GearTypes: Fix Tag info draft
Fri, 17 May 2019 17:57:26 +0100
changeset 1886 59854f341a79
parent 1885 0a53771f4619
child 1887 e2abe908d18d
GearTypes: Fix Tag info
--- a/	Fri May 17 12:16:40 2019 +0100
+++ b/	Fri May 17 17:57:26 2019 +0100
@@ -157,7 +157,7 @@
 Sticky flames have the gear state flag `gsttmpFlag` set, non-sticky ones haven't.
- * `Tag`: Current animation frame (0-32)
+ * `Tag`: For sticky flames, this determines the burning time (higher = longer). Burning time in ms = `3000+1500*Tag`. This also sets the “direction” of the animation. If the last binary digit is a 0, the animation is played forwards, otherwise its backwards. `Tag` is initialized with a random value between 0 and 31.
  * `Health`: Size of the flame. Non-sticky flames starts at 5 (largest) and become smaller as they destroy land and damage gears. All flames die when they reach a health of 0.
  * `FlightTime`: If set to `0`, this flame can damage hedgehogs and other gears even in mid-air. Otherwise, flames don't do damage while they are still falling. By default, the `FlightTime` is a huge non-zero value.
  * `Boom`: Damage and size of destroyed land (default: 2). Sticky flames always deal `Boom` damage, non-sticky flames deal either `Boom` or sometimes deal 3 times this value as damage.