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59 Image defining the collision areas of the map. |
59 Image defining the collision areas of the map. |
60 |
60 |
61 * Pixels with _alpha value_ = 0 will not be subject to collision |
61 * Pixels with _alpha value_ = 0 will not be subject to collision |
62 * White pixels will be terrain |
62 * White pixels will be terrain |
63 * Red pixels will be indestructible terrain (regardless of game mode settings) |
63 * Red pixels will be indestructible terrain (regardless of game mode settings) |
64 * Black pixels will be terrain with background texture applied |
64 * Black pixels will be terrain with background texture applied (Note: Adding any black pixels removes erasure protection from areas where the map.png is solid but the mask.png is transparent) |
65 * Blue pixels will be ice |
65 * Blue pixels will be ice |
66 |
66 |
67 *Examples:* |
67 *Examples:* |
68 * [http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Maps/Blizzard/mask.png Mask] of [http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Maps/Blizzard/map.png Blizzard Map] |
68 * [http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Maps/Blizzard/mask.png Mask] of [http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Maps/Blizzard/map.png Blizzard Map] |
69 (Transparent areas may not be recognizeable as such in your browser/image preview program, so open e.g. in [http://www.gimp.org/ Gimp]) |
69 (Transparent areas may not be recognizeable as such in your browser/image preview program, so open e.g. in [http://www.gimp.org/ Gimp]) |