--- a/ConfigurationFiles.wiki Thu May 03 02:37:39 2018 +0100
+++ b/ConfigurationFiles.wiki Thu May 03 02:38:19 2018 +0100
@@ -249,7 +249,7 @@
|| `j0h1l` || First controller, second D-pad left ||
|| `j1h1r` || Second controller, second D-pad right ||
-== `Schemes/Game/<SchemeName>.hws` ==
+== `Schemes/Game/<SchemeName>.hwg` ==
A game scheme. Each game scheme has its own file. `<SchemeName>` is the name of the scheme. Each game scheme setting is stored as a key-value pair, one setting per line:
|| *Setting* || *Type* || *Description* ||
@@ -296,7 +296,7 @@
|| worldedge=0 || Integer || Type of world edges at the left and right side. `0` for no edge (default), `1` for wrap-around, `2` for bouncy edges, `3` for ocean. ||
|| scriptparam="" || String || 0.9.21: Script parameter, this is read by scripts. Can have any arbitrary srting value, the meaning of this value depends on the script used. ||
-== `Schemes/Ammo/<SchemeName>.hws` ==
+== `Schemes/Ammo/<SchemeName>.hwa` ==
A weapon scheme. `<SchemeName>` is the name of this weapon scheme. This file contains a long sequence of numbers between `0` to `9` to configure all weapon settings.
The number string has 4 equally long sections, in this order: