equal
deleted
inserted
replaced
25 * <tt>!TurnTime = 60000</tt> - set the turntime in ms |
25 * <tt>!TurnTime = 60000</tt> - set the turntime in ms |
26 * <tt>!CaseFreq = 0</tt> - frequency of crate drops |
26 * <tt>!CaseFreq = 0</tt> - frequency of crate drops |
27 * <tt>!HealthCaseProb = 35</tt> - chance of receiving a health crate |
27 * <tt>!HealthCaseProb = 35</tt> - chance of receiving a health crate |
28 * <tt>!HealthCaseAmount = 25</tt> - amount of health in a health crate |
28 * <tt>!HealthCaseAmount = 25</tt> - amount of health in a health crate |
29 * <tt>!DamagePercent = 100</tt> - percent of damage to inforce |
29 * <tt>!DamagePercent = 100</tt> - percent of damage to inforce |
30 * <tt>!MinesNum = 0</tt> - number of mines being placed (before 0.9.14 LandAdds) |
30 * <tt>!MinesNum = 0</tt> - number of mines being placed (before 0.9.14 !LandAdds) |
31 * <tt>!MinesTime = 3</tt> - time for a mine to explode from activated, -1 for random |
31 * <tt>!MinesTime = 3</tt> - time for a mine to explode from activated, -1 for random |
32 * <tt>!MineDudPercent = 0</tt> - chance of mine being a dud |
32 * <tt>!MineDudPercent = 0</tt> - chance of mine being a dud |
33 * <tt>Explosives = 0</tt> - number of explosives being placed |
33 * <tt>Explosives = 0</tt> - number of explosives being placed |
34 * <tt>Delay = 0</tt> - delay between each round |
34 * <tt>Delay = 0</tt> - delay between each round |
35 * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins |
35 * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins |