380 If `explode` is `true`, the crate will explode when collected. |
380 If `explode` is `true`, the crate will explode when collected. |
381 If `poison` is `true`, the collector will be poisoned. |
381 If `poison` is `true`, the collector will be poisoned. |
382 |
382 |
383 === <tt>!AddHog(hogname, botlevel, health, hat)</tt> === |
383 === <tt>!AddHog(hogname, botlevel, health, hat)</tt> === |
384 Adds a new hedgehog for current team (last created one with the `AddTeam` function), with bot level and specified health, also hat. |
384 Adds a new hedgehog for current team (last created one with the `AddTeam` function), with bot level and specified health, also hat. |
385 `botlevel` ranges from `0` to `5`, where `0` denotes a human player and `1` to `5` denote the skill level of a bot. |
385 `botlevel` ranges from `0` to `5`, where `0` denotes a human player and `1` to `5` denote the skill level of a bot, where `1` is strongest and `5` is the weakest. Note that this is the reverse order of how the bot level is displayed in the game. |
386 |
386 |
387 Notice: This works only for singleplayers training missions for now and will desync multiplayer games. |
387 *Warning*: This works only for singleplayers training missions for now and will desync multiplayer games. |
388 |
388 |
389 Example: |
389 Example: |
390 |
390 |
391 <code language="lua"> local player = AddHog("HH 1", 0, 100, "NoHat") -- botlevel 0 means human player |
391 <code language="lua"> local player = AddHog("HH 1", 0, 100, "NoHat") -- botlevel 0 means human player |
392 SetGearPosition(player, 1500, 1000)</code> |
392 SetGearPosition(player, 1500, 1000)</code> |