10 || `gstHHJumping` || Used to indicate when a hedgehog is doing the long jump || |
10 || `gstHHJumping` || Used to indicate when a hedgehog is doing the long jump || |
11 || `gstHHHJump` || Used to indicate when a hedgehog is doing the high jump || |
11 || `gstHHHJump` || Used to indicate when a hedgehog is doing the high jump || |
12 || `gstHHThinking` || Thought bubble animation plays for hedgehog (used for AI players) || |
12 || `gstHHThinking` || Thought bubble animation plays for hedgehog (used for AI players) || |
13 || `gstHHDeath` || Hedgehog is dying || |
13 || `gstHHDeath` || Hedgehog is dying || |
14 || `gstHHGone` || Set if hedgehog is going to teleport away from the battlefield because the player left the game (in network play) || |
14 || `gstHHGone` || Set if hedgehog is going to teleport away from the battlefield because the player left the game (in network play) || |
15 || `gstWinner` || This is good for indicating hedgehogs they did well. Represented by a stupid grin. || |
15 || `gstWinner` || This is good for indicating hedgehogs they did well, like winning the game. Represented by a stupid grin. This state is normally reset by many actions, but when the game is ending, it is preserved. || |
16 || `gstLoser` || This is good for indicating hedgehogs screwed up || |
16 || `gstLoser` || This is good for indicating hedgehogs screwed up. Represented by a scared face. || |
17 || `gstMoving` || Gear is moving / in mid-air || |
17 || `gstMoving` || Gear is moving / in mid-air || |
18 || `gstAttacked` || Set for hedgehogs after they have finished their attack (including all shots). Not used in infinite attack mode || |
18 || `gstAttacked` || Set for hedgehogs after they have finished their attack (including all shots). Not used in infinite attack mode || |
19 || `gstAttacking` || Used to indicate when a hedgehog is currently attacking (player holds down attack key). Also used for triggered mines || |
19 || `gstAttacking` || Used to indicate when a hedgehog is currently attacking (player holds down attack key). Also used for triggered mines || |
20 || `gstCollision` || Used to indicate the gear has just collided with something. Used internally for many checks and stuff || |
20 || `gstCollision` || Used to indicate the gear has just collided with something. Used internally for many checks and stuff || |
21 || `gstDrowning` || Gear is drowning || |
21 || `gstDrowning` || Gear is drowning || |