Escape “FrameTicks” once again
authoralmikes@aol.com
Sun, 25 Jan 2015 20:39:22 +0000
changeset 554 b77ffc789732
parent 553 5faf837d73e5
child 555 b7dd77a7d356
Escape “FrameTicks” once again
LuaAPI.wiki
--- a/LuaAPI.wiki	Sun Jan 25 20:38:35 2015 +0000
+++ b/LuaAPI.wiki	Sun Jan 25 20:39:22 2015 +0000
@@ -548,7 +548,7 @@
     DeleteVisualGear(vgear) -- Delete the newly created visual gear.</code>
 
 
-=== <tt>!SetVisualGearValues(vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)</tt> ===
+=== <tt>!SetVisualGearValues(vgUid, X, Y, dX, dY, Angle, Frame, !FrameTicks, State, Timer, Tint)</tt> ===
 This allows manipulation of many of the visual gear values. Calling `GetVisualGearValues` first is recommended on most visual gears unless you are controlling all the key values. In the case of `vgtCircle`, the visual gear values are mapped as follows.  X, Y: position.  State: radius. Timer: Thickness.  !FrameTicks: pulsation speed (0 to disable).  dX, dY: min/max pulsation opacity (0-255). Tint: colour, RGBA.
 Most visual gears require little to no modification of parameters.