VisualGearTypes: `Angle` only effectful if `Frame` is non-zero (HealthTag) draft
authorWuzzy
Sun, 13 Dec 2020 20:21:21 +0100
changeset 2213 bed46cba92ef
parent 2212 cfa171e6d226
child 2214 46d72748f62a
VisualGearTypes: `Angle` only effectful if `Frame` is non-zero (HealthTag)
VisualGearTypes.wiki
--- a/VisualGearTypes.wiki	Sun Dec 13 20:15:26 2020 +0100
+++ b/VisualGearTypes.wiki	Sun Dec 13 20:21:21 2020 +0100
@@ -85,12 +85,12 @@
 
 By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. If this visual gear was spawned below the water line (`Y>WaterLine`), it will disappear as soon  `Y-10<WaterLine` is `true`.
 
- * `Angle`: Scale ratio. `0` or `1` = 100%
+ * `Angle`: Scale ratio (only has an effect if `Frame` is non-zero). `0` or `1` = 100%
  * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead
  * `State`: Number to display (must be a whole number)
  * `Timer`: Expiration timer
  * `Tint`: Color of number and border
- * `Scale`: Unused. Use `Angle` for scaling instead.
+ * `Scale`: Unused. Use `Angle` for scaling instead
 
 == `vgtSmallDamageTag` ==
 NOTE: Due to a bug, this cannot currently be used in Lua scripts.