States.wiki
changeset 2093 6edb9964990d
parent 1233 5776338a1613
equal deleted inserted replaced
2092:132b6ed4e724 2093:6edb9964990d
    10 || `gstHHJumping` || Used to indicate when a hedgehog is doing the long jump ||
    10 || `gstHHJumping` || Used to indicate when a hedgehog is doing the long jump ||
    11 || `gstHHHJump` || Used to indicate when a hedgehog is doing the high jump ||
    11 || `gstHHHJump` || Used to indicate when a hedgehog is doing the high jump ||
    12 || `gstHHThinking` || Thought bubble animation plays for hedgehog (used for AI players) ||
    12 || `gstHHThinking` || Thought bubble animation plays for hedgehog (used for AI players) ||
    13 || `gstHHDeath` || Hedgehog is dying ||
    13 || `gstHHDeath` || Hedgehog is dying ||
    14 || `gstHHGone` || Set if hedgehog is going to teleport away from the battlefield because the player left the game (in network play) ||
    14 || `gstHHGone` || Set if hedgehog is going to teleport away from the battlefield because the player left the game (in network play) ||
    15 || `gstWinner` || This is good for indicating hedgehogs they did well. Represented by a stupid grin. ||
    15 || `gstWinner` || This is good for indicating hedgehogs they did well, like winning the game. Represented by a stupid grin. This state is normally reset by many actions, but when the game is ending, it is preserved. ||
    16 || `gstLoser` || This is good for indicating hedgehogs screwed up ||
    16 || `gstLoser` || This is good for indicating hedgehogs screwed up. Represented by a scared face. ||
    17 || `gstMoving` || Gear is moving / in mid-air ||
    17 || `gstMoving` || Gear is moving / in mid-air ||
    18 || `gstAttacked` || Set for hedgehogs after they have finished their attack (including all shots). Not used in infinite attack mode ||
    18 || `gstAttacked` || Set for hedgehogs after they have finished their attack (including all shots). Not used in infinite attack mode ||
    19 || `gstAttacking` || Used to indicate when a hedgehog is currently attacking (player holds down attack key). Also used for triggered mines ||
    19 || `gstAttacking` || Used to indicate when a hedgehog is currently attacking (player holds down attack key). Also used for triggered mines ||
    20 || `gstCollision` || Used to indicate the gear has just collided with something. Used internally for many checks and stuff ||
    20 || `gstCollision` || Used to indicate the gear has just collided with something. Used internally for many checks and stuff ||
    21 || `gstDrowning` || Gear is drowning ||
    21 || `gstDrowning` || Gear is drowning ||