48 || [GearTypes#gtBlowTorch `gtBlowTorch`] || Blowtorch || |
48 || [GearTypes#gtBlowTorch `gtBlowTorch`] || Blowtorch || |
49 || [GearTypes#gtClusterBomb `gtClusterBomb`] || Cluster bomb || |
49 || [GearTypes#gtClusterBomb `gtClusterBomb`] || Cluster bomb || |
50 || [GearTypes#gtCake `gtCake`] || Cake || |
50 || [GearTypes#gtCake `gtCake`] || Cake || |
51 || [GearTypes#gtDEagleShot `gtDEagleShot`] || Shot from a Desert Eagle || |
51 || [GearTypes#gtDEagleShot `gtDEagleShot`] || Shot from a Desert Eagle || |
52 || [GearTypes#gtDrill `gtDrill`] || Drill rocket || |
52 || [GearTypes#gtDrill `gtDrill`] || Drill rocket || |
53 || [GearTypes#gtDuck `gtDuck`] || Rubber duck (0.9.23) || |
53 || [GearTypes#gtDuck `gtDuck`] || Rubber duck || |
54 || [GearTypes#gtDynamite `gtDynamite`] || Dynamite || |
54 || [GearTypes#gtDynamite `gtDynamite`] || Dynamite || |
55 || [GearTypes#gtFirePunch `gtFirePunch`] || Shoryuken || |
55 || [GearTypes#gtFirePunch `gtFirePunch`] || Shoryuken || |
56 || [GearTypes#gtFlamethrower `gtFlamethrower`] || Flamethrower || |
56 || [GearTypes#gtFlamethrower `gtFlamethrower`] || Flamethrower || |
57 || [GearTypes#gtGasBomb `gtGasBomb`] || Old limburger || |
57 || [GearTypes#gtGasBomb `gtGasBomb`] || Old limburger || |
58 || [GearTypes#gtGrenade `gtGrenade`] || Grenade || |
58 || [GearTypes#gtGrenade `gtGrenade`] || Grenade || |
59 || [GearTypes#gtHammer `gtHammer`] || Gear dealing hammer damage || |
59 || [GearTypes#gtHammer `gtHammer`] || Gear dealing hammer damage || |
60 || [GearTypes#gtHellishBomb `gtHellishBomb`] || Hellish hand-grenade || |
60 || [GearTypes#gtHellishBomb `gtHellishBomb`] || Hellish hand-grenade || |
61 || [GearTypes#gtIceGun `gtIceGun`] || Freezer || |
61 || [GearTypes#gtIceGun `gtIceGun`] || Freezer || |
62 || [GearTypes#gtKamikaze `gtKamikaze`] || Hegehog going kamikaze || |
62 || [GearTypes#gtKamikaze `gtKamikaze`] || Hegehog going kamikaze || |
63 || [GearTypes#gtKnife `gtKnife`] || Cleaver || |
63 || [GearTypes#gtKnife `gtKnife`] || Cleaver || |
64 || [GearTypes#gtMinigun `gtMinigun`] || Minigun || |
64 || [GearTypes#gtMinigun `gtMinigun`] || Minigun (0.9.24) || |
65 || [GearTypes#gtMinigunBullet `gtMinigunBullet`] || Minigun bullet || |
65 || [GearTypes#gtMinigunBullet `gtMinigunBullet`] || Minigun bullet (0.9.24) || |
66 || [GearTypes#gtPiano `gtPiano`] || Piano from piano strike || |
66 || [GearTypes#gtPiano `gtPiano`] || Piano from piano strike || |
67 || [GearTypes#gtPickHammer `gtPickHammer`] || Pickhammer || |
67 || [GearTypes#gtPickHammer `gtPickHammer`] || Pickhammer || |
68 || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane || |
68 || [GearTypes#gtRCPlane `gtRCPlane`] || RC plane || |
69 || [GearTypes#gtMolotov `gtMolotov`] || Molotov cocktail || |
69 || [GearTypes#gtMolotov `gtMolotov`] || Molotov cocktail || |
70 || [GearTypes#gtMortar `gtMortar`] || Mortar || |
70 || [GearTypes#gtMortar `gtMortar`] || Mortar || |
418 A cleaver. If the cleaver takes a lot of damage, it might fall down into the water (without colliding with the land) eventually. |
418 A cleaver. If the cleaver takes a lot of damage, it might fall down into the water (without colliding with the land) eventually. |
419 |
419 |
420 * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000 |
420 * `Boom`: Scaling value for the impact damage. The actual damage does not linearly scale. Default: 40000 |
421 * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure. |
421 * `Damage`: Holds the damage taken by the cleaver received in the current tick (damage taken *at once*). For each tick, `Damage` is first checked and then reset to 0. If the damage was greater than 30, then there is a chance the cleaver will drop, with the chance increasing with the damage. When `Damage` is over 100, the cleaver will drop for sure. |
422 |
422 |
423 ==== `gtMinigun` (0.9.24) ==== |
423 ==== `gtMinigun` ==== |
424 A minigun. This gear is added for the full duration of a minigun shooting. Its job is to spawn `gtMinigunBullet`s until it runs out of time. |
424 A minigun. This gear is added for the full duration of a minigun shooting. Its job is to spawn `gtMinigunBullet`s until it runs out of time. |
425 |
425 |
426 Before it starts shooting, there is a short delay for the “spin-up”. Then the timer is set to `Karma` and the minigun starts shooting until the timer reaches 0 again. Then the gear is destroyed. |
426 Before it starts shooting, there is a short delay for the “spin-up”. Then the timer is set to `Karma` and the minigun starts shooting until the timer reaches 0 again. Then the gear is destroyed. |
427 |
427 |
428 The minigun is entirely timer-based (see `Karma`). |
428 The minigun is entirely timer-based (see `Karma`). |
430 * `Timer`: Used for two things: 1) Spin-up delay. If this timer reaches 0, minigun starts shooting and timer is set to `Karma`. 2) It shoots bullets until `Timer` is 0 again, after which it is destroyed. Timer starts at 601 by default. |
430 * `Timer`: Used for two things: 1) Spin-up delay. If this timer reaches 0, minigun starts shooting and timer is set to `Karma`. 2) It shoots bullets until `Timer` is 0 again, after which it is destroyed. Timer starts at 601 by default. |
431 * `Karma`: The time of the minigun actually shooting. This is in direct relation to the number of bullets fired. One bullet is fired every 50 milliseconds. Default: 3451 (is equivalent to 70 bullets) |
431 * `Karma`: The time of the minigun actually shooting. This is in direct relation to the number of bullets fired. One bullet is fired every 50 milliseconds. Default: 3451 (is equivalent to 70 bullets) |
432 * `Tag`: Current frame of minigun image, used for rotation animation and dispensing shells. Value is 0-1. |
432 * `Tag`: Current frame of minigun image, used for rotation animation and dispensing shells. Value is 0-1. |
433 * `WDTimer`: Number of bullets fired |
433 * `WDTimer`: Number of bullets fired |
434 |
434 |
435 ==== `gtMinigunBullet` (0.9.24) ==== |
435 ==== `gtMinigunBullet` ==== |
436 A minigun bullet. |
436 A minigun bullet. |
437 |
437 |
438 * `Boom`: Damage. Default: 2 |
438 * `Boom`: Damage. Default: 2 |
439 * `Radius`: Collision detection radius. Default: 1 |
439 * `Radius`: Collision detection radius. Default: 1 |
440 * `WDTimer`: Bullet number of minigun, set by `gtMinigun`. This is the (`WDTimer`+1)th bullet. E.g. if `WDTimer` is `0`, this means its the first bullet from a minigun. |
440 * `WDTimer`: Bullet number of minigun, set by `gtMinigun`. This is the (`WDTimer`+1)th bullet. E.g. if `WDTimer` is `0`, this means its the first bullet from a minigun. |