LuaAPI.wiki
changeset 557 7a25067aa32c
parent 556 e57188e7bc3b
child 558 e9a42aa9e4c2
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    77 || `GameTime` || Number of total game ticks ||
    77 || `GameTime` || Number of total game ticks ||
    78 || `TotalRounds` || Number of rounds that have passed ||
    78 || `TotalRounds` || Number of rounds that have passed ||
    79 || `CurrentHedgehog` || The hedgehog gear that is currently in play ||
    79 || `CurrentHedgehog` || The hedgehog gear that is currently in play ||
    80 
    80 
    81 === !GameFlags ===
    81 === !GameFlags ===
    82 The !GameFlags are used to store simple boolean settings of the game. All game flags are stored together in a bitmask. You don’t have to worry about this too much, the functions in [LuaAPI#GameFlags] do all the bitmask handling for you.
    82 The !GameFlags are used to store simple boolean settings of the game.
       
    83 You can read/modify them using the [LuaAPI#GameFlags_functions GameFlags-Functions].
    83 
    84 
    84 || *Identifier* || *Description (active state)* ||
    85 || *Identifier* || *Description (active state)* ||
    85 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. ||
    86 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. ||
    86 || `gfMultiWeapon` || TODO (Used in training missions.) ||
    87 || `gfMultiWeapon` || TODO (Used in training missions.) ||
    87 || `gfForts` || Fort Mode ||
    88 || `gfForts` || Fort Mode ||