LuaAPI.wiki
changeset 22 af151755fd72
parent 21 e8bcd7c1ba3c
child 23 5800c5aef9ca
equal deleted inserted replaced
21:e8bcd7c1ba3c 22:af151755fd72
    22 </blockquote>
    22 </blockquote>
    23  * <tt>Seed = 0</tt> - sets the seed of the random number generator
    23  * <tt>Seed = 0</tt> - sets the seed of the random number generator
    24  * <tt>!GameFlags = gfSolidLand + gfArtillery + …</tt> - sets the gameflags, see above for the available flags
    24  * <tt>!GameFlags = gfSolidLand + gfArtillery + …</tt> - sets the gameflags, see above for the available flags
    25  * <tt>!TurnTime = 60000</tt> - set the turntime in ms
    25  * <tt>!TurnTime = 60000</tt> - set the turntime in ms
    26  * <tt>!CaseFreq = 0</tt> - frequency of crate drops
    26  * <tt>!CaseFreq = 0</tt> - frequency of crate drops
    27  * <tt>HealthCaseProb = 35</tt> - chance of receiving a health crate
    27  * <tt>!HealthCaseProb = 35</tt> - chance of receiving a health crate
    28  * <tt>HealthCaseAmount = 25</tt> - amount of health in a health crate
    28  * <tt>!HealthCaseAmount = 25</tt> - amount of health in a health crate
    29  * <tt>!DamagePercent = 100</tt> - percent of damage to inforce
    29  * <tt>!DamagePercent = 100</tt> - percent of damage to inforce
    30  * <tt>!MinesNum = 0</tt> - number of mines being placed (before 0.9.14 LandAdds)
    30  * <tt>!MinesNum = 0</tt> - number of mines being placed (before 0.9.14 LandAdds)
    31  * <tt>!MinesTime = 3</tt> - time for a mine to explode from activated, -1 for random
    31  * <tt>!MinesTime = 3</tt> - time for a mine to explode from activated, -1 for random
    32  * <tt>!MineDudPercent = 0</tt> - chance of mine being a dud
    32  * <tt>!MineDudPercent = 0</tt> - chance of mine being a dud
    33  * <tt>Explosives = 0</tt> - number of explosives being placed
    33  * <tt>Explosives = 0</tt> - number of explosives being placed
    34  * <tt>Delay = 0</tt> - delay between each round
    34  * <tt>Delay = 0</tt> - delay between each round
    35  * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins
    35  * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins
    36  * <tt>WaterRise = 47</tt> - height of water rise at sudden death in pixels
    36  * <tt>!WaterRise = 47</tt> - height of water rise at sudden death in pixels
    37  * <tt>HealthDecrease = 5</tt> - amount of health decreased on sudden death
    37  * <tt>!HealthDecrease = 5</tt> - amount of health decreased on sudden death
    38  * <tt>Map = "Bamboo"</tt> - the map being played
    38  * <tt>Map = "Bamboo"</tt> - the map being played
    39  * <tt>Theme = "Bamboo"</tt> - the theme to be used
    39  * <tt>Theme = "Bamboo"</tt> - the theme to be used
    40 
    40 
    41 If you want to add teams or hogs manually you have to do it here.
    41 If you want to add teams or hogs manually you have to do it here.
    42 
    42