76 * `x_offset_1`: X position offset of the overlay image relative to the object. Note: The top left corner acts as the image origin |
76 * `x_offset_1`: X position offset of the overlay image relative to the object. Note: The top left corner acts as the image origin |
77 * `y_offset_1`: Y position offset of the overlay |
77 * `y_offset_1`: Y position offset of the overlay |
78 * `overlay_filename_1`: File name of the overlay image to use |
78 * `overlay_filename_1`: File name of the overlay image to use |
79 * You must repeat the last 3 arguments if `overlay_count` is greater than 1; each overlay needs its own offset and file name. |
79 * You must repeat the last 3 arguments if `overlay_count` is greater than 1; each overlay needs its own offset and file name. |
80 |
80 |
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81 === `anchors` === |
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82 An anchor does not create land itself, but instead is a setting that alters the positioning of an object. |
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83 |
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84 This key needs an object file name, an anchor count and rectangles for each anchor. It must be written after the object has been defined. |
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85 |
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86 <code>Values: object_filename, anchor_count, anchor_rect1, anchor_rect2, anchor_rect3, ...</code> |
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87 |
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88 * `object_filename`: File name of the object to which this overlay applies |
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89 * `overlay_count`: Number of overlays for this object |
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90 * `anchor_rect1`, etc.: A rectangle defining the anchor (`left, top, width, height`) |
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91 |
81 == Land decoration keys == |
92 == Land decoration keys == |
82 Land decorations alter the appearance of the main terrain without adding any terrain. They are purely decorational. |
93 Land decorations alter the appearance of the main terrain without adding any terrain. They are purely decorational. |
83 |
94 |
84 === `border` === |
95 === `border` === |
85 The colour of the outline of explosions. |
96 The colour of the outline of explosions. |