VisualGearTypes: Ignore timer healthtag draft
authorWuzzy
Sun, 13 Dec 2020 20:41:59 +0100
changeset 2214 46d72748f62a
parent 2213 bed46cba92ef
child 2215 4fc010b6bbba
VisualGearTypes: Ignore timer healthtag
VisualGearTypes.wiki
--- a/VisualGearTypes.wiki	Sun Dec 13 20:21:21 2020 +0100
+++ b/VisualGearTypes.wiki	Sun Dec 13 20:41:59 2020 +0100
@@ -83,12 +83,12 @@
 This is shown at the end of a turn to show the total damage received by each hedgehog in that turn, or when a hedgehog drowned.
 But this visual gear is also very useful to show an arbitrary whole number on the screen.
 
-By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. If this visual gear was spawned below the water line (`Y>WaterLine`), it will disappear as soon  `Y-10<WaterLine` is `true`.
+By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. If this visual gear was spawned below the water line (`Y>WaterLine`), it will disappear as soon  `Y-10<WaterLine` is `true` and `Timer` is ignored.
 
  * `Angle`: Scale ratio (only has an effect if `Frame` is non-zero). `0` or `1` = 100%
  * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead
  * `State`: Number to display (must be a whole number)
- * `Timer`: Expiration timer
+ * `Timer`: Expiration timer (not used if spawned below water line (`Y>WaterLine`))
  * `Tint`: Color of number and border
  * `Scale`: Unused. Use `Angle` for scaling instead