1 For a current list of sounds look at hedgewars/uConsts.pas |
1 For a current list of sounds look at hedgewars/uConsts.pas |
2 |
2 {{{ |
3 TSound = (sndNone, |
3 TSound = (sndNone, |
4 sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, |
4 sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, |
5 sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, |
5 sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, |
6 sndMineTick, sndPickhammer, sndGun, sndBee, sndJump1, sndJump2, |
6 sndMineTick, sndPickhammer, sndGun, sndBee, sndJump1, sndJump2, |
7 sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming, |
7 sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming, |
19 sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4, |
19 sndHellishImpact1, sndHellishImpact2, sndHellishImpact3, sndHellishImpact4, |
20 sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket, |
20 sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket, |
21 sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater, |
21 sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater, |
22 sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8, |
22 sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8, |
23 sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack); |
23 sndSkip, sndSineGun, sndOoff1, sndOoff2, sndOoff3, sndWhack); |
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24 }}} |