   426 Before it starts shooting, there is a short delay for the “spin-up”. Then the timer is set to `Karma` and the minigun starts shooting until the timer reaches 0 again. Then the gear is destroyed.
   427 
   427 
   428 The minigun is entirely timer-based (see `Karma`).
   428 The minigun is entirely timer-based (see `Karma`).
   430  * `Timer`: Used for two things: 1) Spin-up delay. If this timer reaches 0, minigun starts shooting and timer is set to `Karma`. 2) It shoots bullets until `Timer` is 0 again, after which it is destroyed. Timer starts at 601 by default.
   430  * `Timer`: Used for two things: 1) Spin-up delay. If this timer reaches 0, minigun starts shooting and timer is set to `Karma`. 2) It shoots bullets until `Timer` is 0 again, after which it is destroyed. Timer starts at 601 by default.
   431  * `Karma`: The time of the minigun actually shooting. This is in direct relation to the number of bullets fired. One bullet is fired every 50 milliseconds. Default: 3451 (is equivalent to 70 bullets)
   431  * `Karma`: The time of the minigun actually shooting. This is in direct relation to the number of bullets fired. One bullet is fired every 50 milliseconds. Default: 3451 (is equivalent to 70 bullets)
   432  * `Tag`: Current frame of minigun image, used for rotation animation and dispensing shells. Value is 0-1.
   432  * `Tag`: Current frame of minigun image, used for rotation animation and dispensing shells. Value is 0-1.
   433  * `WDTimer`: Number of bullets fired
   433  * `WDTimer`: Number of bullets fired
   434 
   434 
   435 ==== `gtMinigunBullet` (0.9.24) ====
   435 ==== `gtMinigunBullet` ====
   436 A minigun bullet.
   436 A minigun bullet.
   437 
   437 
   438  * `Boom`: Damage. Default: 2
   438  * `Boom`: Damage. Default: 2
   439  * `Radius`: Collision detection radius. Default: 1
   439  * `Radius`: Collision detection radius. Default: 1
   440  * `WDTimer`: Bullet number of minigun, set by `gtMinigun`. This is the (`WDTimer`+1)th bullet. E.g. if `WDTimer` is `0`, this means its the first bullet from a minigun.
   440  * `WDTimer`: Bullet number of minigun, set by `gtMinigun`. This is the (`WDTimer`+1)th bullet. E.g. if `WDTimer` is `0`, this means its the first bullet from a minigun.