Taunts: Update new taunts in -dev
authorWuzzy
Sat, 27 Oct 2018 21:50:43 +0100
changeset 1600 9127f1438d6b
parent 1599 6257397e59cb
child 1601 1ab4c3af57e3
Taunts: Update new taunts in -dev
Taunts.wiki
--- a/Taunts.wiki	Sat Oct 27 21:08:42 2018 +0100
+++ b/Taunts.wiki	Sat Oct 27 21:50:43 2018 +0100
@@ -65,34 +65,42 @@
 
 Note: `sndIllGetYou` and `sndIllGetYou` might be changed in future due to their confusing names. To be safe, keep the general idea of “threatening the enemy” in mind, then it should be safe. https://issues.hedgewars.org/show_bug.cgi?id=184
 
-== List of *unused* taunt files ==
-There are a couple of taunt files found in the repository which *aren't used in the game*. Adding these files to your voice pack won't have any effect. But maybe, just maybe, there might be a slim possibility of a slight chance that these taunts might probably be supported in future Hedgewars versions, if you are lucky. Maybe. So you might want to consider these files. Or not.
+== List of *new* taunt files (version 0.9.25-dev) ==
+The following taunts will be supported in a future version of Hedgewars:
 
 || *File name* || *Supposedly used when …* || *Example* ||
-|| `Amazing.ogg` || … a great turn was done || “Amazing!” ||
-|| `Brilliant.ogg` || … a great turn was done || “Brilliant!” ||
-|| `Bugger.ogg` || … hedgehog hurts itself only || “Bugger!” ||
-|| `Bungee.ogg` || … hog does bungee-jumping (note: there is no bungee rope in Hedgewars) || “Geronimo!” ||
+|| `sndAmazing` || `Amazing.ogg` || … a very great turn was done (better than `Brilliant` and `Excellent`) || “Amazing!” ||
+|| `sndBrilliant` || `Brilliant.ogg` || … a great turn was done (worse than `Amazing`, but better than `Excellent`) || “Brilliant!” ||
+|| `sndBugger` || `Bugger.ogg` || … hedgehog hurts itself only || “Bugger!” ||
+|| `sndDrat` || `Drat.ogg` || … hedgehog hurts itself only || “Drat!” ||
+|| `sndExcellent` || `Excellent.ogg` || … a good turn was done (worse than `Amazing` and `Excellent`) || “I bet that looks all too easy.” ||
+|| `sndFire` || `Fire.ogg` || … hog attacks (some launched weapons) || “Attack!” ||
+|| `sndGonnaGetYou` || `Gonnagetyou.ogg` || … vowing for revenge || “You just made my hit list!” ||
+|| `sndGrenade` || `Grenade.ogg` || … a grenade is about to blow up near a hog || “Grenade!” ||
+|| `sndOhDear` || `Ohdear.ogg` || … hog dies. || “Oh dear!” ||
+|| `sndPerfect` || `Perfect.ogg` || … a perfect shot was made || “I bet that stings a bit.” ||
+|| `sndRunAway` || `Runaway.ogg` || … something is going to blow up near the active hog || “Run away!” ||
+|| `sndSoLong` || `Solong.ogg` || … hog dies || “Tell my mum I love her!” ||
+|| `sndThisOneIsMine` || `Thisoneismine.ogg` || … crate drops close to hog || “This one is mine!” ||
+|| `sndWhatThe` || `Whatthe.ogg` ||  … something is about to blow up near a hog || “What the …?” ||
+|| `sndWatchThis` || `Watchthis.ogg` || … hog attacks (some thrown weapons) || “Watch this!” ||
+
+New voicepacks should include these sounds, but they are optional. All of these taunts have fallback options (Hedgewars uses one of the sounds from the first table instead).
+
+== List of *unused* taunt files ==
+There are a couple of taunt files found in the repository which *aren't used in the game yet. Adding these files to your voice pack won't have any effect at the moment. But they might be supported in a future version.
+
+|| *File name* || *Supposedly used when …* || *Example* ||
 || `Cutitout.ogg` || … hog was repeatedly attacked || “Oy! Cut it out!” ||
-|| `Drat.ogg` || … hedgehog hurts itself only || “Drat!” ||
-|| `Excellent.ogg` || … a great turn was done || “I bet that looks all too easy.” ||
-|| `FlawlessPossibility.ogg` || … team sees a chance for a flawless victory || _Unknown_ ||
-|| `Fire.ogg` || … hog attack || “Attack!” ||
-|| `Gonnagetyou.ogg` || … vowing for revenge || “You just made my hit list!” ||
-|| `Grenade.ogg` || … a grenade is about to blow up near a hog || “Grenade!” ||
 || `Hmm.ogg` || … hedgehog is thinking || “Hmm …” ||
 || `Leavemealone.ogg` || … hedgehog was attacked repeatedly || ''Dude! Leave me alone!'' ||
-|| `Ohdear.ogg` || … hog dies. || “Oh dear!” ||
-|| `Ouch.ogg` || … loud scream of pain. || “Ouch!” ||
+|| `Ouch.ogg` || … hog makes a loud scream of pain (possibly high damage). || “Ouch!” ||
 || `Perfect.ogg` || … a perfect shot was made || “I bet that stings a bit.” ||
 || `Revenge.ogg` || … hog attacked an enemy who attacked him/her before || “I got you back! Na-na-na-na-na-na!” ||
-|| `Runaway.ogg` || … something is going to blow up near the active hog || “Run away!” ||
-|| `Solong.ogg` || … hog dies || “Tell my mum I love her!” ||
-|| `Thisoneismine.ogg` || … crate drops close to hog || “This one is mine!” ||
-|| `VictoryPossibility.ogg` || … team sees a chance for a victory || “We stand victorious.” ||
-|| `Whatthe.ogg` ||  … something is about to blow up near a hog || “What the …?” ||
-|| `Watchthis.ogg` || … hog attacks || “Watch this!” ||
-|| `Whoopsee.ogg` || _Unknown_ || “Woah!” ||
+|| `Bungee.ogg` || … hog does bungee-jumping. Unlikely this will be added || “Geronimo!” ||
+|| `FlawlessPossibility.ogg` || … team sees a chance for a flawless victory. Unlikely this will be added || _Unknown_ |||
+|| `VictoryPossibility.ogg` || … team sees a chance for a victory. Unlikely this will be added || “We stand victorious.” ||
+|| `Whoopsee.ogg` || … no idea what this is good for. Maybe when hog screws up or falls down? || “Woah!” ||
 
 == See also ==
 For a list of all sound effects which are not taunts, see [Sounds].
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