hedgewars/uTeams.pas
author nemo
Mon, 19 Aug 2019 11:41:59 -0400
changeset 15347 0230c4766aa6
parent 15342 63372e3879df
child 15447 6031c0cfec89
permissions -rw-r--r--
make the mask colours more liberal due to possibility that OSX/SDL2 are slightly distorting them
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 (*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uTeams;
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interface
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uses uConsts, uInputHandler, uRandom, uFloat, uStats,
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     uCollisions, uSound, uStore, uTypes, uScript
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     {$IFDEF USE_TOUCH_INTERFACE}, uWorld{$ENDIF};
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procedure initModule;
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procedure freeModule;
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function  AddTeam(TeamColor: Longword): PTeam;
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function  SetMissionTeam(): PTeam;
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procedure SwitchHedgehog;
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procedure AfterSwitchHedgehog;
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procedure InitTeams;
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function  TeamSize(p: PTeam): Longword;
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procedure RecountTeamHealth(team: PTeam);
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procedure RecountAllTeamsHealth();
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procedure RestoreHog(HH: PHedgehog);
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procedure RestoreTeamsFromSave;
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function  CheckForWin: boolean;
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procedure TeamGoneEffect(var Team: TTeam);
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procedure SwitchCurrentHedgehog(newHog: PHedgehog);
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var MaxTeamHealth: LongInt;
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implementation
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uses uLocale, uAmmos, uChat, uVariables, uUtils, uIO, uCaptions, uCommands, uDebug,
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    uGearsUtils, uGearsList, uVisualGearsList, uTextures
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    {$IFDEF USE_TOUCH_INTERFACE}, uTouch{$ENDIF};
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var TeamsGameOver: boolean;
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    NextClan: boolean;
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    SwapClanPre, SwapClanReal: LongInt;
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function CheckForWin: boolean;
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var AliveClan: PClan;
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    s, cap: ansistring;
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    ts: array[0..(cMaxTeams - 1)] of ansistring;
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    t, ActiveAliveCount, i, j: LongInt;
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    allWin, winCamera: boolean;
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begin
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CheckForWin:= false;
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ActiveAliveCount:= 0;
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// Victory if there is 1 living and non-passive clan left
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for t:= 0 to Pred(ClansCount) do
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    if (ClansArray[t]^.ClanHealth > 0) and (not ClansArray[t]^.Passive) then
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        begin
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        inc(ActiveAliveCount);
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        AliveClan:= ClansArray[t]
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        end;
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// Exception: gfOneClanMode, then there is no winner
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if (ActiveAliveCount > 1) or ((ActiveAliveCount = 1) and ((GameFlags and gfOneClanMode) <> 0)) then
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    exit;
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CheckForWin:= true;
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TurnTimeLeft:= 0;
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ReadyTimeLeft:= 0;
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// If the game ends during a multishot, or after the Sudden Death
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// water has risen, do last turn stats / reaction.
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if ((not bBetweenTurns) and isInMultiShoot) or (bDuringWaterRise) then
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    begin
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    TurnStats();
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    if (not bDuringWaterRise) then
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        TurnReaction();
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    TurnStatsReset();
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    end;
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if not TeamsGameOver then
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    begin
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    if ActiveAliveCount = 0 then
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        begin // draw
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        AddCaption(GetEventString(eidRoundDraw), capcolDefault, capgrpGameState);
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        if SendGameResultOn then
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            SendStat(siGameResult, shortstring(trmsg[sidDraw]));
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        if PreviousTeam <> nil then
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            AddVoice(sndStupid, PreviousTeam^.voicepack)
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        else
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            AddVoice(sndStupid, TeamsArray[0]^.voicepack);
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        AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000);
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        end
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    else // win
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        begin
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        allWin:= false;
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        with AliveClan^ do
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            begin
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            if TeamsNumber = 1 then // single team wins
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                begin
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                s:= ansistring(Teams[0]^.TeamName);
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                // Victory caption is randomly selected
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                cap:= FormatA(GetEventString(eidRoundWin), s);
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                AddCaption(cap, capcolDefault, capgrpGameState);
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                s:= FormatA(trmsg[sidWinner], s);
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                end
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            else // clan with at least 2 teams wins
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                begin
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                s:= '';
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                for j:= 0 to Pred(TeamsNumber) do
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                    begin
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                    ts[j] := Teams[j]^.TeamName;
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                    end;
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                // Write victory message for caption and stats page
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                if (TeamsNumber = cMaxTeams) or (TeamsCount = TeamsNumber) then
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                    begin
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                    // No enemies for some reason ... Everyone wins!!1!
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                    s:= trmsg[sidWinnerAll];
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                    allWin:= true;
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                    end
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                else if (TeamsNumber >= 2) and (TeamsNumber < cMaxTeams) then
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                    // List all winning teams in a list
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                    if (TeamsNumber = 2) then
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                        s:= FormatA(trmsg[TMsgStrId(sidWinner2)], ts[0], ts[1])
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   137
                    else if (TeamsNumber = 3) then
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parents: 13813
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   138
                        s:= FormatA(trmsg[TMsgStrId(sidWinner3)], ts[0], ts[1], ts[2])
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   139
                    else if (TeamsNumber = 4) then
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   140
                        s:= FormatA(trmsg[TMsgStrId(sidWinner4)], ts[0], ts[1], ts[2], ts[3])
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   141
                    else if (TeamsNumber = 5) then
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   142
                        s:= FormatA(trmsg[TMsgStrId(sidWinner5)], ts[0], ts[1], ts[2], ts[3], ts[4])
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   143
                    else if (TeamsNumber = 6) then
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   144
                        s:= FormatA(trmsg[TMsgStrId(sidWinner6)], ts[0], ts[1], ts[2], ts[3], ts[4], ts[5])
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parents: 13813
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   145
                    else if (TeamsNumber = 7) then
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   146
                        s:= FormatA(trmsg[TMsgStrId(sidWinner7)], ts[0], ts[1], ts[2], ts[3], ts[4], ts[5], ts[6]);
12584
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parents: 12415
diff changeset
   147
13052
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   148
                // The winner caption is the same as the stats message and not randomized
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   149
                cap:= s;
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
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                AddCaption(cap, capcolDefault, capgrpGameState);
13052
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   151
                // TODO (maybe): Show victory animation/captions per-team instead of all winners at once?
12177
fe2946e2a859 Implement random round draw / team win messages
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parents: 11918
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   152
                end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
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   153
13813
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   154
            // Enable winner state for winning hogs and move camera to a winning hedgehog
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   155
            winCamera:= false;
4014
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nemo
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            for j:= 0 to Pred(TeamsNumber) do
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                with Teams[j]^ do
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   158
                    for i:= 0 to cMaxHHIndex do
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nemo
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   159
                        with Hedgehogs[i] do
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   160
                            if (Gear <> nil) then
13813
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   161
                                begin
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   162
                                if (not winCamera) then
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   163
                                    begin
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   164
                                    FollowGear:= Gear;
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   165
                                    winCamera:= true;
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   166
                                    end;
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nemo
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   167
                                Gear^.State:= gstWinner;
13813
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   168
                                end;
4978
0ef650ea3b12 add victory/flawless victory sounds. untested
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   169
            if Flawless then
9157
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
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   170
                AddVoice(sndFlawless, Teams[0]^.voicepack)
4978
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nemo
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   171
            else
5638
e35ba2a400d8 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo
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   172
                AddVoice(sndVictory, Teams[0]^.voicepack);
12584
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   173
            end;
2376
ece7b87f1334 Strip trailing spaces
nemo
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diff changeset
   174
12584
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   175
        if SendGameResultOn then
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   176
            SendStat(siGameResult, shortstring(s));
13773
c084bd440009 Add funny message in stats screen when everyone wins
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parents: 13766
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   177
        if allWin and SendAchievementsStatsOn then
c084bd440009 Add funny message in stats screen when everyone wins
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   178
            SendStat(siEverAfter, '');
12584
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parents: 12415
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   179
        AddGear(0, 0, gtATFinishGame, 0, _0, _0, 3000)
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parents: 12415
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   180
        end;
4014
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nemo
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   181
    SendStats;
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   182
    end;
12327
9aa483762025 Fix sndBoring being played when force-ending turn due to victory
Wuzzy <almikes@aol.com>
parents: 12281
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   183
TeamsGameOver:= true;
4014
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nemo
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   184
GameOver:= true
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 81
diff changeset
   185
end;
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 81
diff changeset
   186
4
bcbd7adb4e4b - set svn:eol-style to native
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parents: 1
diff changeset
   187
procedure SwitchHedgehog;
9137
d987230b85ed fixed all engine compilation hints and notes (that I could see)
sheepluva
parents: 9080
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   188
var c, i, t: LongWord;
5052
74a81c276d67 fix a couple of loose ends
koda
parents: 5022
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   189
    PrevHH, PrevTeam : LongWord;
4
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   190
begin
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   191
TargetPoint.X:= NoPointX;
13504
c41b16ac2e05 Clarify the wording of a few checkFails messages
Wuzzy <Wuzzy2@mail.ru>
parents: 13481
diff changeset
   192
if checkFails(CurrentTeam <> nil, 'Team is nil!', true) then exit;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
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   193
with CurrentHedgehog^ do
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nemo
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   194
    if (PreviousTeam <> nil) and PlacingHogs and Unplaced then
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
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   195
        begin
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   196
        Unplaced:= false;
3697
d5b30d6373fc remove trailing spaces from end of line
koda
parents: 3663
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   197
        if Gear <> nil then
2762
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nemo
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   198
           begin
2763
f21d3ca74ef2 Do CI correctly. Still need to allow for mode in case of no teleports in ammo
nemo
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   199
           DeleteCI(Gear);
11476
458d90012c22 set TryHard for placing hog automatically
nemo
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   200
           FindPlace(Gear, false, 0, LAND_WIDTH, true);
6580
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lovelacer
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   201
           if Gear <> nil then
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
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   202
               AddCI(Gear)
2762
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nemo
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diff changeset
   203
           end
15225
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
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diff changeset
   204
        end
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
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parents: 15058
diff changeset
   205
    else if (PreviousTeam <> nil) and PlacingKings and UnplacedKing then
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
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parents: 15058
diff changeset
   206
        UnplacedKing:= false;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   207
1678
c8deca7b1e3c Fix voicepacks
unc0rr
parents: 1669
diff changeset
   208
PreviousTeam:= CurrentTeam;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   209
944
9299c0ebfdbc Fix bug with holding switch tool
unc0rr
parents: 941
diff changeset
   210
with CurrentHedgehog^ do
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
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   211
    begin
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
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   212
    if Gear <> nil then
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   213
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
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   214
        MultiShootAttacks:= 0;
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unc0rr
parents: 2905
diff changeset
   215
        Gear^.Message:= 0;
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unc0rr
parents: 2905
diff changeset
   216
        Gear^.Z:= cHHZ;
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unc0rr
parents: 2905
diff changeset
   217
        RemoveGearFromList(Gear);
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unc0rr
parents: 2905
diff changeset
   218
        InsertGearToList(Gear)
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   219
        end
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   220
    end;
4391
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   221
// Try to make the ammo menu viewed when not your turn be a bit more useful for per-hog-ammo mode
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   222
with CurrentTeam^ do
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   223
    if ((GameFlags and gfPerHogAmmo) <> 0) and (not ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   224
        begin
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   225
        c:= CurrHedgehog;
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   226
        repeat
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   227
            begin
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   228
            inc(c);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   229
            if c > cMaxHHIndex then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   230
                c:= 0
4391
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   231
            end
10193
d7cd5b43588f By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
nemo
parents: 10124
diff changeset
   232
        until (c = CurrHedgehog) or (Hedgehogs[c].Gear <> nil) and (Hedgehogs[c].Effects[heFrozen] < 50255);
4391
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   233
        LocalAmmo:= Hedgehogs[c].AmmoStore
de9e1a5102b4 In the case of per-hog-ammo, switch the ammo viewed when not your turn to what will probably be your ammo, assuming that hog survives.
nemo
parents: 4377
diff changeset
   234
        end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   235
550
f6a18d2bab00 Clan-based hedgehogs switching
unc0rr
parents: 549
diff changeset
   236
c:= CurrentTeam^.Clan^.ClanIndex;
4
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unc0rr
parents: 1
diff changeset
   237
repeat
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   238
    if (GameFlags and gfTagTeam) <> 0 then
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13654
diff changeset
   239
        begin
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13654
diff changeset
   240
        with ClansArray[c]^ do
5021
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   241
            begin
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   242
            if (CurrTeam = TagTeamIndex) then
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13654
diff changeset
   243
                begin
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13654
diff changeset
   244
                TagTeamIndex:= Pred(TagTeamIndex) mod TeamsNumber;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   245
                CurrTeam:= Pred(CurrTeam) mod TeamsNumber;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   246
                inc(c);
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   247
                if c = ClansCount then
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   248
                    c:= 0;
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   249
                if c = SwapClanReal then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   250
                    inc(TotalRoundsReal);
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   251
                NextClan:= true;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
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parents: 13654
diff changeset
   252
                end;
13651
67d8f75f048d Backout 0f02dd1ff4c9. This is not how TotalRounds should work
Wuzzy <Wuzzy2@mail.ru>
parents: 13647
diff changeset
   253
            end;
5021
ca09bfa0414c redone tag team to work and be beautifully coded
Henek
parents: 5016
diff changeset
   254
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   255
        with ClansArray[c]^ do
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   256
            begin
15225
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15058
diff changeset
   257
            if (not PlacingHogs) and (not PlacingKings) and ((Succ(CurrTeam) mod TeamsNumber) = TagTeamIndex) then
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   258
                begin
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   259
                if c = SwapClanPre then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   260
                    inc(TotalRoundsPre);
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   261
                end;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   262
            end;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   263
        end
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   264
    else
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   265
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   266
        inc(c);
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   267
        if c = ClansCount then
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   268
            c:= 0;
15225
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15058
diff changeset
   269
        if (not PlacingHogs) and (not PlacingKings) then
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   270
            begin
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   271
            if c = SwapClanPre then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   272
                inc(TotalRoundsPre);
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   273
            if c = SwapClanReal then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   274
                inc(TotalRoundsReal);
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   275
            end;
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   276
        end;
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   277
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   278
    with ClansArray[c]^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   279
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   280
        PrevTeam:= CurrTeam;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   281
        repeat
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   282
            CurrTeam:= Succ(CurrTeam) mod TeamsNumber;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   283
            CurrentTeam:= Teams[CurrTeam];
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   284
            with CurrentTeam^ do
14616
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   285
                if (not Passive) then
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   286
                    begin
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   287
                    PrevHH:= CurrHedgehog mod HedgehogsNumber; // prevent infinite loop when CurrHedgehog = 7, but HedgehogsNumber < 8 (team is destroyed before its first turn)
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   288
                    repeat
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   289
                        CurrHedgehog:= Succ(CurrHedgehog) mod HedgehogsNumber;
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   290
                    until ((Hedgehogs[CurrHedgehog].Gear <> nil) and (Hedgehogs[CurrHedgehog].Effects[heFrozen] < 256)) or (CurrHedgehog = PrevHH)
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   291
                    end
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   292
        until ((not CurrentTeam^.Passive) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] < 256)) or (PrevTeam = CurrTeam) or ((CurrTeam = TagTeamIndex) and ((GameFlags and gfTagTeam) <> 0))
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   293
        end;
14616
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   294
        if (CurrentTeam^.Passive) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear = nil) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255) then
8934
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   295
            begin
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   296
            with CurrentTeam^.Clan^ do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   297
                for t:= 0 to Pred(TeamsNumber) do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   298
                    with Teams[t]^ do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   299
                        for i:= 0 to Pred(HedgehogsNumber) do
a4ec39eac0be So. This should fix ammo delays being off on a team that is resurrected later in the game, even up freezing delays a bit, prevent an infinite loop in freezing, and reduces fuel burn when adjusting freezer to one-fourth.
nemo
parents: 8681
diff changeset
   300
                            with Hedgehogs[i] do
9157
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   301
                                begin
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   302
                                if Effects[heFrozen] > 255 then Effects[heFrozen]:= max(255,Effects[heFrozen]-50000);
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   303
                                if (Gear <> nil) and (Effects[heFrozen] < 256) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255) then
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   304
                                    CurrHedgehog:= i
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   305
                                end;
14616
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   306
            if (not CurrentTeam^.Passive) and ((CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear = nil) or (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] > 255)) then
9157
2f8b60b89121 ok. this could be tidier, but, I'm sick of hogs w/ unmodified thaw thawing on exactly wrong turn.
nemo
parents: 9137
diff changeset
   307
                inc(CurrentTeam^.Clan^.TurnNumber);
14616
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   308
            end;
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   309
until (not CurrentTeam^.Passive) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen] < 256);
83
207c85fbef51 - First hedgehog in team has first turn in team
unc0rr
parents: 81
diff changeset
   310
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   311
SwitchCurrentHedgehog(@(CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]));
6691
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   312
{$IFDEF USE_TOUCH_INTERFACE}
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   313
if (Ammoz[CurrentHedgehog^.CurAmmoType].Ammo.Propz and ammoprop_NoCrosshair) = 0 then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   314
    begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   315
    if not(arrowUp.show) then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   316
        begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   317
        animateWidget(@arrowUp, true, true);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   318
        animateWidget(@arrowDown, true, true);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   319
        end;
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   320
    end
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   321
else
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   322
    if arrowUp.show then
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   323
        begin
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   324
        animateWidget(@arrowUp, true, false);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   325
        animateWidget(@arrowDown, true, false);
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   326
        end;
79c96abd06d6 added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
Xeli
parents: 6622
diff changeset
   327
{$ENDIF}
6622
01889d5bc79b Rewrote the Ammomenu:
Xeli
parents: 6580
diff changeset
   328
AmmoMenuInvalidated:= true;
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   329
end;
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   330
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   331
procedure AfterSwitchHedgehog;
5357
ec36f3d53f3c Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr
parents: 5167
diff changeset
   332
var i, t: LongInt;
3960
ada50f8d4186 Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
nemo
parents: 3935
diff changeset
   333
    CurWeapon: PAmmo;
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   334
    w: real;
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   335
    vg: PVisualGear;
13277
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   336
    g: PGear;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   337
    s: ansistring;
1058
c53c5c4e7b48 - Proper turns counting, split SwitchHedgehog into two functions
unc0rr
parents: 1011
diff changeset
   338
begin
15225
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15058
diff changeset
   339
if PlacingHogs or PlacingKings then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   340
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   341
    PlacingHogs:= false;
15225
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15058
diff changeset
   342
    PlacingKings:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   343
    for t:= 0 to Pred(TeamsCount) do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   344
        for i:= 0 to cMaxHHIndex do
15225
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15058
diff changeset
   345
            if ((GameFlags and gfPlaceHog) <> 0) and (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].Unplaced) then
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15058
diff changeset
   346
                PlacingHogs:= true
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15058
diff changeset
   347
            else if ((GameFlags and gfPlaceHog) = 0) and ((GameFlags and gfKing) <> 0) and (TeamsArray[t]^.Hedgehogs[i].Gear <> nil) and (TeamsArray[t]^.Hedgehogs[i].UnplacedKing) then
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15058
diff changeset
   348
                PlacingKings:= true;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   349
15225
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15058
diff changeset
   350
    if (not PlacingHogs) and (not PlacingKings) then // Reset various things I mucked with
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   351
        begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   352
        for i:= 0 to ClansCount do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   353
            if ClansArray[i] <> nil then
13761
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   354
                begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   355
                ClansArray[i]^.TurnNumber:= 0;
13761
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   356
                end;
13652
7b506f1357e4 Backed out changeset 2d787d122083 to revert TotalRounds to 0.9.23 behaviour
Wuzzy <Wuzzy2@mail.ru>
parents: 13651
diff changeset
   357
        ResetWeapons
13654
d5fe7db1baa9 Fix TotalRounds increasing incorrectly if gfRandomOrder is off
Wuzzy <Wuzzy2@mail.ru>
parents: 13653
diff changeset
   358
        end;
d5fe7db1baa9 Fix TotalRounds increasing incorrectly if gfRandomOrder is off
Wuzzy <Wuzzy2@mail.ru>
parents: 13653
diff changeset
   359
13653
f606ca8b80fd Backed out changeset c265a3e6f6da to revert to 0.9.23 TotalRounds behaviour
Wuzzy <Wuzzy2@mail.ru>
parents: 13652
diff changeset
   360
    end;
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   361
15225
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15058
diff changeset
   362
if (not PlacingHogs) and (not PlacingKings) then
13659
5b58aa82b5dc Oops, add forgotten begin/end in uTeams
Wuzzy <Wuzzy2@mail.ru>
parents: 13657
diff changeset
   363
    begin
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   364
    if (TotalRoundsReal = -1) then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   365
        TotalRoundsReal:= 0;
13657
de2b7bc00d40 More straightforward TotalRoundsPre counting if there's only 1 clan
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   366
    if (TotalRoundsPre = -1) and (ClansCount = 1) then
de2b7bc00d40 More straightforward TotalRoundsPre counting if there's only 1 clan
Wuzzy <Wuzzy2@mail.ru>
parents: 13656
diff changeset
   367
        TotalRoundsPre:= 0;
13659
5b58aa82b5dc Oops, add forgotten begin/end in uTeams
Wuzzy <Wuzzy2@mail.ru>
parents: 13657
diff changeset
   368
    end;
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   369
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   370
// Determine clan ID to check to determine whether to increase TotalRoundsPre/TotalRoundsReal
15225
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15058
diff changeset
   371
if (not PlacingHogs) and (not PlacingKings) then
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   372
    begin
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   373
    if SwapClanPre = -1 then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   374
        begin
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   375
        if (GameFlags and gfRandomOrder) <> 0 then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   376
            SwapClanPre:= 0
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   377
        else
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   378
            SwapClanPre:= ClansCount - 1;
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   379
        end;
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   380
    if SwapClanReal = -1 then
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
   381
        SwapClanReal:= CurrentTeam^.Clan^.ClanIndex;
13655
34aeaa627400 Fix TotalRounds advancing incorrectly with gfRandomOrder off and/or gfTagTeam on
Wuzzy <Wuzzy2@mail.ru>
parents: 13654
diff changeset
   382
    end;
13654
d5fe7db1baa9 Fix TotalRounds increasing incorrectly if gfRandomOrder is off
Wuzzy <Wuzzy2@mail.ru>
parents: 13653
diff changeset
   383
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   384
inc(CurrentTeam^.Clan^.TurnNumber);
8935
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   385
with CurrentTeam^.Clan^ do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   386
    for t:= 0 to Pred(TeamsNumber) do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   387
        with Teams[t]^ do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   388
            for i:= 0 to Pred(HedgehogsNumber) do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   389
                with Hedgehogs[i] do
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   390
                    if Effects[heFrozen] > 255 then
701e3267edce yep. I did forget to put this back
nemo
parents: 8934
diff changeset
   391
                        Effects[heFrozen]:= max(255,Effects[heFrozen]-50000);
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   392
6924
57b66ee3bff3 Get rid of overloaded functions in uAmmo
unc0rr
parents: 6913
diff changeset
   393
CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   394
if CurWeapon^.Count = 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   395
    CurrentHedgehog^.CurAmmoType:= amNothing;
2431
23242609c44b Real fix to ammo slot overflow (bug triggered by r2411 fix)
unc0rr
parents: 2376
diff changeset
   396
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 601
diff changeset
   397
with CurrentHedgehog^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   398
    begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   399
    with Gear^ do
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   400
        begin
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   401
        Z:= cCurrHHZ;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   402
        State:= gstHHDriven;
5063
d0722d0b024d - Use LastDamage in CheckHHDamage
unc0rr
parents: 5052
diff changeset
   403
        Active:= true;
7835
a84936d1618a Clear hedgehog's gear Power value when switching. Should fix issue 446 (not tested, but looks obvious).
unc0rr
parents: 7755
diff changeset
   404
        Power:= 0;
5063
d0722d0b024d - Use LastDamage in CheckHHDamage
unc0rr
parents: 5052
diff changeset
   405
        LastDamage:= nil
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   406
        end;
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   407
    RemoveGearFromList(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   408
    InsertGearToList(Gear);
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   409
    FollowGear:= Gear
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   410
    end;
941
b5222ddafe1f - Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
unc0rr
parents: 927
diff changeset
   411
4218
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   412
if (GameFlags and gfDisableWind) = 0 then
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   413
    begin
7001
89488f5b99ca GetRandom -> GetRandomf
unc0rr
parents: 6992
diff changeset
   414
    cWindSpeed:= rndSign(GetRandomf * 2 * cMaxWindSpeed);
6913
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   415
    w:= hwFloat2Float(cWindSpeed);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   416
    vg:= AddVisualGear(0, 0, vgtSmoothWindBar);
73984ea24ff5 Make clouds/flakes change direction smoothly
nemo
parents: 6905
diff changeset
   417
    if vg <> nil then vg^.dAngle:= w;
4900
8ad0e23e6d63 addfilelog <3 debugfile
koda
parents: 4889
diff changeset
   418
    AddFileLog('Wind = '+FloatToStr(cWindSpeed));
4218
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   419
    end;
d90e9c89596b added flag gfDisableWind to be used in lua scripts
Henek
parents: 4198
diff changeset
   420
602
f7628ebfccde Add CurrentHedgehog variable which simplifies code
unc0rr
parents: 601
diff changeset
   421
ApplyAmmoChanges(CurrentHedgehog^);
800
e95f16b7ec80 - Your hedgehogs says you: "Yes, sir"
unc0rr
parents: 783
diff changeset
   422
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   423
if (not CurrentTeam^.ExtDriven) and (CurrentHedgehog^.BotLevel = 0) then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   424
    SetBinds(CurrentTeam^.Binds);
1650
a65681cc27c2 Don't fallback to default binds set when switching to remotely driven team
unc0rr
parents: 1495
diff changeset
   425
2762
2fbc8d35eb52 Mode to place hogs at start of game. Will probably need a bit more testing.
nemo
parents: 2758
diff changeset
   426
if PlacingHogs then
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   427
    begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   428
    if CurrentHedgehog^.Unplaced then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   429
        TurnTimeLeft:= 15000
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   430
    else TurnTimeLeft:= 0
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   431
    end
15225
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15058
diff changeset
   432
else if PlacingKings then
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15058
diff changeset
   433
    if CurrentHedgehog^.King and CurrentHedgehog^.UnplacedKing then
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15058
diff changeset
   434
        TurnTimeLeft:= cHedgehogTurnTime
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15058
diff changeset
   435
    else
ceb289e8a582 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru>
parents: 15058
diff changeset
   436
        TurnTimeLeft:= 0
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   437
else
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   438
    begin
13277
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   439
    if ((GameFlags and gfTagTeam) <> 0) and (not NextClan) then
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   440
        begin
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   441
        if TagTurnTimeLeft <> 0 then
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   442
            TurnTimeLeft:= TagTurnTimeLeft;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   443
        TagTurnTimeLeft:= 0;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   444
        end
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   445
    else
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   446
        begin
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   447
        TurnTimeLeft:= cHedgehogTurnTime;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   448
        TagTurnTimeLeft:= 0;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   449
        NextClan:= false;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   450
        end;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   451
14356
ce7f9f7cd359 Never enable switcher while in the "Place your King" round
Wuzzy <Wuzzy2@mail.ru>
parents: 14224
diff changeset
   452
    // Enable switching mode when gfSwitchHog is active
ce7f9f7cd359 Never enable switcher while in the "Place your King" round
Wuzzy <Wuzzy2@mail.ru>
parents: 14224
diff changeset
   453
    if ((GameFlags and gfSwitchHog) <> 0) and (not CurrentTeam^.hasGone) and
ce7f9f7cd359 Never enable switcher while in the "Place your King" round
Wuzzy <Wuzzy2@mail.ru>
parents: 14224
diff changeset
   454
            // Exception: During the special "Place your King" round in King Mode;
ce7f9f7cd359 Never enable switcher while in the "Place your King" round
Wuzzy <Wuzzy2@mail.ru>
parents: 14224
diff changeset
   455
            // you're not supposed to switch away from your king in this round.
15342
63372e3879df gfSwitchHog+gfKing: Fix hog switching being delayed one round too many
Wuzzy <Wuzzy2@mail.ru>
parents: 15225
diff changeset
   456
            (not (((GameFlags and gfKing) <> 0) and ((GameFlags and gfPlaceHog) = 0) and (TotalRoundsReal = -1))) then
13277
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   457
        begin
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   458
        g:= AddGear(hwRound(CurrentHedgehog^.Gear^.X), hwRound(CurrentHedgehog^.Gear^.Y), gtSwitcher, 0, _0, _0, 0);
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   459
        CurAmmoGear:= g;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   460
        lastGearByUID:= g;
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   461
        end
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   462
    else
5984e8c6cbeb Add new game flag gfSwitchHog, enable hog switching at turn start
Wuzzy <Wuzzy2@mail.ru>
parents: 13179
diff changeset
   463
        bShowFinger:= true;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   464
    end;
11918
232b57a70aca Make the timer red when it is the get-away time
Wuzzy <almikes@aol.com>
parents: 11739
diff changeset
   465
IsGetAwayTime:= false;
7980
7f8df51553a7 Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
nemo
parents: 7837
diff changeset
   466
14047
006f97a6f6a7 Enemy/AI hogs now say “Hmm” on turn start. Use IllGetYou/JustYouWait for hit after attack
Wuzzy <Wuzzy2@mail.ru>
parents: 14039
diff changeset
   467
// turn start taunt: sndYesSir for own team, sndHmm for enemy or computer team
3774
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   468
if (TurnTimeLeft > 0) and (CurrentHedgehog^.BotLevel = 0) then
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   469
    begin
14661
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   470
    if (not CinematicScript) then
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   471
        if CurrentTeam^.ExtDriven then
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   472
            AddVoice(sndHmm, CurrentTeam^.voicepack)
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   473
        else
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   474
            AddVoice(sndYesSir, CurrentTeam^.voicepack);
6905
nemo
parents: 6904
diff changeset
   475
    if cHedgehogTurnTime < 1000000 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   476
        ReadyTimeLeft:= cReadyDelay;
10124
aabd1b75d5a3 Even more explicit type conversions and other stuff to help pas2c use ansistrings
unc0rr
parents: 10116
diff changeset
   477
    s:= ansistring(CurrentTeam^.TeamName);
13647
3d14950641a4 Refactor text color variable names, export 2 color values to Lua
Wuzzy <Wuzzy2@mail.ru>
parents: 13602
diff changeset
   478
    AddCaption(FormatA(trmsg[sidReady], s), capcolDefault, capgrpGameState)
3774
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   479
    end
af0e68ca273e Engine:
smaxx
parents: 3773
diff changeset
   480
else
3798
7dcfdd595b30 Engine:
smaxx
parents: 3774
diff changeset
   481
    begin
14661
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   482
    if (TurnTimeLeft > 0) and (not CinematicScript) then
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   483
        AddVoice(sndHmm, CurrentTeam^.voicepack);
db05d9bf7466 Hide hog GUI extras in scripted cinematic, also suppress some voices
Wuzzy <Wuzzy2@mail.ru>
parents: 14616
diff changeset
   484
    ReadyTimeLeft:= 0;
3952
d6412423da45 moved some utilities to a separate column with round buttons
koda
parents: 3935
diff changeset
   485
    end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   486
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   487
14483
35724823b0d3 Remove unused vars in uTeams
Wuzzy <Wuzzy2@mail.ru>
parents: 14482
diff changeset
   488
function SetMissionTeam(): PTeam;
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   489
var team: PTeam;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   490
begin
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   491
New(team);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   492
if checkFails(team <> nil, 'AddTeam: team = nil', true) then exit(nil);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   493
FillChar(team^, sizeof(TTeam), 0);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   494
team^.HedgehogsNumber:= 0;
14541
181509fe1ae8 Fix player team ignoring custom team control scheme in campaign/missions
Wuzzy <Wuzzy2@mail.ru>
parents: 14533
diff changeset
   495
team^.Binds:= DefaultBinds;
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   496
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   497
CurrentTeam:= team;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   498
MissionTeam:= team;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   499
SetMissionTeam:= team;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   500
end;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   501
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   502
function AddTeam(TeamColor: Longword): PTeam;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   503
var team: PTeam;
13073
6369d148cfff Much smaller TBinds type
unc0rr
parents: 13052
diff changeset
   504
    c: LongInt;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   505
begin
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11476
diff changeset
   506
if checkFails(TeamsCount < cMaxTeams, 'Too many teams', true) then exit(nil);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   507
New(team);
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11476
diff changeset
   508
if checkFails(team <> nil, 'AddTeam: team = nil', true) then exit(nil);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   509
FillChar(team^, sizeof(TTeam), 0);
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   510
team^.AttackBar:= 2;
2806
db6e2a4da358 Prevent crasher if attempting to show ammo menu
nemo
parents: 2796
diff changeset
   511
team^.CurrHedgehog:= 0;
2747
7889a3a9724f Server:
smxx
parents: 2745
diff changeset
   512
team^.Flag:= 'hedgewars';
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   513
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   514
TeamsArray[TeamsCount]:= team;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   515
inc(TeamsCount);
13179
061d55939e47 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru>
parents: 13161
diff changeset
   516
inc(VisibleTeamsCount);
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   517
13073
6369d148cfff Much smaller TBinds type
unc0rr
parents: 13052
diff changeset
   518
team^.Binds:= DefaultBinds;
14616
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   519
team^.Passive:= false;
8346
3443e0de2c9d GCI2012: Advanced Keyboard Configuration
dag10
parents: 8145
diff changeset
   520
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   521
c:= Pred(ClansCount);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   522
while (c >= 0) and (ClansArray[c]^.Color <> TeamColor) do dec(c);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   523
if c < 0 then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   524
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   525
    new(team^.Clan);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   526
    FillChar(team^.Clan^, sizeof(TClan), 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   527
    ClansArray[ClansCount]:= team^.Clan;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   528
    inc(ClansCount);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   529
    with team^.Clan^ do
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   530
        begin
550
f6a18d2bab00 Clan-based hedgehogs switching
unc0rr
parents: 549
diff changeset
   531
        ClanIndex:= Pred(ClansCount);
3379
f73e0e8e55c2 Engine:
smxx
parents: 3355
diff changeset
   532
        Color:= TeamColor;
5016
9347d82a26cc added game mode Tag Team, mostly untested, please test :)
Henek
parents: 4978
diff changeset
   533
        TagTeamIndex:= 0;
13761
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   534
        Flawless:= true;
15057
1a754860b0e5 Refactor definition of "local" clans
Wuzzy <Wuzzy2@mail.ru>
parents: 14945
diff changeset
   535
        LocalOrAlly:= false;
13763
b1177e9c9ee9 Fix player rankings getting confused if a clan was revived
Wuzzy <Wuzzy2@mail.ru>
parents: 13761
diff changeset
   536
        DeathLogged:= false;
13761
a0d6404a80a2 Rework rankings of losing clans: Rank them in the reverse order they died
Wuzzy <Wuzzy2@mail.ru>
parents: 13760
diff changeset
   537
        StatsHandled:= false;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   538
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   539
    end
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   540
else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   541
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   542
    team^.Clan:= ClansArray[c];
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   543
    end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   544
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   545
with team^.Clan^ do
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   546
    begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   547
    Teams[TeamsNumber]:= team;
14616
3cf7799e04b5 Add SetTeamPassive. Passive teams are treated like frozen teams
Wuzzy <Wuzzy2@mail.ru>
parents: 14578
diff changeset
   548
    Passive:= false;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   549
    inc(TeamsNumber)
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   550
    end;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   551
11739
f48408dcea36 create forts in random order
sheepluva
parents: 11544
diff changeset
   552
// mirror changes into array for clans to spawn
f48408dcea36 create forts in random order
sheepluva
parents: 11544
diff changeset
   553
SpawnClansArray:= ClansArray;
f48408dcea36 create forts in random order
sheepluva
parents: 11544
diff changeset
   554
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   555
CurrentTeam:= team;
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   556
AddTeam:= team;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   557
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   558
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   559
procedure RecountAllTeamsHealth;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   560
var t: LongInt;
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   561
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   562
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   563
    RecountTeamHealth(TeamsArray[t])
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   564
end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   565
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   566
procedure InitTeams;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   567
var i, t: LongInt;
2784
1a2e3c7c6a46 King health proportional to team size
nemo
parents: 2770
diff changeset
   568
    th, h: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   569
begin
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   570
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   571
for t:= 0 to Pred(TeamsCount) do
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   572
    with TeamsArray[t]^ do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   573
        begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   574
        if (not ExtDriven) and (Hedgehogs[0].BotLevel = 0) then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   575
            begin
15058
e3b3fa42a93b IsHogLocal: If there's a mission team, only count members in the clan of that team
Wuzzy <Wuzzy2@mail.ru>
parents: 15057
diff changeset
   576
            if (MissionTeam = nil) or (MissionTeam^.TeamName = TeamName) then
e3b3fa42a93b IsHogLocal: If there's a mission team, only count members in the clan of that team
Wuzzy <Wuzzy2@mail.ru>
parents: 15057
diff changeset
   577
                Clan^.LocalOrAlly:= true;
4465
743673c67d0c Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
nemo
parents: 4413
diff changeset
   578
            LocalTeam:= t;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   579
            LocalAmmo:= Hedgehogs[0].AmmoStore
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   580
            end;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   581
        th:= 0;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   582
        for i:= 0 to cMaxHHIndex do
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   583
            if Hedgehogs[i].Gear <> nil then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   584
                inc(th, Hedgehogs[i].Gear^.Health);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   585
        if th > MaxTeamHealth then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   586
            MaxTeamHealth:= th;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   587
        // Some initial King buffs
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   588
        if (GameFlags and gfKing) <> 0 then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   589
            begin
14403
87562a68c41f Fix some King Mode bugs causing minions not always being properly killed
Wuzzy <Wuzzy2@mail.ru>
parents: 14371
diff changeset
   590
            hasKing:= true;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   591
            Hedgehogs[0].King:= true;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   592
            Hedgehogs[0].Hat:= 'crown';
7010
10a0a31804f3 Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
nemo
parents: 7001
diff changeset
   593
            Hedgehogs[0].Effects[hePoisoned] := 0;
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   594
            h:= Hedgehogs[0].Gear^.Health;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   595
            Hedgehogs[0].Gear^.Health:= hwRound(int2hwFloat(th)*_0_375);
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   596
            if Hedgehogs[0].Gear^.Health > h then
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   597
                begin
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   598
                dec(th, h);
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   599
                inc(th, Hedgehogs[0].Gear^.Health);
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   600
                if th > MaxTeamHealth then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   601
                    MaxTeamHealth:= th
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   602
                end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   603
            else
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   604
                Hedgehogs[0].Gear^.Health:= h;
13602
f7cbf7d8298d Cap hedgehog health to prevent overflow bugs
Wuzzy <Wuzzy2@mail.ru>
parents: 13504
diff changeset
   605
            // Prevent overflow
f7cbf7d8298d Cap hedgehog health to prevent overflow bugs
Wuzzy <Wuzzy2@mail.ru>
parents: 13504
diff changeset
   606
            if (Hedgehogs[0].Gear^.Health < 0) or (Hedgehogs[0].Gear^.Health > cMaxHogHealth) then
f7cbf7d8298d Cap hedgehog health to prevent overflow bugs
Wuzzy <Wuzzy2@mail.ru>
parents: 13504
diff changeset
   607
                Hedgehogs[0].Gear^.Health:= cMaxHogHealth;
4102
96efb3bbf8e3 Extend shoppa hack to disable health crates to saucer and portal modes as well
nemo
parents: 4101
diff changeset
   608
            Hedgehogs[0].InitialHealth:= Hedgehogs[0].Gear^.Health
4101
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   609
            end;
c5967f360beb Apply the reset to all hogs on all teams in uGears. Make InitialHealth same type as Health to avoid issues w/ initial health > 255. Update InitialHealth with the king buff.
nemo
parents: 4099
diff changeset
   610
        end;
2726
a84fc5113d01 Update translation files, add "King Mode"
nemo
parents: 2716
diff changeset
   611
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   612
RecountAllTeamsHealth
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   613
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   614
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   615
function  TeamSize(p: PTeam): Longword;
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   616
var i, value: Longword;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   617
begin
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   618
value:= 0;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   619
for i:= 0 to cMaxHHIndex do
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   620
    if p^.Hedgehogs[i].Gear <> nil then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   621
        inc(value);
2695
ed789a7ef68d makes freepascal code compatible with OBJFPC mode
koda
parents: 2619
diff changeset
   622
TeamSize:= value;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   623
end;
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
   624
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   625
procedure RecountClanHealth(clan: PClan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   626
var i: LongInt;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   627
begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   628
with clan^ do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   629
    begin
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   630
    ClanHealth:= 0;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   631
    for i:= 0 to Pred(TeamsNumber) do
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   632
        inc(ClanHealth, Teams[i]^.TeamHealth)
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   633
    end
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   634
end;
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   635
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   636
procedure RecountTeamHealth(team: PTeam);
371
731ad6d27bd1 integer -> LongInt
unc0rr
parents: 364
diff changeset
   637
var i: LongInt;
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   638
begin
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   639
with team^ do
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   640
    begin
7990
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   641
    TeamHealth:= 0;
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   642
    for i:= 0 to cMaxHHIndex do
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   643
        if Hedgehogs[i].Gear <> nil then
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   644
            inc(TeamHealth, Hedgehogs[i].Gear^.Health)
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   645
        else if Hedgehogs[i].GearHidden <> nil then
891b78af1a04 Don't zero TeamHealth, only show empty health bar
unc0rr
parents: 7980
diff changeset
   646
            inc(TeamHealth, Hedgehogs[i].GearHidden^.Health);
2376
ece7b87f1334 Strip trailing spaces
nemo
parents: 2289
diff changeset
   647
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9685
diff changeset
   648
    if TeamHealth > MaxTeamHealth then
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   649
        begin
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9685
diff changeset
   650
        MaxTeamHealth:= TeamHealth;
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   651
        RecountAllTeamsHealth;
9720
453a1c29b7e4 Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
unc0rr
parents: 9685
diff changeset
   652
        end
2948
3f21a9dc93d0 Replace tabs with spaces using 'expand -t 4' command
unc0rr
parents: 2905
diff changeset
   653
    end;
549
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   654
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   655
RecountClanHealth(team^.Clan);
4278a80140a8 - Introduce clans (teams with same color)
unc0rr
parents: 548
diff changeset
   656
2005
aa79f631711b Move health sorter to visual gears:
unc0rr
parents: 1922
diff changeset
   657
AddVisualGear(0, 0, vgtTeamHealthSorter)
47
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   658
end;
8daf1ee0b9a3 Show team health bars, without sorting yet
unc0rr
parents: 32
diff changeset
   659
8817
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   660
procedure RestoreHog(HH: PHedgehog);
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   661
begin
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   662
    HH^.Gear:=HH^.GearHidden;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   663
    HH^.GearHidden:= nil;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   664
    InsertGearToList(HH^.Gear);
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   665
    HH^.Gear^.State:= (HH^.Gear^.State and (not (gstHHDriven or gstInvisible or gstAttacking))) or gstAttacked;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
   666
    AddCI(HH^.Gear);
8817
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   667
    HH^.Gear^.Active:= true;
13145
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13073
diff changeset
   668
    ScriptCall('onHogRestore', HH^.Gear^.Uid);
e330feceb662 Hide team bar if all hedgehogs in it are hidden or dead
Wuzzy <Wuzzy2@mail.ru>
parents: 13073
diff changeset
   669
    AddVisualGear(0, 0, vgtTeamHealthSorter);
8817
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   670
end;
0d3014097240 move RestoreHog from uGears to uTeams to break a circular dependency
koda
parents: 8681
diff changeset
   671
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   672
procedure RestoreTeamsFromSave;
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   673
var t: LongInt;
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   674
begin
547
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   675
for t:= 0 to Pred(TeamsCount) do
b81a055f2d06 Convert teams list to array
unc0rr
parents: 540
diff changeset
   676
   TeamsArray[t]^.ExtDriven:= false
72
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   677
end;
aeb2ac1878dc Basic save support in engine
unc0rr
parents: 70
diff changeset
   678
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   679
procedure TeamGoneEffect(var Team: TTeam);
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   680
var i: LongInt;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   681
begin
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   682
    with Team do
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   683
        if skippedTurns < 3 then
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   684
            begin
10349
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   685
            inc(skippedTurns);
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   686
            for i:= 0 to cMaxHHIndex do
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   687
                with Hedgehogs[i] do
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   688
                    if Gear <> nil then
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   689
                        Gear^.State:= Gear^.State and (not gstHHDriven);
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   690
a51de45dcc42 Fix some issues with rejoining (rejoining client still desyncs though)
unc0rr
parents: 10345
diff changeset
   691
            ParseCommand('/skip', true);
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   692
            end
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   693
        else
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   694
            for i:= 0 to cMaxHHIndex do
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   695
                with Hedgehogs[i] do
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   696
                    begin
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   697
                    if Hedgehogs[i].GearHidden <> nil then
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   698
                        RestoreHog(@Hedgehogs[i]);
6131
4e8816cf9459 merge the changes applied to 0.9.16
koda
parents: 5995
diff changeset
   699
10345
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   700
                    if Gear <> nil then
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   701
                        begin
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   702
                        Gear^.Hedgehog^.Effects[heInvulnerable]:= 0;
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   703
                        Gear^.Damage:= Gear^.Health;
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   704
                        Gear^.State:= (Gear^.State or gstHHGone) and (not gstHHDriven)
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   705
                        end
2b264d67fac3 Make team disappear after 3 turns in 'gone' state
unc0rr
parents: 10344
diff changeset
   706
                    end
2040
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   707
end;
7c366fc3c099 - Fix for desyncs when player exits
unc0rr
parents: 2017
diff changeset
   708
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   709
procedure chAddMissionHH(var id: shortstring);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   710
var s: shortstring;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   711
    Health: LongInt;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   712
begin
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   713
s:= '';
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   714
if (not isDeveloperMode) then
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   715
    exit;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   716
if checkFails((CurrentTeam <> nil), 'Can''t add hedgehogs yet, add a team first!', true) then exit;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   717
with CurrentTeam^ do
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   718
    begin
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   719
    if checkFails(HedgehogsNumber<=cMaxHHIndex, 'Can''t add hedgehog to "' + TeamName + '"! (already ' + intToStr(HedgehogsNumber) + ' hogs)', true) then exit;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   720
    SplitBySpace(id, s);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   721
    CurrentHedgehog:= @Hedgehogs[HedgehogsNumber];
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   722
    CurrentHedgehog^.BotLevel:= StrToInt(id);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   723
    CurrentHedgehog^.Team:= CurrentTeam;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   724
    SplitBySpace(s, id);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   725
    Health:= StrToInt(s);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   726
    if checkFails((Health > 0) and (Health <= cMaxHogHealth), 'Invalid hedgehog health (must be between 1 and '+IntToStr(cMaxHogHealth)+')', true) then exit;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   727
    CurrentHedgehog^.Name:= id;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   728
    CurrentHedgehog^.InitialHealth:= Health;
14945
8b848c2939da Add taunt sndFlyAway when hog flies off the map
Wuzzy <Wuzzy2@mail.ru>
parents: 14936
diff changeset
   729
    CurrentHedgehog^.RevengeHog:= nil;
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   730
    inc(HedgehogsNumber)
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   731
    end
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   732
end;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   733
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   734
procedure chAddHH(var id: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   735
var s: shortstring;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   736
    Gear: PGear;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   737
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   738
s:= '';
10883
294ef49efdd2 terminate engine and output fatal error message if hedgehogs are added incorrectly
sheepluva
parents: 10665
diff changeset
   739
if (not isDeveloperMode) then
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   740
    exit;
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11476
diff changeset
   741
if checkFails((CurrentTeam <> nil), 'Can''t add hedgehogs yet, add a team first!', true) then exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   742
with CurrentTeam^ do
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   743
    begin
11537
bf86c6cb9341 Bye-bye TryDo
unc0rr
parents: 11476
diff changeset
   744
    if checkFails(HedgehogsNumber<=cMaxHHIndex, 'Can''t add hedgehog to "' + TeamName + '"! (already ' + intToStr(HedgehogsNumber) + ' hogs)', true) then exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   745
    SplitBySpace(id, s);
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
   746
    SwitchCurrentHedgehog(@Hedgehogs[HedgehogsNumber]);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   747
    CurrentHedgehog^.BotLevel:= StrToInt(id);
9749
443d233316e5 make the team association with hog before calling gear creation. makes some lua a little easier
nemo
parents: 9720
diff changeset
   748
    CurrentHedgehog^.Team:= CurrentTeam;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   749
    Gear:= AddGear(0, 0, gtHedgehog, 0, _0, _0, 0);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   750
    SplitBySpace(s, id);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   751
    Gear^.Health:= StrToInt(s);
13602
f7cbf7d8298d Cap hedgehog health to prevent overflow bugs
Wuzzy <Wuzzy2@mail.ru>
parents: 13504
diff changeset
   752
    if checkFails((Gear^.Health > 0) and (Gear^.Health <= cMaxHogHealth), 'Invalid hedgehog health (must be between 1 and '+IntToStr(cMaxHogHealth)+')', true) then exit;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   753
    if (GameFlags and gfSharedAmmo) <> 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   754
        CurrentHedgehog^.AmmoStore:= Clan^.ClanIndex
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   755
    else if (GameFlags and gfPerHogAmmo) <> 0 then
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   756
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   757
        AddAmmoStore;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   758
        CurrentHedgehog^.AmmoStore:= StoreCnt - 1
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   759
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   760
    else CurrentHedgehog^.AmmoStore:= TeamsCount - 1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   761
    CurrentHedgehog^.Gear:= Gear;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   762
    CurrentHedgehog^.Name:= id;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   763
    CurrentHedgehog^.InitialHealth:= Gear^.Health;
14039
f9281c294a4c Add revenge taunt
Wuzzy <Wuzzy2@mail.ru>
parents: 14029
diff changeset
   764
    CurrentHedgehog^.RevengeHog:= nil;
14945
8b848c2939da Add taunt sndFlyAway when hog flies off the map
Wuzzy <Wuzzy2@mail.ru>
parents: 14936
diff changeset
   765
    CurrentHedgehog^.FlownOffMap:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   766
    CurrHedgehog:= HedgehogsNumber;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   767
    inc(HedgehogsNumber)
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   768
    end
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   769
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   770
9407
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   771
procedure loadTeamBinds(s: shortstring);
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   772
var i: LongInt;
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   773
begin
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   774
    for i:= 1 to length(s) do
9521
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9236 9468
diff changeset
   775
        if ((s[i] = '\') or
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9236 9468
diff changeset
   776
            (s[i] = '/') or
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9236 9468
diff changeset
   777
            (s[i] = ':')) then
8054d9d775fd merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
koda
parents: 9236 9468
diff changeset
   778
            s[i]:= '_';
9407
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   779
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   780
    s:= cPathz[ptTeams] + '/' + s + '.hwt';
9464
901e363d5837 Finish rework of default binds system. Default binds now work even before first turn.
unc0rr
parents: 9407
diff changeset
   781
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   782
    loadBinds('bind', s);
9407
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   783
end;
860f959f92c9 Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
unc0rr
parents: 9295
diff changeset
   784
14486
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   785
// Make sure the team name of chTeam is unique.
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   786
// If it isn't, the name is changed to be unique.
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   787
procedure makeTeamNameUnique(chTeam: PTeam);
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   788
var tail: shortstring;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   789
    t, numLen, numTail: LongInt;
14578
9be988a01565 Fix "unused variable" warning (valOK)
Wuzzy <Wuzzy2@mail.ru>
parents: 14541
diff changeset
   790
//    valOK: Word;    -- see pas2c-related FIXME below
14486
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   791
    nameDupeCheck: boolean;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   792
    chChar: char;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   793
begin
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   794
    nameDupeCheck:= false;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   795
    while(nameDupeCheck = false) do
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   796
        begin
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   797
        nameDupeCheck:= true;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   798
        for t:=0 to TeamsCount - 1 do
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   799
            begin
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   800
            // Name collision?
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   801
            if (chTeam <> teamsArray[t]) and (TeamsArray[t]^.TeamName = chTeam^.TeamName) then
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   802
                begin
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   803
                // Change the name by appending a sequence number, starting from 2
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   804
                numLen:= 0;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   805
                chChar:= chTeam^.TeamName[Length(chTeam^.TeamName) - numLen];
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   806
                // Parse number at end of team name (if any)
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   807
                while (chChar >= '0') and (chChar <= '9') and (numLen < Length(chTeam^.TeamName)) do
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   808
                    begin
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   809
                    inc(numLen);
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   810
                    chChar:= chTeam^.TeamName[Length(chTeam^.TeamName) - numLen];
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   811
                    end;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   812
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   813
                if numLen > 0 then
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   814
                    // Number found: Increment it by 1
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   815
                    begin
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   816
                    tail:= Copy(chTeam^.TeamName, Length(chTeam^.TeamName) - numLen + 1, numLen);
14515
bcb418530a1c remove Wuzzy's val checking, add a FIXME to add that to the C implementation
nemo
parents: 14486
diff changeset
   817
(* FIXME - pas2c missing 3rd param for val
14486
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   818
                    valOK:= 1;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   819
                    Val(tail, numTail, valOK);
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   820
                    Inc(numTail);
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   821
                    if valOK = 0 then
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   822
                        tail:= IntToStr(numTail)
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   823
                    else
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   824
                        // This should not happen
14515
bcb418530a1c remove Wuzzy's val checking, add a FIXME to add that to the C implementation
nemo
parents: 14486
diff changeset
   825
                        tail:= shortstring('X');
bcb418530a1c remove Wuzzy's val checking, add a FIXME to add that to the C implementation
nemo
parents: 14486
diff changeset
   826
*)
bcb418530a1c remove Wuzzy's val checking, add a FIXME to add that to the C implementation
nemo
parents: 14486
diff changeset
   827
                    Val(tail, numTail);
bcb418530a1c remove Wuzzy's val checking, add a FIXME to add that to the C implementation
nemo
parents: 14486
diff changeset
   828
                    Inc(numTail);
14516
3e6b12d23957 heh. apparently pas2c doesn't validate pascal, so I guess we need to dogfood *both*
nemo
parents: 14515
diff changeset
   829
                    tail:= IntToStr(numTail);
14486
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   830
                    chTeam^.TeamName:= Copy(chTeam^.TeamName, 0, Length(chTeam^.TeamName) - numLen) + tail;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   831
                    end
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   832
                else
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   833
                    // No number at team end: Just append a '2'
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   834
                    chTeam^.TeamName:= chTeam^.TeamName + ' 2';
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   835
                nameDupeCheck:= false;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   836
                break;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   837
                end;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   838
            end;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   839
        end;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   840
end;
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   841
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   842
procedure chAddTeam(var s: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   843
var Color: Longword;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   844
    ts, cs: shortstring;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   845
begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   846
cs:= '';
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   847
ts:= '';
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   848
if isDeveloperMode then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   849
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   850
    SplitBySpace(s, cs);
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   851
    SplitBySpace(cs, ts);
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   852
    Color:= StrToInt(cs);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   853
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   854
    // color is always little endian so the mask must be constant also in big endian archs
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   855
    Color:= Color or $FF000000;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   856
    AddTeam(Color);
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   857
11544
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   858
    if CurrentTeam <> nil then
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   859
        begin
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   860
        CurrentTeam^.TeamName:= ts;
14486
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   861
        makeTeamNameUnique(CurrentTeam);
65b25ca6ff31 Check team name collision and make them unique, if neccessary
Wuzzy <Wuzzy2@mail.ru>
parents: 14483
diff changeset
   862
11544
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   863
        CurrentTeam^.PlayerHash:= s;
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   864
        loadTeamBinds(ts);
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9950
diff changeset
   865
11544
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   866
        if GameType in [gmtDemo, gmtSave, gmtRecord] then
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   867
            CurrentTeam^.ExtDriven:= true;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   868
14936
ba5fd934f49b Don't agressively select voicepack language automatically, must be now enabled explicitly with _qau suffix
Wuzzy <Wuzzy2@mail.ru>
parents: 14739
diff changeset
   869
        CurrentTeam^.voicepack:= AskForVoicepack('Default_qau')
11544
c22d292e7266 Fix possible crashes/hangs due to recent changes
unC0Rr
parents: 11537
diff changeset
   870
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
   871
    end
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   872
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   873
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   874
procedure chSetMissionTeam(var s: shortstring);
14483
35724823b0d3 Remove unused vars in uTeams
Wuzzy <Wuzzy2@mail.ru>
parents: 14482
diff changeset
   875
var ts, cs: shortstring;
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   876
begin
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   877
cs:= '';
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   878
ts:= '';
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   879
if isDeveloperMode then
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   880
    begin
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   881
    SplitBySpace(s, cs);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   882
    SplitBySpace(cs, ts);
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   883
14483
35724823b0d3 Remove unused vars in uTeams
Wuzzy <Wuzzy2@mail.ru>
parents: 14482
diff changeset
   884
    SetMissionTeam();
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   885
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   886
    if CurrentTeam <> nil then
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   887
        begin
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   888
        CurrentTeam^.TeamName:= ts;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   889
        CurrentTeam^.PlayerHash:= s;
14541
181509fe1ae8 Fix player team ignoring custom team control scheme in campaign/missions
Wuzzy <Wuzzy2@mail.ru>
parents: 14533
diff changeset
   890
        loadTeamBinds(ts);
14936
ba5fd934f49b Don't agressively select voicepack language automatically, must be now enabled explicitly with _qau suffix
Wuzzy <Wuzzy2@mail.ru>
parents: 14739
diff changeset
   891
        CurrentTeam^.voicepack:= AskForVoicepack('Default_qau')
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   892
        end
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   893
    end
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   894
end;
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
   895
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   896
procedure chSetHHCoords(var x: shortstring);
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   897
var y: shortstring;
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   898
    t: Longint;
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   899
begin
8370
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   900
    y:= '';
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   901
    if (not isDeveloperMode) or (CurrentHedgehog = nil) or (CurrentHedgehog^.Gear = nil) then
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   902
        exit;
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   903
    SplitBySpace(x, y);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   904
    t:= StrToInt(x);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   905
    CurrentHedgehog^.Gear^.X:= int2hwFloat(t);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   906
    t:= StrToInt(y);
0c79946e96f8 Fix tons of warnings
martin_bede
parents: 8351
diff changeset
   907
    CurrentHedgehog^.Gear^.Y:= int2hwFloat(t)
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   908
end;
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
   909
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   910
procedure chBind(var id: shortstring);
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   911
begin
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   912
    if CurrentTeam = nil then
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   913
        exit;
7191
9419294e5f33 first attempt at implementing support for keys with modifiers
Xeli
parents: 7184
diff changeset
   914
9466
8b48c27201af - Load default binds from settings.ini
unc0rr
parents: 9464
diff changeset
   915
    addBind(CurrentTeam^.Binds, id)
4401
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   916
end;
9cb6990af584 Remove uAmmos dependaency from uCommands
unc0rr
parents: 4398
diff changeset
   917
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   918
procedure chTeamGone(var s:shortstring);
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   919
var t, i: LongInt;
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   920
    isSynced: boolean;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   921
begin
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   922
    isSynced:= s[1] = 's';
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   923
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   924
    Delete(s, 1, 1);
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   925
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   926
    t:= 0;
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   927
    while (t < TeamsCount) and (TeamsArray[t]^.TeamName <> s) do
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   928
        inc(t);
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   929
    if t = TeamsCount then
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   930
        exit;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   931
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10350
diff changeset
   932
    TeamsArray[t]^.isGoneFlagPendingToBeSet:= true;
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   933
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   934
    if isSynced then
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   935
        begin
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   936
        for i:= 0 to Pred(TeamsCount) do
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   937
            with TeamsArray[i]^ do
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   938
                begin
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   939
                if (not hasGone) and isGoneFlagPendingToBeSet then
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   940
                    begin
14533
6446ddf0c0ba Suppress “<team> is gone message on game end
Wuzzy <Wuzzy2@mail.ru>
parents: 14516
diff changeset
   941
                    if (not TeamsGameOver) then
6446ddf0c0ba Suppress “<team> is gone message on game end
Wuzzy <Wuzzy2@mail.ru>
parents: 14516
diff changeset
   942
                        AddChatString(#7 + Format('* '+shortstring(trmsg[sidTeamGone]), TeamName));
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   943
                    if not CurrentTeam^.ExtDriven then SendIPC(_S'f' + s);
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   944
                    hasGone:= true;
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   945
                    skippedTurns:= 0;
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   946
                    isGoneFlagPendingToBeSet:= false;
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   947
                    RecountTeamHealth(TeamsArray[i])
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   948
                    end;
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   949
                if hasGone and isGoneFlagPendingToBeUnset then
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   950
                    ParseCommand('/teamback s' + s, true)
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   951
                end
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   952
        end
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   953
    else
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   954
        begin
10944
c4b3440eeac6 - Fix order of messages, also don't duplicate last timestamped message
unc0rr
parents: 10883
diff changeset
   955
        //TeamsArray[t]^.isGoneFlagPendingToBeSet:= true;
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   956
10398
d9cf9ef08ba7 Also convert the message if current team is gone
unc0rr
parents: 10397
diff changeset
   957
        if (not CurrentTeam^.ExtDriven) or (CurrentTeam^.TeamName = s) or (CurrentTeam^.hasGone) then
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   958
            ParseCommand('/teamgone s' + s, true)
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   959
        end;
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   960
end;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   961
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   962
procedure chTeamBack(var s:shortstring);
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   963
var t: LongInt;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   964
    isSynced: boolean;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   965
begin
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   966
    isSynced:= s[1] = 's';
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   967
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   968
    Delete(s, 1, 1);
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   969
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   970
    t:= 0;
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   971
    while (t < TeamsCount) and (TeamsArray[t]^.TeamName <> s) do
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   972
        inc(t);
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   973
    if t = TeamsCount then
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   974
        exit;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   975
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   976
    if isSynced then
7119
2737c488756b Don't remove already removed team
unc0rr
parents: 7048
diff changeset
   977
        begin
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   978
        with TeamsArray[t]^ do
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   979
            if hasGone then
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   980
                begin
13882
8c702a4839ec bunch more of those shortstring/ansistrings
nemo
parents: 13872
diff changeset
   981
                AddChatString(#8 + Format('* '+shortstring(trmsg[sidTeamBack]), TeamName));
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   982
                if not CurrentTeam^.ExtDriven then SendIPC(_S'g' + s);
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   983
                hasGone:= false;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   984
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   985
                RecountTeamHealth(TeamsArray[t]);
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
   986
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10350
diff changeset
   987
                if isGoneFlagPendingToBeUnset and (Owner = UserNick) then
10350
4e919f7b9d92 Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
unc0rr
parents: 10349
diff changeset
   988
                    ExtDriven:= false;
4e919f7b9d92 Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
unc0rr
parents: 10349
diff changeset
   989
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10350
diff changeset
   990
                isGoneFlagPendingToBeUnset:= false;
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   991
                end;
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   992
        end
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   993
    else
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   994
        begin
10397
314164a9c912 rename of variable typo for readability
nemo
parents: 10350
diff changeset
   995
        TeamsArray[t]^.isGoneFlagPendingToBeUnset:= true;
10344
cceabf9628bb Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
unc0rr
parents: 10343
diff changeset
   996
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   997
        if not CurrentTeam^.ExtDriven then
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
   998
            ParseCommand('/teamback s' + s, true);
10665
b57c328c6794 use TeamsCount instead of cMaxTeams in a few loops
nemo
parents: 10646
diff changeset
   999
        end;
4404
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
  1000
end;
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
  1001
6bae4e9461aa Remove some more circular dependencies
unc0rr
parents: 4403
diff changeset
  1002
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1003
procedure SwitchCurrentHedgehog(newHog: PHedgehog);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1004
var oldCI, newCI: boolean;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1005
    oldHH: PHedgehog;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1006
begin
7755
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7669
diff changeset
  1007
   if (CurrentHedgehog <> nil) and (CurrentHedgehog^.CurAmmoType = amKnife) then
b8958e64e68d Also shove using shotgun, switch off hat when not active hog
nemo
parents: 7669
diff changeset
  1008
       LoadHedgehogHat(CurrentHedgehog^, CurrentHedgehog^.Hat);
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1009
    oldCI:= (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and (CurrentHedgehog^.Gear^.CollisionIndex >= 0);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1010
    newCI:= (newHog^.Gear <> nil) and (newHog^.Gear^.CollisionIndex >= 0);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1011
    if oldCI then DeleteCI(CurrentHedgehog^.Gear);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1012
    if newCI then DeleteCI(newHog^.Gear);
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1013
    oldHH:= CurrentHedgehog;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1014
    CurrentHedgehog:= newHog;
9291
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
  1015
    if oldCI then AddCI(oldHH^.Gear);
15f7bb217b66 Make add/delete consistent (this has bugged me for so long)
nemo
parents: 9285
diff changeset
  1016
    if newCI then AddCI(newHog^.Gear)
7270
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1017
end;
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1018
93e92e82d5c8 Step 1. Add current hedgehog as top bit of bottom byte.
nemo
parents: 7191
diff changeset
  1019
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1020
procedure chSetHat(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1021
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1022
if (not isDeveloperMode) or (CurrentTeam = nil) then exit;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1023
with CurrentTeam^ do
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1024
    begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1025
    if not CurrentHedgehog^.King then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1026
    if (s = '')
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1027
    or (((GameFlags and gfKing) <> 0) and (s = 'crown'))
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1028
    or ((Length(s) > 39) and (Copy(s,1,8) = 'Reserved') and (Copy(s,9,32) <> PlayerHash)) then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1029
        CurrentHedgehog^.Hat:= 'NoHat'
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1030
    else
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1031
        CurrentHedgehog^.Hat:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1032
    end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1033
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1034
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1035
procedure chGrave(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1036
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1037
    if CurrentTeam = nil then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1038
        OutError(errmsgIncorrectUse + ' "/grave"', true);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1039
    if s[1]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1040
        Delete(s, 1, 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1041
    if s[byte(s[0])]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1042
        Delete(s, byte(s[0]), 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1043
    CurrentTeam^.GraveName:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1044
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1045
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1046
procedure chFort(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1047
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1048
    if CurrentTeam = nil then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1049
        OutError(errmsgIncorrectUse + ' "/fort"', true);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1050
    if s[1]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1051
        Delete(s, 1, 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1052
    if s[byte(s[0])]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1053
        Delete(s, byte(s[0]), 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1054
    CurrentTeam^.FortName:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1055
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1056
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1057
procedure chFlag(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1058
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1059
    if CurrentTeam = nil then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1060
        OutError(errmsgIncorrectUse + ' "/flag"', true);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1061
    if s[1]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1062
        Delete(s, 1, 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1063
    if s[byte(s[0])]='"' then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1064
        Delete(s, byte(s[0]), 1);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1065
    CurrentTeam^.flag:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1066
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1067
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1068
procedure chOwner(var s: shortstring);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1069
begin
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1070
    if CurrentTeam = nil then
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1071
        OutError(errmsgIncorrectUse + ' "/owner"', true);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1072
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1073
    CurrentTeam^.Owner:= s
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1074
end;
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1075
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3030
diff changeset
  1076
procedure initModule;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1077
begin
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1078
RegisterVariable('addhh', @chAddHH, false);
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
  1079
RegisterVariable('addmisshh', @chAddMissionHH, false);
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1080
RegisterVariable('addteam', @chAddTeam, false);
14482
4b678aad50e9 Lua API: Add functions to add team selected in campaign/mission page
Wuzzy <Wuzzy2@mail.ru>
parents: 14403
diff changeset
  1081
RegisterVariable('setmissteam', @chSetMissionTeam, false);
6898
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1082
RegisterVariable('hhcoords', @chSetHHCoords, false);
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1083
RegisterVariable('bind', @chBind, true );
344b0dbd9690 - Remove support for variables in command handlers
unc0rr
parents: 6700
diff changeset
  1084
RegisterVariable('teamgone', @chTeamGone, true );
10343
fe9853dea6c4 Finish implementation of ability to take control over your team after being disconnected. Completely untested.
unc0rr
parents: 10193
diff changeset
  1085
RegisterVariable('teamback', @chTeamBack, true );
9790
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1086
RegisterVariable('fort'    , @chFort         , false);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1087
RegisterVariable('grave'   , @chGrave        , false);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1088
RegisterVariable('hat'     , @chSetHat       , false);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1089
RegisterVariable('flag'    , @chFlag         , false);
0b4b9fda5bd4 - /owner command to specify team owner
unc0rr
parents: 9749
diff changeset
  1090
RegisterVariable('owner'   , @chOwner        , false);
4398
36d7e4b6ca81 Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
unc0rr
parents: 4393
diff changeset
  1091
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1092
CurrentTeam:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1093
PreviousTeam:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1094
CurrentHedgehog:= nil;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1095
TeamsCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1096
ClansCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1097
LocalTeam:= -1;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1098
LocalAmmo:= -1;
13250
195208deff1d - Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
antonc27 <antonc27@mail.ru>
parents: 12584
diff changeset
  1099
TeamsGameOver:= false;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1100
NextClan:= true;
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
  1101
SwapClanPre:= -1;
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
  1102
SwapClanReal:= -1;
6982
8d41d22a291d breaking news, we don't support typed consts anymore
koda
parents: 6963
diff changeset
  1103
MaxTeamHealth:= 0;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1104
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1105
3038
4e48c276a468 In pascal unit is a namespace
unc0rr
parents: 3030
diff changeset
  1106
procedure freeModule;
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
  1107
var i, h: LongWord;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1108
begin
10635
8e8b320eefad nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
nemo
parents: 10634
diff changeset
  1109
CurrentHedgehog:= nil;
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1110
if TeamsCount > 0 then
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1111
    begin
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1112
    for i:= 0 to Pred(TeamsCount) do
4881
35e6269227b6 still in developement take on adding structures, working hiding of hogs and ejecting them later.
Henek
parents: 4514
diff changeset
  1113
        begin
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1114
        for h:= 0 to cMaxHHIndex do
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
  1115
            with TeamsArray[i]^.Hedgehogs[h] do
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
  1116
                begin
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10643
diff changeset
  1117
//                if Gear <> nil then
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10643
diff changeset
  1118
//                    DeleteGearStage(Gear, true);
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
  1119
                if GearHidden <> nil then
10646
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10643
diff changeset
  1120
                    Dispose(GearHidden);
0be6442946b1 put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
nemo
parents: 10643
diff changeset
  1121
//                    DeleteGearStage(GearHidden, true);
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9468
diff changeset
  1122
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1123
                FreeAndNilTexture(NameTagTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1124
                FreeAndNilTexture(HealthTagTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1125
                FreeAndNilTexture(HatTex)
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
  1126
                end;
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9468
diff changeset
  1127
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
  1128
        with TeamsArray[i]^ do
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
  1129
            begin
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1130
            FreeAndNilTexture(NameTagTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1131
            FreeAndNilTexture(OwnerTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1132
            FreeAndNilTexture(GraveTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1133
            FreeAndNilTexture(AIKillsTex);
13023
0248cf0da834 Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wuzzy <Wuzzy2@mail.ru>
parents: 12924
diff changeset
  1134
            FreeAndNilTexture(LuaTeamValueTex);
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1135
            FreeAndNilTexture(FlagTex);
9468
3d07fd84c39d - Actually call uTexture.initModule and .freeModule
unc0rr
parents: 9466
diff changeset
  1136
            end;
9655
e154ccca4dad Tinted crosshair (without that cool white dot in the middle)
unc0rr
parents: 9468
diff changeset
  1137
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1138
        Dispose(TeamsArray[i])
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1139
        end;
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
  1140
    for i:= 0 to Pred(ClansCount) do
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
  1141
        begin
10634
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1142
        FreeAndNilTexture(ClansArray[i]^.HealthTex);
35d059bd0932 Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
nemo
parents: 10581
diff changeset
  1143
        Dispose(ClansArray[i])
9656
18422d205080 - More HealthTex to clan structure
unc0rr
parents: 9655
diff changeset
  1144
        end
6580
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1145
    end;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1146
TeamsCount:= 0;
6155187bf599 A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents: 6543
diff changeset
  1147
ClansCount:= 0;
13656
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
  1148
SwapClanPre:= -1;
56a925256039 Add separate TotalRounds var for Lua to count the *actual* number of rounds that have been played
Wuzzy <Wuzzy2@mail.ru>
parents: 13655
diff changeset
  1149
SwapClanReal:= -1;
2699
249adefa9c1c replace initialization/finalization statements with custom init functions
koda
parents: 2695
diff changeset
  1150
end;
4
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1151
bcbd7adb4e4b - set svn:eol-style to native
unc0rr
parents: 1
diff changeset
  1152
end.