ThemeFiles.wiki
changeset 950 e4f3730f6740
parent 949 76e0115fd3b6
child 951 fa8f2661efe9
equal deleted inserted replaced
949:76e0115fd3b6 950:e4f3730f6740
   145 === `Clouds.png` ===
   145 === `Clouds.png` ===
   146 A sprite sheet of one or more cloud images for the clouds before Sudden Death. Each in size of 256×128. The cloud images have to be stacked vertically, so if you have 5 clouds, you have to use an image of size 256×640.
   146 A sprite sheet of one or more cloud images for the clouds before Sudden Death. Each in size of 256×128. The cloud images have to be stacked vertically, so if you have 5 clouds, you have to use an image of size 256×640.
   147 
   147 
   148 If missing, `Data/Graphics/Clouds.png` is used.
   148 If missing, `Data/Graphics/Clouds.png` is used.
   149 
   149 
   150 === `CloudsL.png` (0.9.23) ===
       
   151 Optional horizonally mirrored version of `Clouds.png`. If present, this image instead of `Clouds.png` is used when the wind blows the clouds to the left.
       
   152 
       
   153 === `SDClouds.png` ===
   150 === `SDClouds.png` ===
   154 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used.
   151 Sudden Death version of `Clouds.png`. If missing, `Data/Graphics/SuddenDeath/SDClouds.png` is used.
   155 
   152 
   156 === `SDCloudsL.png` (0.9.23) ===
   153 === `SDCloudsL.png` (0.9.23) ===
   157 Optional horizonally mirrored version of `SDClouds.png`. If present, this image instead of `SDClouds.png` is used when the wind blows the clouds to the left.
   154 Optional horizonally mirrored version of `SDClouds.png`. If present, this image instead of `SDClouds.png` is used when the wind blows the clouds to the left.
   161 The game will cycle through each frame in order (for each individual flake).
   158 The game will cycle through each frame in order (for each individual flake).
   162 As alternative to having one kind of animated flake, you can use frames to have static, but visually different kinds of flakes
   159 As alternative to having one kind of animated flake, you can use frames to have static, but visually different kinds of flakes
   163 Flakes can be configured in `theme.cfg`.
   160 Flakes can be configured in `theme.cfg`.
   164 If this file is missing, no flakes are shown before Sudden Death.
   161 If this file is missing, no flakes are shown before Sudden Death.
   165 
   162 
   166 === `FlakeL.png` (0.9.23) ===
       
   167 Optional horizonally mirrored version of `Flake.png`. If present, this image instead of `Flake.png` is used when the wind blows the flakes to the left while in Sudden Death.
       
   168 
       
   169 === `SDFlake.png` ===
   163 === `SDFlake.png` ===
   170 Sudden Death version of `Flake.png`. If missing, `Data/Graphics/SuddenDeath/SDFlake.png` is used. This image contains skulls and bones.
   164 Sudden Death version of `Flake.png`. If missing, `Data/Graphics/SuddenDeath/SDFlake.png` is used. This image contains skulls and bones.
   171 
   165 
   172 === `SDFlakeL.png` (0.9.23) ===
   166 === `CloudsL.png`, `SDCloudsL.png`, `FlakeL.png`, `SDFlakeL.png` (0.9.23) ===
   173 Optional horizonally mirrored version of `SDFlake.png`. If present, this image instead of `SDFlake.png` is used when the wind blows the flakes to the left while in Sudden Death.
   167 Optional horizonally mirrored version of `Clouds.png`, `SDClouds.png`, `Flake.png` and `SDFlakeL.png`, respectively. If present, these images instead of the unmirrored ones are used when the wind blows the flakes or clouds to the left.
   174 
   168 
   175 == Water ==
   169 == Water ==
   176 All water images are optional and all have defaults (in `Data/Graphics`). Water images come in 2 groups of 3 images each, for the time before Sudden Death and for Sudden Death. It is recommended that you edit all images in a group at once, so the colors match neatly. You probably don’t want to have blue water driplets if you have made the water blood-red.
   170 All water images are optional and all have defaults (in `Data/Graphics`). Water images come in 2 groups of 3 images each, for the time before Sudden Death and for Sudden Death. It is recommended that you edit all images in a group at once, so the colors match neatly. You probably don’t want to have blue water driplets if you have made the water blood-red.
   177 
   171 
   178 === `BlueWater.png` ===
   172 === `BlueWater.png` ===