fix for auto-links
authorhenrik.rostedt
Mon, 08 Nov 2010 23:20:33 +0000
changeset 22 af151755fd72
parent 21 e8bcd7c1ba3c
child 23 5800c5aef9ca
fix for auto-links
LuaAPI.wiki
--- a/LuaAPI.wiki	Mon Nov 08 23:18:06 2010 +0000
+++ b/LuaAPI.wiki	Mon Nov 08 23:20:33 2010 +0000
@@ -24,8 +24,8 @@
  * <tt>!GameFlags = gfSolidLand + gfArtillery + …</tt> - sets the gameflags, see above for the available flags
  * <tt>!TurnTime = 60000</tt> - set the turntime in ms
  * <tt>!CaseFreq = 0</tt> - frequency of crate drops
- * <tt>HealthCaseProb = 35</tt> - chance of receiving a health crate
- * <tt>HealthCaseAmount = 25</tt> - amount of health in a health crate
+ * <tt>!HealthCaseProb = 35</tt> - chance of receiving a health crate
+ * <tt>!HealthCaseAmount = 25</tt> - amount of health in a health crate
  * <tt>!DamagePercent = 100</tt> - percent of damage to inforce
  * <tt>!MinesNum = 0</tt> - number of mines being placed (before 0.9.14 LandAdds)
  * <tt>!MinesTime = 3</tt> - time for a mine to explode from activated, -1 for random
@@ -33,8 +33,8 @@
  * <tt>Explosives = 0</tt> - number of explosives being placed
  * <tt>Delay = 0</tt> - delay between each round
  * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins
- * <tt>WaterRise = 47</tt> - height of water rise at sudden death in pixels
- * <tt>HealthDecrease = 5</tt> - amount of health decreased on sudden death
+ * <tt>!WaterRise = 47</tt> - height of water rise at sudden death in pixels
+ * <tt>!HealthDecrease = 5</tt> - amount of health decreased on sudden death
  * <tt>Map = "Bamboo"</tt> - the map being played
  * <tt>Theme = "Bamboo"</tt> - the theme to be used