63 Note: The “General idea” gives the rough idea/style this taunt is supposed to have. This is just a guideline, you do not have to follow this. But following this makes it easier to re-use taunts in future versions and game styles. |
63 Note: The “General idea” gives the rough idea/style this taunt is supposed to have. This is just a guideline, you do not have to follow this. But following this makes it easier to re-use taunts in future versions and game styles. |
64 The “Used when …” column says when the taunt is actually used in the current Hedgewars version. Note the usage in styles is not mentioned here. |
64 The “Used when …” column says when the taunt is actually used in the current Hedgewars version. Note the usage in styles is not mentioned here. |
65 |
65 |
66 Note: `sndIllGetYou` and `sndIllGetYou` might be changed in future due to their confusing names. To be safe, keep the general idea of “threatening the enemy” in mind, then it should be safe. https://issues.hedgewars.org/show_bug.cgi?id=184 |
66 Note: `sndIllGetYou` and `sndIllGetYou` might be changed in future due to their confusing names. To be safe, keep the general idea of “threatening the enemy” in mind, then it should be safe. https://issues.hedgewars.org/show_bug.cgi?id=184 |
67 |
67 |
68 == List of *unused* taunt files == |
68 == List of *new* taunt files (version 0.9.25-dev) == |
69 There are a couple of taunt files found in the repository which *aren't used in the game*. Adding these files to your voice pack won't have any effect. But maybe, just maybe, there might be a slim possibility of a slight chance that these taunts might probably be supported in future Hedgewars versions, if you are lucky. Maybe. So you might want to consider these files. Or not. |
69 The following taunts will be supported in a future version of Hedgewars: |
70 |
70 |
71 || *File name* || *Supposedly used when …* || *Example* || |
71 || *File name* || *Supposedly used when …* || *Example* || |
72 || `Amazing.ogg` || … a great turn was done || “Amazing!” || |
72 || `sndAmazing` || `Amazing.ogg` || … a very great turn was done (better than `Brilliant` and `Excellent`) || “Amazing!” || |
73 || `Brilliant.ogg` || … a great turn was done || “Brilliant!” || |
73 || `sndBrilliant` || `Brilliant.ogg` || … a great turn was done (worse than `Amazing`, but better than `Excellent`) || “Brilliant!” || |
74 || `Bugger.ogg` || … hedgehog hurts itself only || “Bugger!” || |
74 || `sndBugger` || `Bugger.ogg` || … hedgehog hurts itself only || “Bugger!” || |
75 || `Bungee.ogg` || … hog does bungee-jumping (note: there is no bungee rope in Hedgewars) || “Geronimo!” || |
75 || `sndDrat` || `Drat.ogg` || … hedgehog hurts itself only || “Drat!” || |
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76 || `sndExcellent` || `Excellent.ogg` || … a good turn was done (worse than `Amazing` and `Excellent`) || “I bet that looks all too easy.” || |
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77 || `sndFire` || `Fire.ogg` || … hog attacks (some launched weapons) || “Attack!” || |
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78 || `sndGonnaGetYou` || `Gonnagetyou.ogg` || … vowing for revenge || “You just made my hit list!” || |
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79 || `sndGrenade` || `Grenade.ogg` || … a grenade is about to blow up near a hog || “Grenade!” || |
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80 || `sndOhDear` || `Ohdear.ogg` || … hog dies. || “Oh dear!” || |
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81 || `sndPerfect` || `Perfect.ogg` || … a perfect shot was made || “I bet that stings a bit.” || |
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82 || `sndRunAway` || `Runaway.ogg` || … something is going to blow up near the active hog || “Run away!” || |
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83 || `sndSoLong` || `Solong.ogg` || … hog dies || “Tell my mum I love her!” || |
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84 || `sndThisOneIsMine` || `Thisoneismine.ogg` || … crate drops close to hog || “This one is mine!” || |
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85 || `sndWhatThe` || `Whatthe.ogg` || … something is about to blow up near a hog || “What the …?” || |
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86 || `sndWatchThis` || `Watchthis.ogg` || … hog attacks (some thrown weapons) || “Watch this!” || |
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87 |
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88 New voicepacks should include these sounds, but they are optional. All of these taunts have fallback options (Hedgewars uses one of the sounds from the first table instead). |
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89 |
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90 == List of *unused* taunt files == |
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91 There are a couple of taunt files found in the repository which *aren't used in the game yet. Adding these files to your voice pack won't have any effect at the moment. But they might be supported in a future version. |
|
92 |
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93 || *File name* || *Supposedly used when …* || *Example* || |
76 || `Cutitout.ogg` || … hog was repeatedly attacked || “Oy! Cut it out!” || |
94 || `Cutitout.ogg` || … hog was repeatedly attacked || “Oy! Cut it out!” || |
77 || `Drat.ogg` || … hedgehog hurts itself only || “Drat!” || |
|
78 || `Excellent.ogg` || … a great turn was done || “I bet that looks all too easy.” || |
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79 || `FlawlessPossibility.ogg` || … team sees a chance for a flawless victory || _Unknown_ || |
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80 || `Fire.ogg` || … hog attack || “Attack!” || |
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81 || `Gonnagetyou.ogg` || … vowing for revenge || “You just made my hit list!” || |
|
82 || `Grenade.ogg` || … a grenade is about to blow up near a hog || “Grenade!” || |
|
83 || `Hmm.ogg` || … hedgehog is thinking || “Hmm …” || |
95 || `Hmm.ogg` || … hedgehog is thinking || “Hmm …” || |
84 || `Leavemealone.ogg` || … hedgehog was attacked repeatedly || ''Dude! Leave me alone!'' || |
96 || `Leavemealone.ogg` || … hedgehog was attacked repeatedly || ''Dude! Leave me alone!'' || |
85 || `Ohdear.ogg` || … hog dies. || “Oh dear!” || |
97 || `Ouch.ogg` || … hog makes a loud scream of pain (possibly high damage). || “Ouch!” || |
86 || `Ouch.ogg` || … loud scream of pain. || “Ouch!” || |
|
87 || `Perfect.ogg` || … a perfect shot was made || “I bet that stings a bit.” || |
98 || `Perfect.ogg` || … a perfect shot was made || “I bet that stings a bit.” || |
88 || `Revenge.ogg` || … hog attacked an enemy who attacked him/her before || “I got you back! Na-na-na-na-na-na!” || |
99 || `Revenge.ogg` || … hog attacked an enemy who attacked him/her before || “I got you back! Na-na-na-na-na-na!” || |
89 || `Runaway.ogg` || … something is going to blow up near the active hog || “Run away!” || |
100 || `Bungee.ogg` || … hog does bungee-jumping. Unlikely this will be added || “Geronimo!” || |
90 || `Solong.ogg` || … hog dies || “Tell my mum I love her!” || |
101 || `FlawlessPossibility.ogg` || … team sees a chance for a flawless victory. Unlikely this will be added || _Unknown_ ||| |
91 || `Thisoneismine.ogg` || … crate drops close to hog || “This one is mine!” || |
102 || `VictoryPossibility.ogg` || … team sees a chance for a victory. Unlikely this will be added || “We stand victorious.” || |
92 || `VictoryPossibility.ogg` || … team sees a chance for a victory || “We stand victorious.” || |
103 || `Whoopsee.ogg` || … no idea what this is good for. Maybe when hog screws up or falls down? || “Woah!” || |
93 || `Whatthe.ogg` || … something is about to blow up near a hog || “What the …?” || |
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94 || `Watchthis.ogg` || … hog attacks || “Watch this!” || |
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95 || `Whoopsee.ogg` || _Unknown_ || “Woah!” || |
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96 |
104 |
97 == See also == |
105 == See also == |
98 For a list of all sound effects which are not taunts, see [Sounds]. |
106 For a list of all sound effects which are not taunts, see [Sounds]. |