LuaGlobals: Edited via web interface draft
authorWuzzy
Mon, 20 May 2019 21:01:57 +0100
changeset 1902 b96fb9c3e3c0
parent 1901 7af015e221ee
child 1903 22f677d419ed
LuaGlobals: Edited via web interface
LuaGlobals.wiki
--- a/LuaGlobals.wiki	Mon May 20 20:55:34 2019 +0100
+++ b/LuaGlobals.wiki	Mon May 20 21:01:57 2019 +0100
@@ -76,8 +76,8 @@
 || `Seed` || `0` || Seed of the random number generator ||
 || `LandDigest` || _N/A_ || Digest for the current map. Only meant for internal use by Hedgewars ||
 || `MapGen` || `mgRandom` || Type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. ||
-|| `TemplateNumber` || `0` || Set the number of the land template for random map generators like `mgRandom`. A land template is a rule set for random maps. Maps generated with the same template look similar. You can see the land template number in console when you generate a new random map in the frontend. This field is write-only, you cannot use it to read the template number that Hedgewars chose. To be able to set the `TemplateNumber`, you must also set `TemplateFilter` to `6`. ||
-|| `TemplateFilter` || `0` || Used for the random map generator (`mgRandom`). This is the number of the template filter to be used. A template filter is a grouping of multiple land templates. This corresponds directly to the map size / map style selection in the frontend (e.g. Small/Medium/Large/Cavern/Wacky). ||
+|| `TemplateNumber` || `0` || Set the number of the land template for the random map generator `mgRandom`. Use this to force a certain “style” of random map. A land template is a rule set for random maps. Maps generated with the same template look similar. You can see the land template number in console when you generate a new random map in the frontend. This field is write-only, you cannot use it to read the template number that Hedgewars chose (you will always get `0`). To be able to set the `TemplateNumber`, you must also set `TemplateFilter` to `6`. ||
+|| `TemplateFilter` || `0` || Used for random map generators. This is the number of the template filter to be used. A template filter is a grouping of multiple land templates. This corresponds directly to the map size / map style selection in the frontend (e.g. Small/Medium/Large/Cavern/Wacky). ||
 || `MapFeatureSize` || `50` (`12` in 1.0.0) || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). A good starting value is `12`. ||
 || `GameFlags` || `0` || All `GameFlags` combined as a bitmask. Setting `GameFlags` directly is discouraged, use the [LuaGameplay#GameFlags_functions GameFlags functions] instead ||
 || `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) ||