changeset 21 | e8bcd7c1ba3c |
parent 17 | 2893bd461cc7 |
child 22 | af151755fd72 |
20:0cd14659de00 | 21:e8bcd7c1ba3c |
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4 |
4 |
5 <blockquote><tt>LAND_WIDTH</tt>, <tt>LAND_HEIGHT</tt> |
5 <blockquote><tt>LAND_WIDTH</tt>, <tt>LAND_HEIGHT</tt> |
6 </blockquote> |
6 </blockquote> |
7 Game flags: |
7 Game flags: |
8 |
8 |
9 <blockquote><tt>gfForts, gfMultiWeapon, gfSolidLand, gfDivideTeams, gfLowGravity, gfLaserSight, gfInvulnerable, gfMines, gfVampiric, gfKarma, gfArtillery, gfOneClanMode, gfRandomOrder, gfKing, gfPlaceHog, gfSharedAmmo, gfDisableGirders, gfExplosives, gfDisableLandObjects, gfAISurvival</tt> |
9 <blockquote><tt>gfForts, gfMultiWeapon, gfSolidLand, gfDivideTeams, gfLowGravity, gfLaserSight, gfInvulnerable, gfMines, gfVampiric, gfKarma, gfArtillery, gfOneClanMode, gfRandomOrder, gfKing, gfPlaceHog, gfSharedAmmo, gfDisableGirders, gfExplosives, gfDisableLandObjects, gfAISurvival, gfInfAttack, gfResetWeps, gfPerHogAmmo, gfDisableWind</tt></blockquote> |
10 </blockquote> |
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11 More constants at [GearTypes Gear Types] , [AmmoTypes Ammo Types], [Sounds], [States] |
10 More constants at [GearTypes Gear Types] , [AmmoTypes Ammo Types], [Sounds], [States] |
12 |
11 |
13 Additional global changing variables accessible: |
12 Additional global changing variables accessible: |
14 |
13 |
15 * <tt>!TurnTimeLeft</tt> - number of game ticks left until the current turn ends |
14 * <tt>!TurnTimeLeft</tt> - number of game ticks left until the current turn ends |
23 </blockquote> |
22 </blockquote> |
24 * <tt>Seed = 0</tt> - sets the seed of the random number generator |
23 * <tt>Seed = 0</tt> - sets the seed of the random number generator |
25 * <tt>!GameFlags = gfSolidLand + gfArtillery + …</tt> - sets the gameflags, see above for the available flags |
24 * <tt>!GameFlags = gfSolidLand + gfArtillery + …</tt> - sets the gameflags, see above for the available flags |
26 * <tt>!TurnTime = 60000</tt> - set the turntime in ms |
25 * <tt>!TurnTime = 60000</tt> - set the turntime in ms |
27 * <tt>!CaseFreq = 0</tt> - frequency of crate drops |
26 * <tt>!CaseFreq = 0</tt> - frequency of crate drops |
28 * <tt>!LandAdds = 0</tt> - number of mines being placed |
27 * <tt>HealthCaseProb = 35</tt> - chance of receiving a health crate |
28 * <tt>HealthCaseAmount = 25</tt> - amount of health in a health crate |
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29 * <tt>!DamagePercent = 100</tt> - percent of damage to inforce |
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30 * <tt>!MinesNum = 0</tt> - number of mines being placed (before 0.9.14 LandAdds) |
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31 * <tt>!MinesTime = 3</tt> - time for a mine to explode from activated, -1 for random |
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32 * <tt>!MineDudPercent = 0</tt> - chance of mine being a dud |
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29 * <tt>Explosives = 0</tt> - number of explosives being placed |
33 * <tt>Explosives = 0</tt> - number of explosives being placed |
30 * <tt>Delay = 0</tt> - delay between each round |
34 * <tt>Delay = 0</tt> - delay between each round |
31 * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins |
35 * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins |
36 * <tt>WaterRise = 47</tt> - height of water rise at sudden death in pixels |
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37 * <tt>HealthDecrease = 5</tt> - amount of health decreased on sudden death |
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32 * <tt>Map = "Bamboo"</tt> - the map being played |
38 * <tt>Map = "Bamboo"</tt> - the map being played |
33 * <tt>Theme = "Bamboo"</tt> - the theme to be used |
39 * <tt>Theme = "Bamboo"</tt> - the theme to be used |
34 |
40 |
35 If you want to add teams or hogs manually you have to do it here. |
41 If you want to add teams or hogs manually you have to do it here. |
36 |
42 |