equal
deleted
inserted
replaced
1032 |
1032 |
1033 ==== <tt>!SetTurnTimeLeft(newTurnTimeLeft)</tt> (0.9.25) ==== |
1033 ==== <tt>!SetTurnTimeLeft(newTurnTimeLeft)</tt> (0.9.25) ==== |
1034 Set the remaining turn time in milliseconds. The current remaining turn time can be read from the variable `TurnTimeLeft`. |
1034 Set the remaining turn time in milliseconds. The current remaining turn time can be read from the variable `TurnTimeLeft`. |
1035 |
1035 |
1036 ==== <tt>!SetReadyTimeLeft(newReadyTimeLeft)</tt> (0.9.25) ==== |
1036 ==== <tt>!SetReadyTimeLeft(newReadyTimeLeft)</tt> (0.9.25) ==== |
1037 Set the remaining ready time in milliseconds. The current remaining turn time can be read from the variable `ReadyTimeLeft`. |
1037 Set the remaining ready time in milliseconds. This function should only be called in onNewTurn. The current remaining ready time can be read from the variable `ReadyTimeLeft`. |
1038 |
1038 |
1039 ==== <tt>!EndGame()</tt> ==== |
1039 ==== <tt>!EndGame()</tt> ==== |
1040 Makes the game end. |
1040 Makes the game end. |
1041 |
1041 |
1042 === Environment === |
1042 === Environment === |