equal
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inserted
replaced
77 || `GameTime` || Number of total game ticks || |
77 || `GameTime` || Number of total game ticks || |
78 || `TotalRounds` || Number of rounds that have passed || |
78 || `TotalRounds` || Number of rounds that have passed || |
79 || `CurrentHedgehog` || The hedgehog gear that is currently in play || |
79 || `CurrentHedgehog` || The hedgehog gear that is currently in play || |
80 |
80 |
81 === !GameFlags === |
81 === !GameFlags === |
82 The !GameFlags are used to store simple boolean settings of the game. All game flags are stored together in a bitmask. You don’t have to worry about this too much, the functions in [LuaAPI#GameFlags] do all the bitmask handling for you. |
82 The !GameFlags are used to store simple boolean settings of the game. |
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83 You can read/modify them using the [LuaAPI#GameFlags_functions GameFlags-Functions]. |
83 |
84 |
84 || *Identifier* || *Description (active state)* || |
85 || *Identifier* || *Description (active state)* || |
85 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. || |
86 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. || |
86 || `gfMultiWeapon` || TODO (Used in training missions.) || |
87 || `gfMultiWeapon` || TODO (Used in training missions.) || |
87 || `gfForts` || Fort Mode || |
88 || `gfForts` || Fort Mode || |