Taunts.wiki
changeset 1600 9127f1438d6b
parent 1599 6257397e59cb
child 1601 1ab4c3af57e3
equal deleted inserted replaced
1599:6257397e59cb 1600:9127f1438d6b
    63 Note: The “General idea” gives the rough idea/style this taunt is supposed to have. This is just a guideline, you do not have to follow this. But following this makes it easier to re-use taunts in future versions and game styles.
    63 Note: The “General idea” gives the rough idea/style this taunt is supposed to have. This is just a guideline, you do not have to follow this. But following this makes it easier to re-use taunts in future versions and game styles.
    64 The “Used when …” column says when the taunt is actually used in the current Hedgewars version. Note the usage in styles is not mentioned here.
    64 The “Used when …” column says when the taunt is actually used in the current Hedgewars version. Note the usage in styles is not mentioned here.
    65 
    65 
    66 Note: `sndIllGetYou` and `sndIllGetYou` might be changed in future due to their confusing names. To be safe, keep the general idea of “threatening the enemy” in mind, then it should be safe. https://issues.hedgewars.org/show_bug.cgi?id=184
    66 Note: `sndIllGetYou` and `sndIllGetYou` might be changed in future due to their confusing names. To be safe, keep the general idea of “threatening the enemy” in mind, then it should be safe. https://issues.hedgewars.org/show_bug.cgi?id=184
    67 
    67 
    68 == List of *unused* taunt files ==
    68 == List of *new* taunt files (version 0.9.25-dev) ==
    69 There are a couple of taunt files found in the repository which *aren't used in the game*. Adding these files to your voice pack won't have any effect. But maybe, just maybe, there might be a slim possibility of a slight chance that these taunts might probably be supported in future Hedgewars versions, if you are lucky. Maybe. So you might want to consider these files. Or not.
    69 The following taunts will be supported in a future version of Hedgewars:
    70 
    70 
    71 || *File name* || *Supposedly used when …* || *Example* ||
    71 || *File name* || *Supposedly used when …* || *Example* ||
    72 || `Amazing.ogg` || … a great turn was done || “Amazing!” ||
    72 || `sndAmazing` || `Amazing.ogg` || … a very great turn was done (better than `Brilliant` and `Excellent`) || “Amazing!” ||
    73 || `Brilliant.ogg` || … a great turn was done || “Brilliant!” ||
    73 || `sndBrilliant` || `Brilliant.ogg` || … a great turn was done (worse than `Amazing`, but better than `Excellent`) || “Brilliant!” ||
    74 || `Bugger.ogg` || … hedgehog hurts itself only || “Bugger!” ||
    74 || `sndBugger` || `Bugger.ogg` || … hedgehog hurts itself only || “Bugger!” ||
    75 || `Bungee.ogg` || … hog does bungee-jumping (note: there is no bungee rope in Hedgewars) || “Geronimo!” ||
    75 || `sndDrat` || `Drat.ogg` || … hedgehog hurts itself only || “Drat!” ||
       
    76 || `sndExcellent` || `Excellent.ogg` || … a good turn was done (worse than `Amazing` and `Excellent`) || “I bet that looks all too easy.” ||
       
    77 || `sndFire` || `Fire.ogg` || … hog attacks (some launched weapons) || “Attack!” ||
       
    78 || `sndGonnaGetYou` || `Gonnagetyou.ogg` || … vowing for revenge || “You just made my hit list!” ||
       
    79 || `sndGrenade` || `Grenade.ogg` || … a grenade is about to blow up near a hog || “Grenade!” ||
       
    80 || `sndOhDear` || `Ohdear.ogg` || … hog dies. || “Oh dear!” ||
       
    81 || `sndPerfect` || `Perfect.ogg` || … a perfect shot was made || “I bet that stings a bit.” ||
       
    82 || `sndRunAway` || `Runaway.ogg` || … something is going to blow up near the active hog || “Run away!” ||
       
    83 || `sndSoLong` || `Solong.ogg` || … hog dies || “Tell my mum I love her!” ||
       
    84 || `sndThisOneIsMine` || `Thisoneismine.ogg` || … crate drops close to hog || “This one is mine!” ||
       
    85 || `sndWhatThe` || `Whatthe.ogg` ||  … something is about to blow up near a hog || “What the …?” ||
       
    86 || `sndWatchThis` || `Watchthis.ogg` || … hog attacks (some thrown weapons) || “Watch this!” ||
       
    87 
       
    88 New voicepacks should include these sounds, but they are optional. All of these taunts have fallback options (Hedgewars uses one of the sounds from the first table instead).
       
    89 
       
    90 == List of *unused* taunt files ==
       
    91 There are a couple of taunt files found in the repository which *aren't used in the game yet. Adding these files to your voice pack won't have any effect at the moment. But they might be supported in a future version.
       
    92 
       
    93 || *File name* || *Supposedly used when …* || *Example* ||
    76 || `Cutitout.ogg` || … hog was repeatedly attacked || “Oy! Cut it out!” ||
    94 || `Cutitout.ogg` || … hog was repeatedly attacked || “Oy! Cut it out!” ||
    77 || `Drat.ogg` || … hedgehog hurts itself only || “Drat!” ||
       
    78 || `Excellent.ogg` || … a great turn was done || “I bet that looks all too easy.” ||
       
    79 || `FlawlessPossibility.ogg` || … team sees a chance for a flawless victory || _Unknown_ ||
       
    80 || `Fire.ogg` || … hog attack || “Attack!” ||
       
    81 || `Gonnagetyou.ogg` || … vowing for revenge || “You just made my hit list!” ||
       
    82 || `Grenade.ogg` || … a grenade is about to blow up near a hog || “Grenade!” ||
       
    83 || `Hmm.ogg` || … hedgehog is thinking || “Hmm …” ||
    95 || `Hmm.ogg` || … hedgehog is thinking || “Hmm …” ||
    84 || `Leavemealone.ogg` || … hedgehog was attacked repeatedly || ''Dude! Leave me alone!'' ||
    96 || `Leavemealone.ogg` || … hedgehog was attacked repeatedly || ''Dude! Leave me alone!'' ||
    85 || `Ohdear.ogg` || … hog dies. || “Oh dear!” ||
    97 || `Ouch.ogg` || … hog makes a loud scream of pain (possibly high damage). || “Ouch!” ||
    86 || `Ouch.ogg` || … loud scream of pain. || “Ouch!” ||
       
    87 || `Perfect.ogg` || … a perfect shot was made || “I bet that stings a bit.” ||
    98 || `Perfect.ogg` || … a perfect shot was made || “I bet that stings a bit.” ||
    88 || `Revenge.ogg` || … hog attacked an enemy who attacked him/her before || “I got you back! Na-na-na-na-na-na!” ||
    99 || `Revenge.ogg` || … hog attacked an enemy who attacked him/her before || “I got you back! Na-na-na-na-na-na!” ||
    89 || `Runaway.ogg` || … something is going to blow up near the active hog || “Run away!” ||
   100 || `Bungee.ogg` || … hog does bungee-jumping. Unlikely this will be added || “Geronimo!” ||
    90 || `Solong.ogg` || … hog dies || “Tell my mum I love her!” ||
   101 || `FlawlessPossibility.ogg` || … team sees a chance for a flawless victory. Unlikely this will be added || _Unknown_ |||
    91 || `Thisoneismine.ogg` || … crate drops close to hog || “This one is mine!” ||
   102 || `VictoryPossibility.ogg` || … team sees a chance for a victory. Unlikely this will be added || “We stand victorious.” ||
    92 || `VictoryPossibility.ogg` || … team sees a chance for a victory || “We stand victorious.” ||
   103 || `Whoopsee.ogg` || … no idea what this is good for. Maybe when hog screws up or falls down? || “Woah!” ||
    93 || `Whatthe.ogg` ||  … something is about to blow up near a hog || “What the …?” ||
       
    94 || `Watchthis.ogg` || … hog attacks || “Watch this!” ||
       
    95 || `Whoopsee.ogg` || _Unknown_ || “Woah!” ||
       
    96 
   104 
    97 == See also ==
   105 == See also ==
    98 For a list of all sound effects which are not taunts, see [Sounds].
   106 For a list of all sound effects which are not taunts, see [Sounds].