GearTypes: Add Karma for mines and health crate
authorWuzzy
Mon, 08 Apr 2019 02:59:25 +0100
changeset 1723 2435eaf0770c
parent 1722 64d86e73127d
child 1724 63af61779c9d
GearTypes: Add Karma for mines and health crate
GearTypes.wiki
--- a/GearTypes.wiki	Mon Apr 08 02:48:23 2019 +0100
+++ b/GearTypes.wiki	Mon Apr 08 02:59:25 2019 +0100
@@ -119,6 +119,7 @@
  * `Health`: Amount of health contained in a health crate. This value should not be negative
  * `Power`: Ammo count in an ammo or utility crate. 0: Use weapon scheme default. 100 or greater: infinite (default: 0)
  * `Boom`: Explosion size and damage (default: 25)
+ * `Karma`: (1.0.0) If `1`, health amount of a health crate can not be viewed in the game with the object information view, but it will be available in demos. If `2`, health amount can never be viewed.
 
 We recommend you to use `SpawnAmmoCrate` and the like to crate crate gears instead of `AddGear`.
 
@@ -288,6 +289,7 @@
  * `Angle`: Range in which it seeks and follows hedgehogs, in pixels. If a hedgehog is within this range, the air mine will start following. Set it to `0xFFFFFFFF` for an infinite seek range. Set to `0` to disable following. This also indirectly sets the escape distance which hog need to reach for the air mine to stop following. It is 6 times this value. Default: 175 (and an implied default escape distance of 1050)
  * `Power`: Speed in which it seeks and follows hedgehogs.
  * `Boom`: Explosion size and damage (since 0.9.23). Default: 25
+ * `Karma`: (1.0.0) If `1`, mine timer display is hidden when object information view is enabled
 
 ==== `gtBallGun` ====
 A ballgun. It throws 51 balls ([GearTypes#gtBall `gtBall`]) by default. This weapon is timer-based.
@@ -478,9 +480,10 @@
 
  * `Timer`: Detonation timer (after activation). The initial value depends on the game settings.
  * `Health`: If `0`, mine is a dud, otherwise it is not a dud or has not been triggered yet.
- * `Tag`: (0.9.23) If `1`, mine timer will be random.
+ * `Tag`: If `1`, mine timer will be random.
  * `Damage`: If mine has become a dud, this will contain the damage taken by the mine since it was a dud. It starts at 0 and the mine will explode when `Damage` is greater than 35.
  * `Boom`: Explosion size and damage. Default: 50
+ * `Karma`: (1.0.0) If `1`, mine timer display is hidden when object information view is enabled
 
 ==== `gtSeduction` ====
 A hedgehog trying to seduce others.
@@ -517,6 +520,7 @@
 
  * `Timer`: Detonation timer after it was activated (in milliseconds). Default: 500
  * `Boom`: Explosion size and damage. Default: 30
+ * `Karma`: (1.0.0) If `1`, mine timer display is hidden when object information view is enabled
 
 ==== `gtSniperRifleShot` ====
 A shot from the sniper rifle.