LuaGameplay: Mention AnimSetInputMask draft
authorWuzzy
Thu, 14 Nov 2019 16:05:31 +0000
changeset 2104 c5600e75b33c
parent 2103 612f6f103787
child 2105 205fc7f87cf4
LuaGameplay: Mention AnimSetInputMask
LuaGameplay.wiki
--- a/LuaGameplay.wiki	Thu Nov 14 16:02:49 2019 +0000
+++ b/LuaGameplay.wiki	Thu Nov 14 16:05:31 2019 +0000
@@ -329,7 +329,7 @@
 		</code>
 *Note*: Using the input mask is an effective way to script uninterrupted cinematics, or create modes such as No Jumping.
 
-*Note*: This function is used internally in the Animate [LuaLibraries library].
+*Note*: If you use the [LuaLibraryAnimate Animate library], you should not call `SetInputMask` directly and use `AnimSetInputMask` from the library instead. This is because the Animate library uses `SetInputMask` internally.
 
 See also [GearMessages].