LuaAPI.wiki
changeset 23 5800c5aef9ca
parent 22 af151755fd72
child 24 a34dc3c46a47
equal deleted inserted replaced
22:af151755fd72 23:5800c5aef9ca
    25  * <tt>!TurnTime = 60000</tt> - set the turntime in ms
    25  * <tt>!TurnTime = 60000</tt> - set the turntime in ms
    26  * <tt>!CaseFreq = 0</tt> - frequency of crate drops
    26  * <tt>!CaseFreq = 0</tt> - frequency of crate drops
    27  * <tt>!HealthCaseProb = 35</tt> - chance of receiving a health crate
    27  * <tt>!HealthCaseProb = 35</tt> - chance of receiving a health crate
    28  * <tt>!HealthCaseAmount = 25</tt> - amount of health in a health crate
    28  * <tt>!HealthCaseAmount = 25</tt> - amount of health in a health crate
    29  * <tt>!DamagePercent = 100</tt> - percent of damage to inforce
    29  * <tt>!DamagePercent = 100</tt> - percent of damage to inforce
    30  * <tt>!MinesNum = 0</tt> - number of mines being placed (before 0.9.14 LandAdds)
    30  * <tt>!MinesNum = 0</tt> - number of mines being placed (before 0.9.14 !LandAdds)
    31  * <tt>!MinesTime = 3</tt> - time for a mine to explode from activated, -1 for random
    31  * <tt>!MinesTime = 3</tt> - time for a mine to explode from activated, -1 for random
    32  * <tt>!MineDudPercent = 0</tt> - chance of mine being a dud
    32  * <tt>!MineDudPercent = 0</tt> - chance of mine being a dud
    33  * <tt>Explosives = 0</tt> - number of explosives being placed
    33  * <tt>Explosives = 0</tt> - number of explosives being placed
    34  * <tt>Delay = 0</tt> - delay between each round
    34  * <tt>Delay = 0</tt> - delay between each round
    35  * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins
    35  * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins