--- a/LuaAPI.wiki Tue Dec 04 00:12:39 2018 +0000
+++ b/LuaAPI.wiki Tue Dec 04 00:14:22 2018 +0000
@@ -163,6 +163,7 @@
|| `TurnTime` || `45000` || Turn time in milliseconds ||
|| `GetAwayTime` || `100` || Retreat time in percent ||
|| `CaseFreq` || `5` || Probability that a crate drops in a turn. 0: never, >0: probability = `1/CaseFreq` ||
+|| `MaxCaseDrops` || `5` || Maximum number of crates that can be in the game before the random crate drops stop ||
|| `HealthCaseProb` || `35` || Chance that a crate drop is a health crate, in percent (other crates are ammo or utility crates) ||
|| `HealthCaseAmount` || `25` || Amount of health in a health crate ||
|| `DamagePercent` || `100` || Global damage in percent, affects damage and knockback ||