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1031 Note: If you want the turn to end instantly, it is recommended to use `EndTurn` instead. |
1031 Note: If you want the turn to end instantly, it is recommended to use `EndTurn` instead. |
1032 |
1032 |
1033 ==== <tt>!SetTurnTimeLeft(newTurnTimeLeft)</tt> (0.9.25) ==== |
1033 ==== <tt>!SetTurnTimeLeft(newTurnTimeLeft)</tt> (0.9.25) ==== |
1034 Set the remaining turn time in milliseconds. The current remaining turn time can be read from the variable `TurnTimeLeft`. |
1034 Set the remaining turn time in milliseconds. The current remaining turn time can be read from the variable `TurnTimeLeft`. |
1035 |
1035 |
1036 === <tt>!SetReadyTimeLeft(newReadyTimeLeft)</tt> (0.9.25) |
1036 ==== <tt>!SetReadyTimeLeft(newReadyTimeLeft)</tt> (0.9.25) ==== |
1037 Set the remaining ready time in milliseconds. The current remaining turn time can be read from the variable `ReadyTimeLeft`. |
1037 Set the remaining ready time in milliseconds. The current remaining turn time can be read from the variable `ReadyTimeLeft`. |
1038 |
1038 |
1039 ==== <tt>!EndGame()</tt> ==== |
1039 ==== <tt>!EndGame()</tt> ==== |
1040 Makes the game end. |
1040 Makes the game end. |
1041 |
1041 |