22 </blockquote> |
22 </blockquote> |
23 * <tt>Seed = 0</tt> - sets the seed of the random number generator |
23 * <tt>Seed = 0</tt> - sets the seed of the random number generator |
24 * <tt>!GameFlags = gfSolidLand + gfArtillery + …</tt> - sets the gameflags, see above for the available flags |
24 * <tt>!GameFlags = gfSolidLand + gfArtillery + …</tt> - sets the gameflags, see above for the available flags |
25 * <tt>!TurnTime = 60000</tt> - set the turntime in ms |
25 * <tt>!TurnTime = 60000</tt> - set the turntime in ms |
26 * <tt>!CaseFreq = 0</tt> - frequency of crate drops |
26 * <tt>!CaseFreq = 0</tt> - frequency of crate drops |
27 * <tt>HealthCaseProb = 35</tt> - chance of receiving a health crate |
27 * <tt>!HealthCaseProb = 35</tt> - chance of receiving a health crate |
28 * <tt>HealthCaseAmount = 25</tt> - amount of health in a health crate |
28 * <tt>!HealthCaseAmount = 25</tt> - amount of health in a health crate |
29 * <tt>!DamagePercent = 100</tt> - percent of damage to inforce |
29 * <tt>!DamagePercent = 100</tt> - percent of damage to inforce |
30 * <tt>!MinesNum = 0</tt> - number of mines being placed (before 0.9.14 LandAdds) |
30 * <tt>!MinesNum = 0</tt> - number of mines being placed (before 0.9.14 LandAdds) |
31 * <tt>!MinesTime = 3</tt> - time for a mine to explode from activated, -1 for random |
31 * <tt>!MinesTime = 3</tt> - time for a mine to explode from activated, -1 for random |
32 * <tt>!MineDudPercent = 0</tt> - chance of mine being a dud |
32 * <tt>!MineDudPercent = 0</tt> - chance of mine being a dud |
33 * <tt>Explosives = 0</tt> - number of explosives being placed |
33 * <tt>Explosives = 0</tt> - number of explosives being placed |
34 * <tt>Delay = 0</tt> - delay between each round |
34 * <tt>Delay = 0</tt> - delay between each round |
35 * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins |
35 * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins |
36 * <tt>WaterRise = 47</tt> - height of water rise at sudden death in pixels |
36 * <tt>!WaterRise = 47</tt> - height of water rise at sudden death in pixels |
37 * <tt>HealthDecrease = 5</tt> - amount of health decreased on sudden death |
37 * <tt>!HealthDecrease = 5</tt> - amount of health decreased on sudden death |
38 * <tt>Map = "Bamboo"</tt> - the map being played |
38 * <tt>Map = "Bamboo"</tt> - the map being played |
39 * <tt>Theme = "Bamboo"</tt> - the theme to be used |
39 * <tt>Theme = "Bamboo"</tt> - the theme to be used |
40 |
40 |
41 If you want to add teams or hogs manually you have to do it here. |
41 If you want to add teams or hogs manually you have to do it here. |
42 |
42 |