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66 A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. It can be drawn in 2 different styles. With `dX`, `dY` and `FrameTicks`, you can set the circle to pulsate in opacity. |
66 A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. It can be drawn in 2 different styles. With `dX`, `dY` and `FrameTicks`, you can set the circle to pulsate in opacity. |
67 |
67 |
68 |
68 |
69 * `dX`: Minimum opacity (0-255) |
69 * `dX`: Minimum opacity (0-255) |
70 * `dY`: Maximum opacity (0-255) |
70 * `dY`: Maximum opacity (0-255) |
71 * `Angle`: Circle style. 1 = Radial gradient (`sprVampiric` sprite). Everything else = Simple line |
71 * `Angle`: Circle style. 1 = Radial gradient (`sprVampiric` sprite). 0 = Simple circular line |
72 * `FrameTicks`: Period length of opacity change. Set to `0` to disable. |
72 * `FrameTicks`: Period length of opacity change. Set to `0` to disable. |
73 * `State`: Radius |
73 * `State`: Radius |
74 * `Timer`: Line thickness (only if `Angle` does not equal `1`) |
74 * `Timer`: Line thickness (only if `Angle` does not equal `1`) |
75 |
75 |
76 == `vgtAmmo` == |
76 == `vgtAmmo` == |